Coaster Restrictions

I believe one of the major reasons for the arbitrary limits was to prevent larger trains from clipping into each other in tight curves or heavy banking. That fact that the Vekoma Minetrain allows for 4m sections and some really tight curves and transitions makes that a bunch of baloney. The six-seater vehices of that thing are one of the most bulky trains available in the game, so they are almost guaranteed to clip into each other.

Ah well, best not to report that bug, Frontiers "fix" would probably be to increase the minimum track lenght of Minetrains to 25m or something. [big grin]

That is what Frontier have said but if you think about it is just a dumb argument that doesn't make any sense (no offence but seriously..).

Frontier has spent god knows how many months implementing a no-collision option (something that greatly improved the game I might add!) and now they dont coaster want trains to collide, seriously? Where is the logic in this because I cant find it. And you are right, most coaster trains can and will collide already, including those with increased track length. [sour]
 
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It's not really 'launched' afaik, it just uses magnets to get to the top of the lift hill to reduce the sound.

Also please give us the option to remove coaster restrictions. [up]

True, but it uses the same system.

So if you can make it travel at 20 km/h up a lifthill, you can do that with 50/70/90/... km/h as well.
 
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It might indeed turn out to be a "nice to have" feature in the Sandbox mode to be able to dissable the limitations, just like no collision...

BUT

On the other hand it might turn out to be gamebreaking as well on some coasters certainly if you dissable ALL limitations.
Things like clipping, pathfinding, etc... the mechanics/programming behind al those coasters might break because of that.

People often forget that behind all those nice graphics also comes ALOT of complex coding and mathemathical calculations to make a game work.

They ofcourse coud rewrite it all but then they better can start from scratch I guess.


But it might not hurt to take some coaster under the loop to "finetune" some limitations.
Or they might give us new coasters like they did today, with new features! :D
 
Not really, the limitations are there to give different coasters different functions, which could be a nice feature for the management side of the game (I say could because currently the game doesn't make use of it) but apart from that there really isn't any other reason. You can already clip coasters anyway.
 
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