Code action against CoR

I might try to remember this statement and use it myself the next time some wing of combat-focused, fully engineered high end ships go around ganking noobs in started systems or ganking traders at CGs....

I have no respect for people doing that either to noobs. In CGs, if they are doing it for an ingame reason such as if imps trying to stop a Fed goal, I have no problem with them doing it. If doing it for the laugh at ruining somebody else's day, again no respect for them. Any noob switching mode to avoid a griefer or trader switching mode to avoid a griefer in a CG would get my support for doing so.
 
haha I picked up on this statement as well..

Glad we got to the root of the issue! Mobius, and solo are usually the only counter for avoiding undesirable players, not the problem! [heart]

Which is fine and I have no problem with. It's deciding to attack other players BGS while hiding in them that bothers me. That isn't avoiding undesirable players, it's choosing to interact with players and picking a mode to hide from them while doing it.

Bit of a difference.
 
Which is fine and I have no problem with. It's deciding to attack other players BGS while hiding in them that bothers me. That isn't avoiding undesirable players, it's choosing to interact with players and picking a mode to hide from them while doing it.

Bit of a difference.

Well if they decided to play/make a PMF then they chose to play the BGS game and that works in any mode so any mode can be used to effect them.
Just because some claim to be an all PvP group doesnt mean everyone have to PvP near their system because the only way they can effect there PMF is through PvE and again thats in any mode.
There is a lot more reasons why people use modes other than open, than avoiding griefers/gankers or to hide their activity. Alot of people have dodgy connections or low end machines that just dont work well in open.
 
Well if they decided to play/make a PMF then they chose to play the BGS game and that works in any mode so any mode can be used to effect them.
Just because some claim to be an all PvP group doesnt mean everyone have to PvP near their system because the only way they can effect there PMF is through PvE and again thats in any mode.
There is a lot more reasons why people use modes other than open, than avoiding griefers/gankers or to hide their activity. Alot of people have dodgy connections or low end machines that just dont work well in open.

Or they decided they decided to play within a game that allowed for PvP actions to effect the game.
 
Or they decided they decided to play within a game that allowed for PvP actions to effect the game.

But they can PvP.

I agree with you that targeting a PvP faction's PMF unprovoked is a pillock move. But so is blowing me up in an explorer T-6. But whenever I get blown up, that's on me. My responsibility. So how is not maintaining your PMF's influence not the faction's responsibility?
 
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Or they decided they decided to play within a game that allowed for PvP actions to effect the game.

PvP allowed yes but it doesnt effect the game, try start as a new character and see how far you progress just doing PvP and not PvE.
Might be missing your point on this one not sure but PvP has no real ability to sustain a PMF so they need to BGS to keep their faction.

But they can PvP.

I agree with you that targeting a PvP faction's PMF unprovoked is a pillock move. But so is blowing me up in an explorer T-6. But whenever I get blown up, that's on me. My responsibility. So how is not maintaining your PMF's influence not the faction's responsibility?


+ Rep
 
The 'streaming cargo' problem is of course the main thing I was referring to when I said hatch breakers need to be improved.

You can already forcibly bring a ship to a stop with ion disruptor mines and siphon cargo with hatch breakers, which then won't even have any problems with streaming cargo. Perhaps you mean an easy way to do it. But whoever said robbery is supposed to be easy?

The problem with this is that it's mainly a defensive weapon. If we had something like a tractor beam or even a breakable magnetic harpoon (must match speed with target and slow at a certain rate, i.e. difficulty involved and doesn't always work well) then we'd have a more offensive capability here.

I would say this: If I had that ability I would destroy 99% less targets. The 1% would be the rare ones that decide to cuss me out in game chat (or voice, had one guy 'call me' just to do that) or issue out of game threats. Those I always destroy instantly!
 
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But they can PvP.

I agree with you that targeting a PvP faction's PMF unprovoked is a pillock move. But so is blowing me up in an explorer T-6. But whenever I get blown up, that's on me. My responsibility. So how is not maintaining your PMF's influence not the faction's responsibility?

Ziggy, we would need a whole new thread to discuss that and it would go on for days. But as I have spent 4 hours drinking gin perhaps not now.

But simply, maintaining their PMF influence is their responsibility, but as well as necessary PvE action that should allow for them protecting their territory from PvE through PvP and its threat.
 
The Code has blockaded HR 6421 due to the hostile actions of Children of Raxxla. They have attacked allies of The Code in open and it is believed that they have been affecting Background sims while in private/solo play. This system will remain under lock down until the Code demands are met. Any CMDR who is found in this system and not an ally of The Code will be KOS
If I am right you are a pirating group. Your group is working with the SDC who is responsible for the death of the Children of Raxxla's leader, Salome. So if your going to attack everyone in that system because of their aggression
1: its going to make you enemies.
2: its your own fault
3: It is probaly going to start a war
 
PvP allowed yes but it doesnt effect the game, try start as a new character and see how far you progress just doing PvP and not PvE.
Might be missing your point on this one not sure but PvP has no real ability to sustain a PMF so they need to BGS to keep their faction.




+ Rep
No you are right, PvP will never sustain influence for a PMF. But it will certainly stop people mucking with it if the consequence is PvP response.
 
No you are right, PvP will never sustain influence for a PMF. But it will certainly stop people mucking with it if the consequence is PvP response.

