Cobra vs Viper - the definite Thread

They probably meant Class 3, as in a heavy hardpoint (Python/Anaconda). Since weapons don't have different ratings there's no reason to state the rating. C1 C2 C3 C4. At least that's how I write it. :)
 
I honestly didn't enjoy the viper much. I tricked out my eagle and loved it. Rarely had trouble killing in it. Bought a Viper and tricked it out and found I got frustrated with it. It certainly isn't as fast as it was in the videos I watched. Maybe it was nerfed. I do know I sold it and all my upgrades and bought a Cobra. Even with the cobra not tricked out yet I find it SO much more enjoyable to fly and fight. Still love the Eagle though.

I know now this doesn't give you hard stats but I think you will find it really comes down to personal taste, skill and way in which you use it. They all have their +'s and -'s. I don't care what you fly and how good you are someone with more skill will come along an kick your butt in something they shouldn't be able to. That's the joy of sims and the way it should be! Just enjoy what you fly.
 
People do need to consider that the Cobra costs far more to buy and equip. So cost should be factored in as well. For combat the Viper is best value for money by far.

I have both Cobra and Viper, got the Viper soon after launch and sold/upgraded to the Cobra once I had the funds but now I have a few million to spare I got another Viper - Love it now its outfitted well, Tend to use the Cobra for rares running only now...
Only issue I have with the Viper is weapons - I cannot find any C's or D's that will go in her (multi's or pulses) looked everywhere I can think of but stuck with F & G's :(

Weapon ratings are limited by size, unlike other compenents. There were a few variations of them beta but they got removed for some reason. Maybe because they were not really needed.
 
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Well, this is the point i was making all along, and why a cobra is much better than a viper. It actually has a decent cargo hold for its size (32 tons in one slot) while still having room for equipment in other slots. A viper has little to no cargo hold unless you strip all the internals for cargo space.

However when i was running a viper i still had 8 tons of cargo, which i saved for when i found expensive drifting so i could sell it, or when i wanted to do some delivery missions as well as combat.

The Cobra has a cargocapacity of 16 tons per internal slot, so you have to sacrifice two internals for 32 ton cargo cap.

And now tell me they are the same size:
c9PtVWW.png


You can clearly see that the cobra is a way bigger target.
It is true that the hardpoint layout is personal preference
and the cobra has more internal slots and a stronger hull,
but what is hull?
As soon as your shields are offline your subsystems can take damage.
Byebye cobra generator or engines, while the viper has the stronger shield
and thus can longer withstand suffering critical subsystem damage.
The thing with the viper-shield however is the slow recharge rate,
compared to a cobra.

On the speed i do totally agree, but that is because the cobra has class 4 engines and is easily
below the nominal tonnage of these engines, where the viper has to sacrifice tonnage.
 
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Isn't your "rating" likely to increase faster on a per kill basis if you're piloting a smaller ship? I seem to remember that being a huge factor in Elite. As in taking out smaller ships has little to no contribution to your rating?
 
Man, if the Viper is that much smaller than the Cobra, it's maneuverability should be increased a bit. Not necessarily to Eagle levels, but that's a pretty big disparity in size. Damn Cobra is like 3 Vipers across.
 
And how do they handle concerning ramming ships, with stock shields and 4 pips in SYS ?
I'd love to see the result of such a cobra vs viper frontal collision, both at full speed (2 pips in ENG).
 
Man, if the Viper is that much smaller than the Cobra, it's maneuverability should be increased a bit. Not necessarily to Eagle levels, but that's a pretty big disparity in size. Damn Cobra is like 3 Vipers across.
Viper got nerfed pretty hard, it used to be a lot more nimble.
 
And how do they handle concerning ramming ships, with stock shields and 4 pips in SYS ?
I'd love to see the result of such a cobra vs viper frontal collision, both at full speed (2 pips in ENG).

Collision damage is based on mass and relative speed. A shallow angle of incidence reduces relative speed (and thus damage) while a steep or perpendicular angle increases it.

A head on collision with both ships at full speed usually results in the destruction of both vessels, but a less than perfect hit can result in wildly varying effects.
 
Viper got nerfed pretty hard, it used to be a lot more nimble.

Its handling hasnt changed but its top speed got slammed really hard.

In Beta it was hitting 500 boosted and with FA off it maintained it.

I was constantly selling my Anaconda to get back in the Viper and go for a scrap.
 
Its handling hasnt changed but its top speed got slammed really hard.

