So I'm working on adding my first coaster to the newly remodeled Realm of Legends. I'm looking at my process with a more critical eye and so I thought I'd share it for thoughts/ feedback/ support.
Step one: Pick area for ride and drop station. Station usually has "out" pointed towards the nearest major path with "in" pointed to the "inside" of coaster area. I like to use that space under the coaster (or similar) as the queue area.
Step two: Lay out the track, running it in testing mode to see how I'm doing on the EFN factors. Even in Sandbox I still like 3 green numbers.
Step three: Connect a temporary exit and queue to get bodies coming into the ride to test the timing.
Step four: Adjust brakes, the chain lift speed and track length so that there is:
a) always a coaster in the loading station.
b) always a coaster on the chain lift/ main lift, starting
c) always a coaster running/ on the way into the station
d) NEVER a stopped coaster.
I think I hate coasters stopped and waiting more than I hate having the loading station empty. But what I struggle with is the exact timing of how long it takes to empty and load the train and then send it off.
Step five: Decorate coaster area with theme materials (if it's a themed coaster)
Step six: Rebuild the queue to be "interesting", pausing if it's in Career mode so that there is no down time. I keep the ride open if it's turning any profit even if prestige is low because of the queue rating.
Step seven: Rebuild exit area with 1st aid, one or two vendor stalls, and some scenery. If I'm in Sandbox mode I add an "Information" station that acts as a "Ride Photos booth".
Step Eight: Profit?
How's that jive with others?
Step one: Pick area for ride and drop station. Station usually has "out" pointed towards the nearest major path with "in" pointed to the "inside" of coaster area. I like to use that space under the coaster (or similar) as the queue area.
Step two: Lay out the track, running it in testing mode to see how I'm doing on the EFN factors. Even in Sandbox I still like 3 green numbers.
Step three: Connect a temporary exit and queue to get bodies coming into the ride to test the timing.
Step four: Adjust brakes, the chain lift speed and track length so that there is:
a) always a coaster in the loading station.
b) always a coaster on the chain lift/ main lift, starting
c) always a coaster running/ on the way into the station
d) NEVER a stopped coaster.
I think I hate coasters stopped and waiting more than I hate having the loading station empty. But what I struggle with is the exact timing of how long it takes to empty and load the train and then send it off.
Step five: Decorate coaster area with theme materials (if it's a themed coaster)
Step six: Rebuild the queue to be "interesting", pausing if it's in Career mode so that there is no down time. I keep the ride open if it's turning any profit even if prestige is low because of the queue rating.
Step seven: Rebuild exit area with 1st aid, one or two vendor stalls, and some scenery. If I'm in Sandbox mode I add an "Information" station that acts as a "Ride Photos booth".
Step Eight: Profit?
How's that jive with others?