Cobra Engine performance will be better in future patches?

You can observe that my test zoo is incredibly tiny, with only 16(just added 5 more species couple minutes before this screenshot so it doesnt really count yet) species, 201 animals, 17 habitats and 2 exhibits.

My system specs are i9 9900K, rtx 2080, 32GB ram.(the game is is also installed on an ssd). 50% on all CPU threads used :(
Any way to get the game to take better advantage of the threads?
My fps is normally 46-60+fps (Vsync turned on) in career scenario mode. My game graphical settings are of course ultra+custom higher.

But now with this tiny zoo it already lowered itself 31-38fps. When it rains it lowers to 23-28fps. On Pause mode I hover around 42-53fps so thats no problem at least.
If I lower my graphical settings all the way to the lowest, only a modest fps boost of 34-40fps while on play mode.

Seems the engine is chugging early and I'll never be able to take advantage of the map when I start making the real zoo I had planned?
I cant imagine what FPS I"ll have if I have all animals in the game...

152538
152539
 
Last edited:
I have the same issue (Ryzen 3700X). I don't think that huge performance improvements will come, because with PlanCo this was the same issue. A good first step would be to migrate to DX12, to distribute the draw calls over multiple threads.
 
The more your paths are crowded, the more lag you get... mostly because the AI uses more CPU power to figure out how to get out of a crowded path.

Make sure you use the widest paths possible.
 
The more your paths are crowded, the more lag you get... mostly because the AI uses more CPU power to figure out how to get out of a crowded path.

Make sure you use the widest paths possible.

Or set a guest maximum. If your Zoo isn't that big... there's no need for +5000 visitors? This can be changed in the game settings.
 
Or set a guest maximum. If your Zoo isn't that big... there's no need for +5000 visitors? This can be changed in the game settings.

I thought that guest limit only applied to sandbox?
But either way, more guests = more cash =p I like seeing my zoo, even if this was a test, very popular. I just wish the engine could do more with what resources are available.
Just look at all those happy customers haha.

152590
 
You could help your performance by improving the flow of guests, bigger paths, less grouping of guest attractions (shops), etc.

Planet coaster vid here
Source: https://youtu.be/7tyWUT0UsZE
does a good explanation of the guest brain and flow mechanics.

I would place a safe bet it's the flow mechanics slowing you down here. The less collisions between guests, the less path (re-)calculations required.
 
No a reboot of the Pc. Sleep is not the same as process are not restarted from scratch. So it is logical that uptime does not reset. The use of sleep can cause issues over long periods.
 
No a reboot of the Pc. Sleep is not the same as process are not restarted from scratch. So it is logical that uptime does not reset. The use of sleep can cause issues over long periods.
The performance of the zoo is the same either way. If I open back up career mode I'm back all the way to 60+ fps.
I could open up premiere pro and have a nice 100% CPU usage or cities skylines (it has never used more than 30% cpu usage for that game and that is also the fault of the engine) with the same performance as it ever did.
So this 50% cap is a cobra engine problem.
 
Just look at all those happy customers haha.

That's gorgeous, but you don't need to wonder why your pc is having performance problems then. ;)
5k+ people Planet Zoo has to manage, their individual AI, Pathfinding in a crowded, small space, The animals AI, your staffs AI. and rendering them and presenting them to you all at the same time ;bJust set a max amount of guests, close down your zoo temporarily so they all walk out, wait until everyone is gone, maybe fix your paths in the meantime, and reopen it, so that you can sell your tickets, and help out your game a bit working everything out for you.
 
That's gorgeous, but you don't need to wonder why your pc is having performance problems then. ;)
5k+ people Planet Zoo has to manage, their individual AI, Pathfinding in a crowded, small space, The animals AI, your staffs AI. and rendering them and presenting them to you all at the same time ;bJust set a max amount of guests, close down your zoo temporarily so they all walk out, wait until everyone is gone, maybe fix your paths in the meantime, and reopen it, so that you can sell your tickets, and help out your game a bit working everything out for you.


Well I don't really want to limit my amount of guests, wanna have that feeling of 'oh look how popular my park is =p'. The game allows a maximum of 10K guests I think so I wonder how much more powerful Frontier's computers are compared to mine cause... I already have the i9 9900K..... with a modest rtx 2080.

