Cobra MK III - What Weapons Do You use?

After doing some research on the "best" weapon loadouts for the Cobra MK III I've only managed to find old archives. I know, technically, their isn't one "best" loadout, so I thought I'd share what I am using, explain why and ask what everyone else is using.

2 x F2 Multi-Cannons (G)
2 x E1 Beam Lasers (G)
Kill Warrant Scanner
Point Defense System

I use the Beam Lasers for shields and the multi cannons for armor
 

vonvonbraun

Banned
Avast!

the loadout that will give you the best bang for ya buck is as follows

2xD2 gimbal beam lasers. Hit like a truck with some minor power management, a couple of zaps and any shield is down

2xB1 dumbfire missiles. Pack the extra punch for when big target shields are down

dont use a point defense, use a chaff... You can outmaneuvre most missiles in a cobra

Use shield cells, two banks to give you a total of 15 shots

pro tip: dont upgrade your alloy. Keep it light and boost faster, get speed supremacy (you dont want your shields down anyway at any time --and if they go down just boost away and chaff it up, they will not hit you)
 
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Having spend 6 hours last night flying ~800 LY and using 700k credits for testing in search of the best stuff, I settled on something simple but yet more effective than potential fancier, less pragmatic alternatives.

2 x Gimballed Pulse Lasers - y'know, they're 35k each
2 x Gimballed Cannons - the ones that are 42k each
2x Point Defense

Assuming you have decent infrastructure modules then this requires no power management beyond 2 pips to weapons and some mild restraint, keeps applied DPS on target at all times, allows for more accuracy when firing to avoid friendly fire incidents, is effective from distance and up close, allows measured dispensal of damage on target when needed, and lets one quite easily focus all DPS output on specific subsystems when required.

Cannons provide huge alpha damage and have substantial magazines; shots are fired from so close that you never miss. Pulse lasers let you either apply DPS nonstop or in a more measured way while still keeping DOT inline. Tried with 250k+ Cannons, Beams, Frags, M-Cannons, Burst lasers, Railguns. Also, I prefer a PDS system due to it being automatic, when you hear the whoop whoop you hear a bam, no more missiles, and with no human intervention required :)

All were impractical in some situations if not many; then there's the added expense, the haywire splatter everywhere, etc etc... 2x Cannons and 2x Pulses work in any situation. Multicannons are useful but risky, and you tend to be more wanton with the ammunition since there's so much of it.

Yeah. Cannons and Pulses - can't wait till I get to play with the big boy versions :)
 
Avast!

the loadout that will give you the best bang for ya buck is as follows

2xD2 gimbal beam lasers. Hit like a truck with some minor power management, a couple of zaps and any shield is down

2xB1 dumbfire missiles. Pack the extra punch for when big target shields are down

dont use a point defense, use a chaff... You can outmaneuvre most missiles in a cobra

Use shield cells, two banks to give you a total of 15 shots

pro tip: dont upgrade your alloy. Keep it light and boost faster, get speed supremacy (you dont want your shields down anyway at any time --and if they go down just boost away and chaff it up, they will not hit you)

Oh have to disagree with the alloy, I have reflective Armour and it is essential. I was disabled by a Power supply shot and dead in the water, an Anaconda spent 60 seconds using me like a rubber chicken. 60 seconds still with no shields is an eternity, was able to jump out with 15% hull left, mighty impressed.
 
I used 2 Class 2 Beam Lasers, and 2 Class 1 Multi-Cannons and it worked incredibly well. Here's a video of a 1v1 against another Cobra using this exact setup.

[video=youtube_share;lrBcRZ2858I]http://youtu.be/lrBcRZ2858I[/video]
 
2 medium beam
2 dumbfire light missile.

Medium beam for shield and light / medium ships modules, dumbfire missile to bruteforce specials ships hull with high bounty (python, anaconda).
 
2 x F2 Multi-Cannons (G)
2 x E1 Beam Lasers (G)
Kill Warrant Scanner
Point Defense System

2 medium and 2 small fixed beams. Aim true and hit hard.

i am in the middle of those 2 positions, fixed beams (on the bigger hardpoints) and gimballed multicannons. you don't want to be stuck with all gimballed weapons if the enemy starts using chaff. i keep a cargo scanner as well so no mounts for anything defensive but a cobra with upgraded thrusters can avoid missiles. if i didn't have the cargo scanner, i would be using a chaff launcher instead of point defense though so i can annoy people and NPCs with gimballed weapons :p
 
2X class 1 burst lasers and 2x class 2 multicannons, all gimbeled since I suck. For shields I fire all at the same time and depending on target ram into them. When shields are down (on them), muticannon only or all if I feel like it and the occasional ramming to take them out. BTW, my repair bills and cockpit glass being busted out make for some fun gaming..

