I have noticed that the loading and unloading of coasters is unrealistic. I would like to see a couple of additional options here.
1. Unload Only Stations. In RCT3, almost every coaster I built was double stationed. To speed things up, trains would come in and unload at the unload station, advance to a block brakes section ahead of the loading station, then enter the loading station so that you had a continuous flow of trains. This helps capacity and wait times.
2. Dual Track Stations.....Basically a station where you can unload and load two trains at once then send them back out onto the same track via a track switch.
3. Simultaneous loading and unloading. It is unrealistic (at least at most of the parks I have been to) that patrons loading must wait until the previous passengers have exited the platform when using a enter one side exit the other type of platform. In most cases, the exit side is wide open and the gates open as soon as most of the people are off the actual train.
4. Queue overhaul. I would like to see the option to have priority queues not connect back to the main queue. Basically, you could bring the priority queue back to any path and then there would be a sign at the regular queue directing priority queue guest to step around the corner. What about the idea to use the exit as the priority queue? Basically in this case, it would work on a timed system. You get a ticket, come back at a certain time and walk onto the ride.
5. Priority Pass upgrade. What about the idea of different methods of implementation? The Disney System where you get a timed ticket and return to the special entrance or the Six Flags system where guests wait on a virtual queue and can go through any regular queue and ride while waiting on their special rides, or a tiered system where you get to use the basic priority queues for one price then if you buy the premium version you get to get timed ride tickets to attract quests to part with more cash.
1. Unload Only Stations. In RCT3, almost every coaster I built was double stationed. To speed things up, trains would come in and unload at the unload station, advance to a block brakes section ahead of the loading station, then enter the loading station so that you had a continuous flow of trains. This helps capacity and wait times.
2. Dual Track Stations.....Basically a station where you can unload and load two trains at once then send them back out onto the same track via a track switch.
3. Simultaneous loading and unloading. It is unrealistic (at least at most of the parks I have been to) that patrons loading must wait until the previous passengers have exited the platform when using a enter one side exit the other type of platform. In most cases, the exit side is wide open and the gates open as soon as most of the people are off the actual train.
4. Queue overhaul. I would like to see the option to have priority queues not connect back to the main queue. Basically, you could bring the priority queue back to any path and then there would be a sign at the regular queue directing priority queue guest to step around the corner. What about the idea to use the exit as the priority queue? Basically in this case, it would work on a timed system. You get a ticket, come back at a certain time and walk onto the ride.
5. Priority Pass upgrade. What about the idea of different methods of implementation? The Disney System where you get a timed ticket and return to the special entrance or the Six Flags system where guests wait on a virtual queue and can go through any regular queue and ride while waiting on their special rides, or a tiered system where you get to use the basic priority queues for one price then if you buy the premium version you get to get timed ride tickets to attract quests to part with more cash.