Ships Cobra Mk IV Owners Club

TBH I've been using almost this setup (without the eng mods) to BH in RES and CZ but with 5 MC's and I usually don't have too much trouble. The 5 MC just seem to chew through everything I point them at. But if I'm even remotely worried then I just bail straight away.

I'll probably pop over to Todd and see what he can do. lvl 1 mods are really cheap :)
 
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Previously I had never been this far out towards the core and I do have to admit that the sights are very pretty here. Screenie taken somewhere in the FROARKS sector. Also made prettier by the fact that it's not an Asp in front of things. :D

I do wish I had a few more LY's of jump range. 27.91 is perhaps a tad too little. I'll need to optimize a bit more when I do a trip this long again in my Mk. IV.
 
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Now that I've got it setup and engineered I'll have to take it for a quick run. Think I'll pop out for a couple k ly jaunt and see whats around. I'll pick a random direction just go a wanderin'!
 
Now that I've got it setup and engineered I'll have to take it for a quick run. Think I'll pop out for a couple k ly jaunt and see whats around. I'll pick a random direction just go a wanderin'!

Tell us how you go. Also, the reason I'd suggested light weight on the weapons (but with effects) was to maybe squeeze out an extra LY or two for your jumps.
 
I have a couple of effects now. Thermal shock, corrosive and incendiary. At some point I'll probably pop back and upgrade those as well :)
 
I have a couple of effects now. Thermal shock, corrosive and incendiary. At some point I'll probably pop back and upgrade those as well :)

Nice. FYI, if you have even just a single more Thermal Shock, you will be using the effect to max potential.
On a side note, stumbled on a Combat Aftermath instance the other day and have been wanting to share this pic. It actually felt a little creepy (as much as anything can feel creepy in ED):
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Even with a fleet of 12 ships including an Anaconda, a Clipper and a Python, I still go back to the Cobra 3. It's just one of my all time favorite ships. This is how I have it looking at the moment, but with purple lasers (or yellow depending on my mood):
yk5y7Vy.jpg
 
I also have a cobra 3. Got a few paintjobs and the ship kit as well :)

I just seem to bounce between the two. I've often thought about just scrapping the MK IV in favour of the Mk III but I just can't do. Even though the MK III pretty much out performs the IV in every way apart from weapon placement.
 
I also have a cobra 3. Got a few paintjobs and the ship kit as well :)

I just seem to bounce between the two. I've often thought about just scrapping the MK IV in favour of the Mk III but I just can't do. Even though the MK III pretty much out performs the IV in every way apart from weapon placement.

Weapons placement, count and internal space and layout. CM4 is an excellent ship in its own right. It's just a weird ship that doesn't follow any traditional roles. If it were shaped differently, renamed and not purchase locked, it would cop much less flack.
just dropped off at another "combat aftermath" poi and I know we call the Cobra a "small" ship and then we compare it to houses and say it's a big ship... but compared to a T9, which is huge, it's not exactly small:

rcDQEv0.jpg
 
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I have been exploring some planets and yeah I've found out just how big it is!!! some of the canyon walls have my paint all over them....oops..
 
10 days ago I got myself a mission to fly a famous explorer to a neutron nebula in the STRANEOU sector and I'm finally heading back. Despite the mindnumbing tedium of jump-honk-jump as there's not much time to do any detailed scanning, I've come to the conclusion that I think I've found the ship I'll fly in the future. This ship is perfect in several ways. You can do everything with it more or less effectively with some modifications and the upkeep even if you die won't bankrupt you. I can haul, mine or ferry passengers and I can still defend myself reasonably well. Maybe this is space madness 19000 LY out but I'm not sure I need any other ships. :D

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Now all I need once I get back to the bubble is to find some arsenic so I can do the rank 5 FSD mod. Then my ship will be almost perfect. :)
 
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10 days ago I got myself a mission to fly a famous explorer to a neutron nebula in the STRANEOU sector and I'm finally heading back. Despite the mindnumbing tedium of jump-honk-jump as there's not much time to do any detailed scanning, I've come to the conclusion that I think I've found the ship I'll fly in the future. This ship is perfect in several ways. You can do everything with it more or less effectively with some modifications and the upkeep even if you die won't bankrupt you. I can haul, mine or ferry passengers and I can still defend myself reasonably well. Maybe this is space madness 19000 LY out but I'm not sure I need any other ships. :D


Now all I need once I get back to the bubble is to find some arsenic so I can do the rank 5 FSD mod. Then my ship will be almost perfect. :)

The tide locked planet, spinning with the planet that the Dweller is in, in Wyrd has arsenic. I'm about to pick some up now.
(Correction. It's in Wyrd, not Laksak. )
 
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Yeah I have the lvl 5 fsd range increase to 48% Make slife so much more bearable now :) Only had enough mats for 4 attempt so I'm happy. Will probably engineer the hell out of this ship tbh!
 