BUT, I did close down my zoo to see what happens. I waited until everyone left and lost $263K that ingame year haha.
I opened the zoo again and then it started climbing back up to towards ~6000 again. But yea resetting the crowd like that did help a little bit.

Thanks!
 
Well I don't really want to limit my amount of guests, wanna have that feeling of 'oh look how popular my park is =p'. The game allows a maximum of 10K guests I think so I wonder how much more powerful Frontier's computers are compared to mine cause... I already have the i9 9900K..... with a modest rtx 2080.

BUT, I did close down my zoo to see what happens. I waited until everyone left and lost $263K that ingame year haha.
I opened the zoo again and then it started climbing back up to towards ~6000 again. But yea resetting the crowd like that did help a little bit.

Thanks!

Ah, sorry to hear you lost 236k, but I assume that was not bringing your money down too much ;)

In Planet Coaster I used to have that issue as well, shutting down my park and redoing the paths helped me out a lot. Since then I always go for the most spacious design I can do, and I have a much more fluid experience when playing, even though my specs are not bad, but not the best anymore as well.

Processor: CPU-Typ AMD Ryzen 5 2600X Six-Core Processor
Memory: 16 GB
Direct X 12
Graphics Card: Radeon RX Vega

So I really only can recommend you to rebuild the walking paths and areas where they ball up ;)

My biggest Park in Franchise with ~3k (no limit set so far as well) has hardly any problems, sometimes it lags a bit, but hell knows what my PC is doing in the background as well, apart from streaming, listening to a stream while I play and stream, and occasionally downloading stuff. (I'm sorry PC, I still love you, I promise.)

(Edit: I just saw it even has 4k guests at the moment, no severe lags or fps issues so far though.)
 
Ah, sorry to hear you lost 236k, but I assume that was not bringing your money down too much ;)

In Planet Coaster I used to have that issue as well, shutting down my park and redoing the paths helped me out a lot. Since then I always go for the most spacious design I can do, and I have a much more fluid experience when playing, even though my specs are not bad, but not the best anymore as well.

Processor: CPU-Typ AMD Ryzen 5 2600X Six-Core Processor
Memory: 16 GB
Direct X 12
Graphics Card: Radeon RX Vega

So I really only can recommend you to rebuild the walking paths and areas where they ball up ;)

My biggest Park in Franchise with ~3k (no limit set so far as well) has hardly any problems, sometimes it lags a bit, but hell knows what my PC is doing in the background as well, apart from streaming, listening to a stream while I play and stream, and occasionally downloading stuff. (I'm sorry PC, I still love you, I promise.)

(Edit: I just saw it even has 4k guests at the moment, no severe lags or fps issues so far though.)


Yea I didn't notice anything strange with my framerate until i was passing 5500 guests along with 200+ animals (of 23 species now). then I turned on my fps counter.
Just wait until it rains and you do a medium zoom into your park.

Your PC will always love you :)
 
Yea I didn't notice anything strange with my framerate until i was passing 5500 guests along with 200+ animals (of 23 species now). then I turned on my fps counter.
Just wait until it rains and you do a medium zoom into your park.

Your PC will always love you :)

5.5k now, still no fps drops so far ;b
Setting your paths up right is key!
Only smaller lags and a small fps drop when it's raining/snowing though. But nothing too bad to get me upset
 
5.5k now, still no fps drops so far ;b
Setting your paths up right is key!
Only smaller lags and a small fps drop when it's raining/snowing though. But nothing too bad to get me upset

I added 20 pandas all at once while in pause mode... my entrance was all normal.
Now it exploded and then my fps dropped another 4fps to 29-31fps staring at this crowd at that zoo level LOLOL.

I certainly cannot customize the front entrance building in franchise mode so...

Nevermind the near 7000 guests

152791
 
Last edited:
That's how I set up the entrance in that park (nevermind the void around it, this was my first park) From the outside and from the inside; and the last picture as what the area looks like, where the biggest group of my guests is. They're not balling, and I'm only a thousand behind of your guest count :s

152819


152820
152821


152822
 
And this is another zoo of mine, you can see how I put space above anything else. ;)
I know, that doesn't help with your current zoo if you don't want to recreate it, but it might help for future parks. ;)

152825
 
Back
Top Bottom