In Beta it was hitting 500 boosted and with FA off it maintained it.

I was constantly selling my Anaconda to get back in the Viper and go for a scrap.
I know that, I just remember it being more maneuverable too.
 
I know that, I just remember it being more maneuverable too.

In Beta 1 all ships could move in any direction at full forward speed and the Viper was capable of 350 m/s cruise and 500 m/s boost. Otherwise I'm pretty sure it had the same maneuverability you would get now with the equivalent of B-C class gear.
 
Otherwise I'm pretty sure it had the same maneuverability you would get now with the equivalent of B-C class gear.


Yeah, Mike Evans said that the flight model hadnt changed.


I think the old FA off and that monster top speed gave the impression of it being more agile.
 
They probably meant Class 3, as in a heavy hardpoint (Python/Anaconda). Since weapons don't have different ratings there's no reason to state the rating. C1 C2 C3 C4. At least that's how I write it. :)
They do have different ratings. You just can't buy them anymore since Gamma ended. Many Gamma testers still have higher quality guns on their ships. Or did they get nerfed, too?
 
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Interesting I've now flown Both the Viper and the Cobra

Firstly I went for Viper as I wanted to do bounty hunting under the assumption the Viper would be quicker more maneuverable and the much better medium fighter as that is what it is made for

First things I found on the good side
Good Weapons Placement
Good Top Speed
Good Boost
Good amount of Shields

Now what I see as a Negative considering it's Class and size
Poor Fuel Tank 4 tons wow same as a Eagle Really?
Poor Maneuverable Why this you may be thinking well for it's class and Size it near enough = to a Cobra in fact I actually think the Cobra mkIII is a little better at close Quarters than the Viper which is kind sad for a ship made for a fight.
Poor Jump Distance even with max FSD once you put the necessary weapons and Modules For best Performance in it's Role
Could do with one Extra Module Slot as you need to spend one on a FSDI and a Fuel Scoop if you plan to jump around not leaving any room for a Cargo hold and not many Cell Banks

So my thoughts on it's role is well to be honest it pointless at the moment the way it is as you might as well skip it and get a Cobra aside from the Weapon placement it's either = or worse in every aspect to a fully kitted Cobra mk III
If it had a tweak so it was more maneuverable as I think that is it's main Fault over everything it would be the ship of choice for combat while it would give it a edge against a Cobra mkIII that would most likely be forced to try and get some distance to fight the Viper witch is how it should be.

Other change would be to lower the Cobra mkIII Boost Speed or Raise the Vipers.

I believe this would = out the ships and better reflect there Roles IE a Medium Fighter and a Jack Of All Trades

This is just my Experaince of the two ships and the conclusions I've come to after flying them both after considering what there roles are meant to be and how they actually perform in-game in reality.
 
They do have different ratings. You just can't buy them anymore since Gamma ended. Many Gamma testers still have higher quality guns on their ships. Or did they get nerfed, too?
You might be thinking of the overcharged/focused/lowheat variants, but those are separate weapons (and suspiciously missing since launch). There is only one "class 1 fixed pulse laser", and so on.
 
You might be thinking of the overcharged/focused/lowheat variants, but those are separate weapons (and suspiciously missing since launch). There is only one "class 1 fixed pulse laser", and so on.

Overcharged did have a higher rating for the same class weapon

If i remember rightly overcharged were one rating higher than the equivalent weapon for the same class.

e.g Class 2 Multi-Cannon was rated D and Class 2 Overcharged Multi-cannon was rated C
 
Should note that the Cobra is more expensive than the Viper. By the logic of cost, the Cobra should be a better ship. That said, I'm loving my Viper for combat. I'm constantly thinking about switching to a Cobra, but for some reason something is making me stick with the Viper. I just feel no need to change yet. I imagine once I want to do more missions and exploration I'll switch...But for NPC bounty hunting - god I'm loving tearing things to shreds with my Viper.

I will try the Cobra though just because I'm curious. So sorry I can't compare the two right now. However, even without trying the Cobra I must agree -- the maneuverability could be much better in the Viper. I really, really, miss my Eagle.

Also worth a note: The Viper is 60T (base) while the Cobra is 180T. That's a HUGE difference. I'm surprised people are saying the Cobra isn't much less maneuverable. If that's true then they need to adjust some things. ...and the Eagle is 50T to start with by comparison. Hmmm...I do believe the Viper should be more maneuverable than it currently is.
 
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