Its entirely possible, it just takes timeWell for starters it's not possible to make certain real coasters because there's no friction options, this is really needed especially for slower classic wooden coasters.
Its entirely possible, it just takes time
lol this is why I don't bother on these forums. Considering I live 25 minutes from that coaster and have done a fair bit of research on it I know exactly how it works and no there is no brakes at the top of the hills, the brakes are completely controlled by a person on the coaster and the coaster design with low friction allows for such slow speeds around the track which is not possible in Planet Coaster, it's not possible to getting close to making the first drop and I have the specs of the track lift hill length and heights of all the drops and dips.
You clearly don't get why I even posted what I did or what this thread is about, it has nothing to do with brakes or slowing the coaster down.
Could you support that research with some actual results, rather than a purely anecdotal statement? The burden of proof is on you, since you are the one makong the claim that goes against consensus. I have been here since before the game entered beta, and seen it demonstrated time and time again on the million other threads about this that almost all of the coasters' friction is pretty darned spot on. There are one or two where It's slightly off, but realistically the difference is small enough that all you have to do is make your lift hill 5 ft higher.
Lmao, you cant be serious.
I can be serious and I am. As I said in above post, I'm not saying every single coaster is spot on, but in one of the early "friction is too high" threads, someone posted several comparison videos with real life coasters and their counterparts side-by-side, and they went through the whole track side by side without issue or any appreciable deviation.
So, I'll say it again. Demonstrate your results. The burden of proof is on you, and I see nothing other than anecdotal comments from internet randoms that dispute what is happening. Not only that, but Frontier themselves have stated many times that they have looked into the friction and that they think it's fine. Now I know that they suck at communicating what they're doing, but I don't think they would bare-faced lie to us.
So again. Make a video. Prove me wrong. If you can I will admit I was wrong and adjust my view, but until then I'm going to disagree with you based on what I've seen.
I can be serious and I am. As I said in above post, I'm not saying every single coaster is spot on, but in one of the early "friction is too high" threads, someone posted several comparison videos with real life coasters and their counterparts side-by-side, and they went through the whole track side by side without issue or any appreciable deviation.
So, I'll say it again. Demonstrate your results. The burden of proof is on you, and I see nothing other than anecdotal comments from internet randoms that dispute what is happening. Not only that, but Frontier themselves have stated many times that they have looked into the friction and that they think it's fine. Now I know that they suck at communicating what they're doing, but I don't think they would bare-faced lie to us.
So again. Make a video. Prove me wrong. If you can I will admit I was wrong and adjust my view, but until then I'm going to disagree with you based on what I've seen.
What Luuknoord said, almost all of the better recreations barely make it to the end. Some coasters have more realistic friction than others, like the dive coaster for instance, but all of them still have too much friction. People counter this by making the lift hill speeds extremely fast or make the hills in the layout lower. You claim the friction is 'pretty darned spot on', while just looking at any coaster recreations shows this is false.
But you want 'proof'? Here you go, the Intamin Giga is one of the coasters that has more accurate friction in PC, but compare this coaster to the real version and you can see it is noticeably slower, despite the last air time hills being smaller..
https://www.youtube.com/watch?v=3bYHHLx39ss
Or try to recreate a proper GCI coaster, you wont even get halfway through the layout. Like Luuknoord pointed out, Frontier's own Steel Vengeance recreation has been made significantly taller and yet it still barely manages to make it to the end.
Also, Frontier said their calculations were correct, which is likely true, since friction calculations can be extremely simple. However, their parameters are definitely wrong. If they claim everything is working correctly, they are in fact lying.
What Luuknoord said, almost all of the better recreations barely make it to the end. Some coasters have more realistic friction than others, like the dive coaster for instance, but all of them still have too much friction. People counter this by making the lift hill speeds extremely fast or make the hills in the layout lower. You claim the friction is 'pretty darned spot on', while just looking at any coaster recreations shows this is false.
But you want 'proof'? Here you go, the Intamin Giga is one of the coasters that has more accurate friction in PC, but compare this coaster to the real version and you can see it is noticeably slower, despite the last air time hills being smaller..
https://www.youtube.com/watch?v=3bYHHLx39ss
Or try to recreate a proper GCI coaster, you wont even get halfway through the layout. Like Luuknoord pointed out, Frontier's own Steel Vengeance recreation has been made significantly taller and yet it still barely manages to make it to the end.
Also, Frontier said their calculations were correct, which is likely true, since friction calculations can be extremely simple. However, their parameters are definitely wrong. If they claim everything is working correctly, they are in fact lying.
Ok fair enough, I'm prepared to admit when I'm wrong, I must have missed these vids the first time round. I need t find me those videos from the first thread that compared two coaster side by side, as in my view the comparison was absolutely spot on