Coaster Building Tools - Better G-Force track overlay

I would like to see better G-force overlays while building coasters for precise control of the forces. The heat maps are a good start but don't provide an accurate enough view for precise adjustments when building a coaster.

This would show G-Forces relative to the track so the user can see the current force graph of the new section as it's adjusted. This allows fine tuning of G-forces along the new piece of track. This would be a great help with visualizing the desired banking degree and many other areas.

Advanced features could "lock" g-forces so that the track would properly bend to produce the desired g-force. Zero-G hills are a perfect example of where this would be used, and could also be used for overbanked turns, heartline rolls, etc.


If there's some modding documents I'd be willing to give an overlay a try myself!
 
So there is no modding community?

That's too bad, there's lot's of things players could do to extend the game, while giving Frontier the opportunity to work on what they need to work on.

Looking at games like Cities Skylines. The game was built with modding in mind from the beginning. The immense amount of modded content and useful mods takes the game to another level that the original designers simple cannot do. Mods also fill gaps in the game that the company does not have time to do or experiment with.
 
I'd love to see that, too, Mogeley. I am not a coder at all but I've seen what the community is able to do looking at minecraft and, of course Cities Skylines. No Limits 2 actually does what you're suggesting & there's even a force-vector-design possibility for NL2 for though I've failed to use FVD... But yes, if you're able to code something like this, Frontier should open up! [happy]
 
Yes the heatmaps need an option to display more numbers. Its really annoying to find out the exact G-Forces at a specific point on the track.
 
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