I couldn't find no excessive g forces anywhere but i fixed it any how. All i did was select the whole track and clicked smooth all twice, the fear immediately dropped down to 4.2. [woah]
Then you had a kink in the track that was causing excessive Gs, and thus excessive fear

. Like I said originally, the numbers aren't the highest values and it's easy to get higher values between the numbers.
The heat maps could really be better IMHO. The ones for EFN are the best because they use 3 distinct colors so it's a lot easier to see what's going on. But with the G-forces, there's just a single color gradient with several bad features.
First, it uses white for 0 and dark for high G, but the "dark" is really a pastel lavender not much different from white, especially in the middle ranges. And because you only 0 Gs in airtime hills, the entire 1-G part of the track is a light lavender to begin with. The result is that from a viewing distance far enough back to see the whole track, the entire thing appears to be monochrome, unless you have a very obvious (essentially intentional) problem where a prolonged stretch of high G (such as an entire loop that's too small) causes a noticeable purple patch. You have to zoom in close and go around the track inch by inch to see any changes in the color.
Second, the G heatmaps use the same color for both positive and negative Gs, so you can't tell which is which without inferring from nearby numerical values. Problem is, those are far enough apart that the Gs can easily reverse between them, and you can't tell. The other problem is, the numerical values are in white, which is hard to read against the white-with-a-hint-of-lavender background of the heatmap.
So, I think it's worth suggesting some changes to the G heatmaps. However, it might be nice to get a consensus on how to improve it first. For starters, I recommend:
* Using non-pastel colors for the high values, so there's more visible variation in the gradient from white to dark.
* Using different colors for positive and negative values.
* Recalibrating the vertical G heatmap to have white at +1G instead of zero.
Thoughts?