CODE blockade and roleplay

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IMO the issue is mostly a branding problem and not a mechanical problem. The whole name community goal is gamey... after all from within the game ittself we are ALL part of the community, both Federation of Pilots members and Non members.

If FD was to change the branding of them, and the word community taken out of the equation then the argument for ban solo from them dissapears imo (or at least it means the argument is the same for all modes, rather than the weekly goals being a special case).

Personally I think it would be wrong, and against the game that was pitched to stop all 3 modes from doing the weekly missions, BUT I do think they could be tweaked somewhat to make them harder, and for instance stop CMDRs from running out of targets in a warzone in open for instance. A warzone should never be out of enemys to kill and ideally if CMDRS were wiping the floor in an instance then the losing side should radio for help, and then the enemy forces react by sending - stronger - reinforments. This should in theory keep it fun regardless of the strength of the CMDRs in an instance..

I also would not have a problem with having the payouts change so that it is top 5% in each group, the top 40% in each group etc gets the pay outs (but you can only "score" in one of them so cant be top 5% in all 3). IMO this stops the perceived unfairness of players "winning" the extra cash in solo whilst still affecting the mission.

but, imo like it or not (and I can see why some may not like it) solo has always promised to affect the galaxy in the same way that open does and i truly hope this never changes.

I am not sure if what I put above could be seen as a fair compromise or not?

Agree about the "community" bit of the name.

Some people seem to have decided that it means the open community as opposed to the private group community or the solo community.

My guess is FD meant it as the ED game playing community as a whole.
 
You have your point, I do respect it , lets say they are not CODE, ok you said that I do believe you, have no reason to not believe and it does not hurt me on any way whatever you telling truth or not.

So I feel sorry , those 7 killed me probably are not CODE, but for sure than we have another clan in game who do kill everyone on seen base. So sorry CODE if I hurt you in any way by my statement.

Still it stays, 7 turned red in less than a second, so they must be communicating outside of game on same way, and how the hell CODE said they do blockading system well, when others was controlling only one existing combat zone in system.
I find it ridiculous that it took 7 people to do so, but then some people sit in CZs purposely waiting for other CMDRs to turn up during times when we're trying to influence factions in a system. We have had ops at CGs and joined the independent sides and will attack pilots who swap to Alliance, but I don't recall seeing 2 or more wings scrambling over themselves to kill one person.

Serious question, do you think we're the only organised group in the game who also use team speak to communicate? You can see from the groups section in this forum that there are quite a lot of large groups formed in this game and not all of them going along with the 'good guy' play style. I would argue that 2 wings sitting in a CZ with the purpose of killing CMDRs doesn't even need much organisation when all they have to do is keep checking the radar for a hollow square to appear - 7 people killing one guy is not an organised fight, nor does it require communication because these are two things required when going up against multiple attackers/wings not a solo opponent.


And I did heard many times from other commanders , try to fly in open in Lesti you will get killed by wing of 3-4 in first 10 mins of fly. Truth is never tried so cant say anything about that. Even never been in Lesti if that name of system is correct.


And please do not get anything personally , I am not mad, I am not disturbed on any way, I just chatting and talking, no hard feelings at all.
There are a lot of other players in Lave/Leesti than just Code, we're constantly PvPing with other players interdicting us and not necessarily the other way around. There are other small pirate groups moving into the area and others who just want a fight. I can tell you that if you are interdicted by Code, you will know because a message will be sent to you in local and it's also not a case of being dead, if you throttle down and comply, then you're guaranteed to leave unharmed. It makes no sense to kill traders who drop us cargo. The only other players we go after are player bounty hunters in the Lave cluster who equip a KWS and an interdictor and a lot of pilots will give them the chance to leave the system.

I'm not taking anything personally, I come with the understanding that because we're a pirate group, friction is caused already from the outset; people will cause a lot of hearsay about us and I'm sure the reason our name gets used all the time is because we're one of the only pirate groups that have gained any traction and that people actually know the name of.

I also didn't think you were mad, but do feel the need to correct you on the CMDRs in your video not being members of Code.
 
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Agree about the "community" bit of the name.

Some people seem to have decided that it means the open community as opposed to the private group community or the solo community.

My guess is FD meant it as the ED game playing community as a whole.

I think most people have this bass ackwards...

From reading this thread and others, I think a lot of players have a basic misunderstanding of exactly what Open, Solo, and Group modes are.

