Coaster Restrictions

One thing that I really dislike about the coaster builder is the restrictions. If you take a look at the Giga "Rage" coaster for example, the maximum banking angle is 90o, which doesnt really make sense because the coaster type it is modelled after actually most of the time have a banking over 90o,as you can see in the picture below. (Leviathan at Canadas Wonderland)

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The restrictions really prevent us from making realistic coasters, and being more creative. There should be an option that allows us to turn off coaster restrictions. If I want to build a looping kiddie coaster, I should be able to do it. Removing the restrictions will make it possible to be really creative with your creations and come up with new concepts and designs. Isn't creativity and freedom what the game is all about?

One thing that I also miss is being able to add whatever utilities i want to my coasters. Imagine a lauched flying coaster!

To sum it all up, I want to be able to be more free with the coaster builder, and come up with new interesting concepts.

/Doge
 
To sum it all up, I want to be able to be more free with the coaster builder, and come up with new interesting concepts.

This, basically.

As a game that is all about creativity these restrictions make no sense. An option to turn them off would be a very welcome addition to the game! [up]
 
The "Sprint 500" (Intamin Accelerator) can't invert or even overbank. That rules out Storm Runner (Hersheypark) and Xcelerator (Knott's Berry Farm) respectively.
 
+1 [up] restrictions are fine for scenario/challenge mode, but in sandbox we should have the freedom to disabled any and all restrictions!
 
I just wanna make the Kinga Ka already

the highest and before formula rossa the fastest roller coaster in the world, we should be able to make that in Planet Coaster
 
Concerning the restrictions. At Alpha stage. Some of us begged, cried etc. to go back to Alpha One. Please correct me if i am wrong, but Frontier said "No" to opening up the coasterbuilder.
If the Element does not exsist in real life they won't do it.

So i guess it is the task of the people of the forums to get them informed and then they might change. We will likely see that the Crazy Mouse can be banked in future at Planet Coaster, because Zamperla offers it with banking and more then one car. Or offers with a train. As you like.
 
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100% agreed.

I said it before, in 2017 nothing is impossible when it comes to coasters. Every element, every trick, it can be done with every coaster.

They constantly innovate whenever they can.

Wooden coasters with a launch, can be done. (Lightning Rod)
Wooden coasters with loops, can be done. (Mine Blower)
Junior coasters with launches, can be done. (Juvelen, Jet Rescue)
Coasters with trick-track: (Fear & Force, Verbolten)

And so on.

Every element on every coaster, that's what I say.
 
I can't shake the feeling that the restrictions are supposed to be some sort of stat balancing act. This coaster costs this much per track piece, so it shouldn't be able to do this and this, but this coaster costs this much so it can do this and this, although it can't do such and such. This is a low-tier coaster type that you unlock early, while this is a high-tier coaster that you unlock late. Congratulations, you just unlocked an extremely unconventional coaster type that can't do a lot of the things you normally take for granted, but it must do this weird thing that typical coasters never do! Can you adapt to this ludicrous toolset and build a coaster with good E/F/N?

They're trying to make coaster building as "game-y" as possible. Building a coaster is meant as a challenge rather than a creative exercise.
 
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Apart from the way the coasters look almost every other aspect of them are lacking.

The breakdowns are predictable and generic, and for longer coasters they are too frequent. I have managed to make coaster trains full of people collide and nothing happened apart from both trains stopping midway around the track. No report that a crash had occurred, and no punishment for "harming" the guests. The coaster just sat there doing nothing with a queue full of people. If a coaster crashes I would expect the queue full of guests to empty out and everyone say its not safe. There should be an alert that a crash has occurred.

Track smoothing is another popular gripe, though to me is not that big of a deal compared to some other missing features I feel are more important.

Multiple stations are essential. I have so many plans for multiple stations. I'm chomping at the bit to get creative, but I'm not allowed to. :(

I feel the coaster builder should be a global tool, and not be split into categories. You build the track any shape you want, (even bends so tight that a train wouldn't realistically go around it) then choose the coaster type and then pic from available train types allowed for that style of track. All special track pieces should be available to use on any style of coaster. This would allow you to convert form one style of coaster to another without having to rebuild the entire track.

I want to play Planet Coaster, not Planet Scenery. The coasters should have been the focus of the game with limitless possibility's. Instead its the scenery that has almost no restrictions. [uhh]
 
The coaster restrictions are the sole reason why I stopped playing this game many months ago. I'm still waiting for the ability to remove the restrictions so I can have the freedom to create the coasters I want to design.
 
Apart from the way the coasters look almost every other aspect of them are lacking.