Unfortunately, that just isn't how it works.

It's incredibly simple to maneuver influence of PVP-Pro-Bro PMF's, as all they want to engage in is PVP - which is simply not possible with the vast majority of non-PVP PMF's who want to engage in BGS warfare and get their lulz from watching the PVP-Pro-Bros flail about and demonstrate a near-complete inability to play the game that they themselves, for whatever reason, decided they were going to "pwn" everyone at.
 
Ziggy, we would need a whole new thread to discuss that and it would go on for days. But as I have spent 4 hours drinking gin perhaps not now.
I can wait :)

And not a typo in sight ... you need another 4 hours.

But simply, maintaining their PMF influence is their responsibility, but as well as necessary PvE action that should allow for them protecting their territory from PvE through PvP and its threat.
Not sure what you're saying here, so maybe 4 hours is enough.
 
I can wait :)

And not a typo in sight ... you need another 4 hours.


Not sure what you're saying here, so maybe 4 hours is enough.

Took two re-reads for the typos.

But for you and asp Ex. If I was a PvP player and PMF (which I am not as I am a lone supporter of a backwater npc faction) if I could use PvP and its threat to keep everyone from trying to muck with my systems influence, it would be a simple matter to maintain and control it.

Using modes to get around and avoid that threat neuters that PvP action to keep control. Not by any skilll but simply by button clicking.

What it does mean is that if that button is clicked, a PvP faction is forced to not provide a PvP reaction to limit harm and the subsequent PvE action needed to defend, but rather it forces them to give up on PvP as their chosen game style to concentrate on PvE. This means their chosen game style has been blocked by the press of a button.

While I have many negative things to say about certain PvP players, in this case we PvE players are the ones at fault by exploiting game modes for our advantage by forcing PvP players to play our way if we click that button.

This tends to annoy the PvP community and generates a lot of the reactions we PvE players find unacceptable. But until we accept our fault and stop doing it, the cycle continues.
 
Or they decided they decided to play within a game that allowed for PvP actions to effect the game.

Allows PvP, yes. Requires PvP, no. But it's not a PvP game, merely a PvE game that allows PvP to occur - in private groups too for that matter, not just open. At no stage is direct PvP combat ever actually required to progress, play the game, participate in CGs, participate in Powerplay etc. Everything you can achieve can be achieved via PvE only with no need to involve PvP at all. The ONLY content that mandates PvP is CQC Arena. The thing is too many people continue to mistakenly approach or push open mode as PvP mode, as though that's its principal focus, when it's not. PvE is the focus of the gameplay across all modes and that's where frontier has made an error of judgement in my opinion - expecting or thinking that the two would mix harmoniously within the one open mode when they mix about as well as oil and water. Given that PvE centrality of the game, what does it matter what mode someone is playing, given they could just as easily be playing on a different platform or even more often than not simply instanced separately in open, or in a different timezone, and still impacting on the BGS in exactly the same manner? It seems to me that some people get too hung up on this open vs solo/private thing when there are other influences on the BGS that they can't stop via PVP either.....which is why this whole blockade thing that certain groups keep insisting on pushing is just delusional and pointless attention seeking.
 
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Took two re-reads for the typos.

But for you and asp Ex. If I was a PvP player and PMF (which I am not as I am a lone supporter of a backwater npc faction) if I could use PvP and its threat to keep everyone from trying to muck with my systems influence, it would be a simple matter to maintain and control it.

Using modes to get around and avoid that threat neuters that PvP action to keep control. Not by any skilll but simply by button clicking.

What it does mean is that if that button is clicked, a PvP faction is forced to not provide a PvP reaction to limit harm and the subsequent PvE action needed to defend, but rather it forces them to give up on PvP as their chosen game style to concentrate on PvE. This means their chosen game style has been blocked by the press of a button.

While I have many negative things to say about certain PvP players, in this case we PvE players are the ones at fault by exploiting game modes for our advantage by forcing PvP players to play our way if we click that button.

This tends to annoy the PvP community and generates a lot of the reactions we PvE players find unacceptable. But until we accept our fault and stop doing it, the cycle continues.

Blimey. 4 hours and then producing this. I am impressed.

And what you're saying is all true. It's not fair to press a certain play style on other players.

So, I want to meet random people in this game, I can't without always factoring in the possibility of PvP. And if I don't learn the tricks, I'm going to lose each and every time.

There are pillocks everywhere. Whaddyagonnado?
 
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Allows PvP, yes. Requires PvP, no. But it's not a PvP game, merely a PvE game that allows PvP to occur - ....QUOTE]
and as soon as you hit that button to go PG/Solo to attack a PvP group, this part of your statement becomes false as you are not allowing PvP in this context. At which point we are excluding PvP from having any effect.

Everything else you said is spot on, but can't you see how a PvP player may consider that by hitting that button you are mandating that they must play only PvE to defend their BGS. And can they stop BGS action against them in PvP in open, yes, they can defend a system from people coming in and running missions against them in open, but not in other modes. It will not be perfect due to instancing and platforms, but it would have an effect. But by clicking that PG/Solo button we neuter any PvP action.

We complain about them insisting we play their way and become prey, by clicking that button when attacking their BGS we are no better and justify 90% of their reaction to PvE.
 
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