Here's my attempt at clearly defining them;

Open : the game client uses its P2P protocol to try and connect many players together that are in the same system.

Solo : the game client does not use its P2P protocol. No attempt to connect to other game clients is made.

Group : the game client uses its P2P protocol to try to connect any player who is in the same group as you.

The important thing to remember, is that the game uses the one galaxy/background simulation in all three modes.

In all three modes, the game client is also connecting to whatever galaxy/background simulation/etc. servers. In other words, the only difference between the three modes is the extent to which the game client uses its P2P network code to connect your gaming session with other game clients.

This is why the calls for isolating Open, Group, and Solo into three separate galaxies, is simply not going to happen.

Any and all demands to separate the three modes will fall on FDEV's deaf ears - and quite rightly so - for it would entail FDEV operating three separate galaxy/background/etc. simulations. Think about that for a second - FDEV's running costs would soar. They'd have to curate three separate galaxies. They'd have to commit developer time just to re-jig the game client to cater for the different way of handling the modes.

The only alternative would be to scrap Solo and Group modes (as some have suggested), and just have everyone in Open. If that happened, you'd see a dramatic exodus of players from the game. Scrapping Solo and Group mode is also something FDEV does not wish to do. That's just not going to happen any time soon.

Conclusion : Solo and Group modes are not going away, and they will never have their own galaxies.

The "Community", is referring to ALL players of this game, whether they choose Open, Group, or Solo modes. Each person who has paid money to play this game is participating in the one galaxy.

An additional thought : Later this year, XBox One players will start being part of the ED galaxy. As far as we know, they will not be playing with PC & Mac players, however, they will still be part of the same galaxy/background simulation. And they will also be part of the collective Community.
 
Silly bears. there is no open vs solo. I fly around lave every day looking for solo to interdict, and they are never there. chickens! open wins by default!
 
I have CODE slighty ahead on points going into the 15th page of this bout, winning 7 pages out of 14 with one tie. Can't say what the other judges are thinking. It still can go any way though...
Well, going into the 21st page, its been the Greater Community winning every page past the 14th. CODE unleashed a furious assault of overly complex linguistic haymakers, however all their shots failed to land as the Greater Community simply ducked into Solo play while they tried to sort it all out with an online thesaurus. These are the championship rounds, folks..
 
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I think most people have this bass ackwards...

From reading this thread and others, I think a lot of players have a basic misunderstanding of exactly what Open, Solo, and Group modes are.

Here's my attempt at clearly defining them;

Open : the game client uses its P2P protocol to try and connect many players together that are in the same system.

Solo : the game client does not use its P2P protocol. No attempt to connect to other game clients is made.

Group : the game client uses its P2P protocol to try to connect any player who is in the same group as you.

The important thing to remember, is that the game uses the one galaxy/background simulation in all three modes.

In all three modes, the game client is also connecting to whatever galaxy/background simulation/etc. servers. In other words, the only difference between the three modes is the extent to which the game client uses its P2P network code to connect your gaming session with other game clients.

This is why the calls for isolating Open, Group, and Solo into three separate galaxies, is simply not going to happen.

Any and all demands to separate the three modes will fall on FDEV's deaf ears - and quite rightly so - for it would entail FDEV operating three separate galaxy/background/etc. simulations. Think about that for a second - FDEV's running costs would soar. They'd have to curate three separate galaxies. They'd have to commit developer time just to re-jig the game client to cater for the different way of handling the modes.

The only alternative would be to scrap Solo and Group modes (as some have suggested), and just have everyone in Open. If that happened, you'd see a dramatic exodus of players from the game. Scrapping Solo and Group mode is also something FDEV does not wish to do. That's just not going to happen any time soon.

Conclusion : Solo and Group modes are not going away, and they will never have their own galaxies.

The "Community", is referring to ALL players of this game, whether they choose Open, Group, or Solo modes. Each person who has paid money to play this game is participating in the one galaxy.

An additional thought : Later this year, XBox One players will start being part of the ED galaxy. As far as we know, they will not be playing with PC & Mac players, however, they will still be part of the same galaxy/background simulation. And they will also be part of the collective Community.

They don't have to have their own galaxy. Let them play in the galaxy we're creating in Open, but don't let them affect the BG or push CGs to success.
 
They don't have to have their own galaxy. Let them play in the galaxy we're creating in Open, but don't let them affect the BG or push CGs to success.