And if the enemy uses chaff, stop firing and reposition a little, chaff is useless then.
 
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Piracy is my game. 2 gimbaled pulse lasers (class 2). 2 heat seekers.

Gimballed weapons wins hands down. The amount of time I don't have to spend lining up perfectly does wonders for my manueverability. And if chaff is launched or silent running enabled, well, I've practiced enough to turn off target lock and simply aim down the barrel.

A lot of players simply panic when the gimballed weapons can't get a lock, they forget to turn off target lock and just do manual aiming.
 
After doing some research on the "best" weapon loadouts for the Cobra MK III I've only managed to find old archives. I know, technically, their isn't one "best" loadout, so I thought I'd share what I am using, explain why and ask what everyone else is using.

2 x F2 Multi-Cannons (G)
2 x E1 Beam Lasers (G)
Kill Warrant Scanner
Point Defense System

I use the Beam Lasers for shields and the multi cannons for armor
Exactly the same layout as me. The PDS has saved me many times over without me even noticing until I have got back to a station and checked the munitions page.
 
While I was using a Cobra I was doing some deep exploration and didn't want to worry about running out of ammo, so ran 2x Pulse Laser and 2x gimbaled Pulse Laser (didn't know about being able to disable targeting or would have ran 4x gimabled). It means it takes slightly longer to kill something, but generally your shields won't break anyway unless it's something particularly nasty so it's not really an issue.

Point Defense and Chaff for defense for those situations when you need to get away clean.
 
I currently have...

- 2 x Fixed Beams in the upper hardpoints.
- 2 x Gimballed Cannons in the lower hardpoints.

Having fun with that at present.


My previous Cobra loadout was...

- 2 x Fixed Beams in the upper hardpoints.
- 2 x Gimballed Multicannons in the lower hardpoints.

Also pretty decent.
 
I currently have...

- 2 x Fixed Beams in the upper hardpoints.
- 2 x Gimballed Cannons in the lower hardpoints.

Having fun with that at present.


My previous Cobra loadout was...

- 2 x Fixed Beams in the upper hardpoints.
- 2 x Gimballed Multicannons in the lower hardpoints.

Also pretty decent.

Question: as the upper hardpoints are medium, therefore more damage, why do you have them as beams?

Shields are easier to take out then hull. So why not switch your setup around? Beams in slot 1 and Multis/Cannons in 2?
 
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I must say that overall bang for buck when hanging out in anarchy popping hatches and claiming bounties that the OP setup -point defense and + kill warrant scanner works best for me. I know first hand that a lot of the above setups deal great damage but that has to be balanced with downtime rearming. That being said if I just wanted to have fun I would sport 4 gimballed cannons, that shizzle rocks. Before I get slammed with gimballed/chaff blah blah blah the answer is simple, Drop target and your weapons converge and you keep on shooting. I see a few pilots I have much respect for sporting beams in the C2 slots, it didn't seem to do enough damage for me, I may have to try it again to be sure now.

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Question: as the upper hardpoints are medium, therefore more damage, why do you have them as beams?

Shields are easier to take out then hull. So why not switch your setup around? Beams in slot 1 and Multis/Cannons in 2?

This is what I thought when I tried beams in the C2 slots and it seemed to do much lest damage.
 
After trying a variety of load outs - all the ones mentioned here, the solution that works best for me is.

1 x fixed medium beam. The subtle gimbal effect at distance allows me to strip shields at three km and sustain a near constant rate of fire. Ships have usually been stripped of shields before they get within 1.5 km.

1 x medium missiles. Very good at taking out sub systems on larger vessels. No need to put to many dents in the hull before it blows up.

2 x small gimballed multi cannon. Up close and in your face fighting with small vessels whose shields I've already shredded.

Fixed definitely packs a little more punch and with a bit of practice I'm now getting more time on target than I did with gimbals.

Ultimately it's down to your own style. But hopefully gave you a more out of the box view.
 
After trying a variety of load outs - all the ones mentioned here, the solution that works best for me is.

1 x fixed medium beam. The subtle gimbal effect at distance allows me to strip shields at three km and sustain a near constant rate of fire. Ships have usually been stripped of shields before they get within 1.5 km.

1 x medium missiles. Very good at taking out sub systems on larger vessels. No need to put to many dents in the hull before it blows up.

2 x small gimballed multi cannon. Up close and in your face fighting with small vessels whose shields I've already shredded.

Fixed definitely packs a little more punch and with a bit of practice I'm now getting more time on target than I did with gimbals.

Ultimately it's down to your own style. But hopefully gave you a more out of the box view.

Am currently running an identical set up. It's not cheap, but it works. I did also try quad cannons - much cheaper and great when they hit... WHEN they hit. Two gimbaled MCs in the medium slots and 2 gimbaled beams on the smaller slots is also very effective - and looks cool to boot.
 
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