Deleted member 110222

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Hi. Your Mk III bro' here.

Was wondering if anyone here is planning on taking a Mk IV to Colonia as part of CCC?

Quite curious see.
 
Hi. Your Mk III bro' here.

Was wondering if anyone here is planning on taking a Mk IV to Colonia as part of CCC?

Quite curious see.

I did think about it. My survivor build just did a little 3000ly (approx. I didn't bother keeping track tbh) trip to to Richard's Gap and back and handled it perfectly....However RL will pretty much stop me from being involved....Moving house and such...
 
My new 'general duties' setup with the grd 3 dirty drives.

https://coriolis.edcd.io/outfit/cobra_mk_iv/2pataFalddasaf42727292929000445030303022tv62f.Iw18SQ==.CwBhGYy6bZSA.H4sIAAAAAAAAA2MUu8PKwMDf9ff-f46-jAwM-5n4a-78-y9iABSQcGJhYFBmAxKiD9iAUswiB4QYGIS+CAA13PkGlNcAamWcCZLiEPL59f8-fxaQYJVhYmBgMPjx-z8bF1D+-38A1tmMw2MAAAA=?bn=General%20Work%20(Dirty%20Engines)

And I've just found a new weapon system to fall in love with. Rail guns! The three small on this just wipes out the shields of pretty much anything I look at! Then the two MC with special effects chews through whats left.

When I stick my clean drives on I'll three rapid fire shots with the rails before heat kicks issues but only two rapid fire shots with the dirty drives. Given then difference isn't that great in the Cobra MK IV I'm thinking of sticking my DD in a viper MK IV. has similar issues as the cobra III re weapon placement but by using rails and MC's i'm normally only using one or the other anyways so less of an issue.

Assuming I can force myself away form the Cob MK IV!!! Love this boat!!!
 
so, my cobra mkIV was in hangar, and used for storing exploration moduls of my DBE ... stuff like low emission powerplant .... enhanced low power shield.... passenger cabins etc.

took a holliday to a system out of the bubble. originally my idea was to do some mining or USS bounthunting to get the necessary rep, before flying some exploration passenger missions...

now, it turns out that system generates passenger missions to the two local tourist beacons .... one is <1 ls from the station, the other 600 ls.

had my cobra mkIV transferred... it brought the first class cabin with it ...

fitted:

1 C4 first class cabin
2 C4 bussinness class cabins
1 C4 Economy Class Cabin
1 C3 Businness Class Cabin
1 C3 economy class cabin
cargo
docking computer.

5 missions per run of 2 to 10 minutes, got allied with all factions in no time. and - if illegal passenger, that's what i use my exploration low emission powerplant for!
 
After two weeks and 29000 lightyears I've finally reached Amundsen outpost again and it was a relief. Firstly because it means that I'm finally well on my way back to the bubble from my passenger trip and secondly because I had received a bit of damage. Hull had only received minor damage but ship integrity had gone down to 50% and I was worried I might be getting equipment malfunctions soon. Everything else was repaired except the paintwork. I'm proud of the paintwork as it is.

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Deleted member 110222

D
After two weeks and 29000 lightyears I've finally reached Amundsen outpost again and it was a relief. Firstly because it means that I'm finally well on my way back to the bubble from my passenger trip and secondly because I had received a bit of damage. Hull had only received minor damage but ship integrity had gone down to 50% and I was worried I might be getting equipment malfunctions soon. Everything else was repaired except the paintwork. I'm proud of the paintwork as it is.


I like your signature.
 
5 days and several upgrades later I've managed to push the range of my ship to 29.93 LY and took on another passenger mission to the void. This time it's V380 Orionis.

Sadly my FSD rolls weren't that hot but I'll get back to it later. Engineered multicannon mounts however succeeded well and you can really feel even the tiny improvements as you noticed you have to do way less jumps for that 1000 LY hop.
 
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Has anyone put a good roll of G5 Dirty Drives on the MkIV yet? I am curious how it performs with circa 29% optimal modifier, maneuverability-wise.

Boost goes to a good ~400 speed, but the main speed is still scarily slow. Just curious of whether it becomes maneverable enough to use it as a combat vessel though.
 
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