The breakdowns are predictable and generic, and for longer coasters they are too frequent. I have managed to make coaster trains full of people collide and nothing happened apart from both trains stopping midway around the track. No report that a crash had occurred, and no punishment for "harming" the guests. The coaster just sat there doing nothing with a queue full of people. If a coaster crashes I would expect the queue full of guests to empty out and everyone say its not safe. There should be an alert that a crash has occurred.

Track smoothing is another popular gripe, though to me is not that big of a deal compared to some other missing features I feel are more important.

Multiple stations are essential. I have so many plans for multiple stations. I'm chomping at the bit to get creative, but I'm not allowed to. :(

I feel the coaster builder should be a global tool, and not be split into categories. You build the track any shape you want, (even bends so tight that a train wouldn't realistically go around it) then choose the coaster type and then pic from available train types allowed for that style of track. All special track pieces should be available to use on any style of coaster. This would allow you to convert form one style of coaster to another without having to rebuild the entire track.

I want to play Planet Coaster, not Planet Scenery. The coasters should have been the focus of the game with limitless possibility's. Instead its the scenery that has almost no restrictions. [uhh]

Agreed. And the funny thing is, despite these restrictions we can still make unrealistic coasters that would crush the riders to a gruesome death no problem.
 
100% agreed.

I said it before, in 2017 nothing is impossible when it comes to coasters. Every element, every trick, it can be done with every coaster.

They constantly innovate whenever they can.

Wooden coasters with a launch, can be done. (Lightning Rod)
Wooden coasters with loops, can be done. (Mine Blower)
Junior coasters with launches, can be done. (Juvelen, Jet Rescue)
Coasters with trick-track: (Fear & Force, Verbolten)

And so on.

Every element on every coaster, that's what I say.
Exactly! Frontier needs to realize that just because they don't think something exists on a coaster in real life yet does not mean it isn't possible from an engineering standpoint. I'd rather defer to what is possible to build rather than what already exists. Every element is possible on every coaster given an adequate budget. Restrictions should be loose or based on g-force limits.
 
I also hope this is tweaked. I think Chems has mentioned before, all the game restrictions actually hinder your experience because it is too restrictive in many things. Not just coasters
 
I wasn't around during the Alpha, but in videos I saw how you could choose different styled trains. Why'd they get rid of that? I know B&M trains on Arrow track doesn't make much sense, but I sure would like to put the Bolt trains on the American Arrow coaster. They look cooler and I don't really like almost coloring the entire thing one color.
 
I'd like to add to this:

So Devs, why can't we have "Overbanked" Curves with the "Giga Coaster" model? Turns that are more than 90 degrees banked?

Here is Fury 325 at Carowinds; the amusement park that I live and work for.

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Okay, so this image is just after the first drop in the first turn. This banked curve is 189 feet off of the ground and it has about a 120 degree bank to it.

Yet more than 90 degrees is considered "unrealistic"?
 
Wooden coasters with a launch, can be done. (Lightning Rod)
Wooden coasters with loops, can be done. (Mine Blower)
Lightning Rod is an RMC Topper Track woodie, so it would be the "Iron Fury" (hybrid steel topped) model in the game. But yeah, that needs a launch option.

I wasn't around during the Alpha, but in videos I saw how you could choose different styled trains. Why'd they get rid of that? I know B&M trains on Arrow track doesn't make much sense, but I sure would like to put the Bolt trains on the American Arrow coaster. They look cooler and I don't really like almost coloring the entire thing one color.
Cedar Fair has changed types of coaster in real life. You can't do that in Planet Coaster without tearing it down and rebuilding it.

At Cedar Point, Mantis (stand-up, which would be the "Enigma" model) was transformed into Rougarou (floorless, which would be the "Werewolf" model, and possibly the inspiration for the name of the model).
At Knott's Berry Farm, GCI refurbished GhostRider and replaced the PTC trains (the "Monster" model in this game) with GCI trains (the "Gnarler" model). (They did an amazing job, too.)
 
Lightning Rod is an RMC Topper Track woodie, so it would be the "Iron Fury" (hybrid steel topped) model in the game. But yeah, that needs a launch option.

Yes, indeed, however it is rumored that the new "Secret Weapon" coaster for Alton Towers would be a launched (not at very high speed though) GCI coaster.
 
It's not really 'launched' afaik, it just uses magnets to get to the top of the lift hill to reduce the sound.

Also please give us the option to remove coaster restrictions. [up]
 
I believe one of the major reasons for the arbitrary limits was to prevent larger trains from clipping into each other in tight curves or heavy banking. That fact that the Vekoma Minetrain allows for 4m sections and some really tight curves and transitions makes that a bunch of baloney. The six-seater vehices of that thing are one of the most bulky trains available in the game, so they are almost guaranteed to clip into each other.

Ah well, best not to report that bug, Frontiers "fix" would probably be to increase the minimum track lenght of Minetrains to 25m or something. [big grin]
 
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