(yeah this really has turned to Open vs Solo)

Sorry, you're not creating any galaxy anywhere - FDEV are :) - what you just said looks like the height of arrogance :)

In terms of how FDEV have made the game (i.e. one galaxy/background sim, P2P or not P2P), the "community" is all the players, regardless of the mode they're playing in. Nothing makes Open any more valid than the two other modes.

Rgds.
 
(yeah this really has turned to Open vs Solo)

Sorry, you're not creating any galaxy anywhere - FDEV are :) - what you just said looks like the height of arrogance :)

In terms of how FDEV have made the game (i.e. one galaxy/background sim, P2P or not P2P), the "community" is all the players, regardless of the mode they're playing in. Nothing makes Open any more valid than the two other modes.

Rgds.

I realize that came off super arrogantly but it's too late to fix that. "Let them eat cake!"

My issue with it is that people are using Solo play as easy mode and their actions are collectively overpowering all the efforts made in Open play. I mentioned earlier in the thread that at one point there was a Fed-only CG to take over a system. Imperial aligned pilots showed up in the CZs to fight Federal players to slow the CG, but after a while a thread popped up on Reddit where a bunch of those Federal pilots were complaining about getting "griefed" in CZs because they were being opposed. Before the CG ended it was actually difficult to find Federal combat pilots in the system, but their progress toward the CG never slowed. I can't recall the system name now but someone could probably remind me of it. I believe the only Federal pilots I ever saw in that system were S!LK's boys (one of whom destroyed me quite spectacularly when I underestimated his FDL!)

Anyway, this, to me, is an exploit in all but name. It's just as bad as combat logging or worse since at least when you combat log to escape danger you can't keep progressing until you expose yourself to danger again. It negates the efforts of a group that probably should have "won" but didn't because one half of the war was fought in Solo.

For this reason I don't think Solo players should be able to alter the BG or contribute to CGs.

While this seems like an open vs solo argument, it's in-line with the thread topic: CODE blockading the Diso CG in Open failed because of players using Solo to dodge them. I've just put up another example.
 
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In fairness it was always going to fail even if it were exclusive to open, the sheer numbers of cmdrs doing the CG would overwhelm us anyway. I liken it to a rottweiler trying to attack a swarm of bees. but still it would have been epic for both sides.
 
Here I want to understand the motivation of those (thank you sleutelbos for answering BTW) who decided to mess up things, without any real purpose / profit.

Well 21 pages have passed so this may have been mentioned by others. You bring those who attack slave ships up as a question and I'm somewhat surprised this is a question, let alone in need of an answer. I don't know about other players but I play as an idealised version of myself (albeit much braver and more reckless) and am very much oppossed to slavery and those who choose to profit from it. So if I decide on a whim to go spend some time messing with slave traders, even to my own cost, then I will.

Profit is not the only purpose in the game. Blowing up slave traders feels good, REALLY good if I'm feeling particularly dedicated to the RP. It may not do me any favours in game terms, will make enemies, get me wanted by the Empire and is not particularly sporting, but it sure puts a smile on my face.
 
Let me summarize this and all other threads created since ED development was announced and all this issues have been discussed over and over and accept you won't ever have a saying on them: "The way i play the game is the way the game is meant to be played and is better than your hence etc. etc. etc.".

Dead horse here, keep beating it. Then realize that decisions are made from a business PoV, accept the reality and keep playign or move on. Your (and my) input on these issues and decisions is zero, or even negative.
 
Let me summarize this and all other threads created since ED development was announced and all this issues have been discussed over and over and accept you won't ever have a saying on them: "The way i play the game is the way the game is meant to be played and is better than your hence etc. etc. etc.".

Dead horse here, keep beating it. Then realize that decisions are made from a business PoV, accept the reality and keep playign or move on. Your (and my) input on these issues and decisions is zero, or even negative.

I'm sorry - can you be so kind as to tell me the name of this board? I think maybe I got lost.
 
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The question is how it makes sense to blow up slaves in opposition to slavery.

Well that is a dichotomy for sure, to actually practically "free" them from a Trader would require an attacker to mass lock, plus a cargo ship or two to pick up the slaves. Even then it'd require "free the slaves" missions coming up on the bounty board (unless we count jettisoning in a port as freeing.) Given that dynamic, perhaps it's just a non-RP concession the player needs to make.
 
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Discussions for the sake of discussions that go no where is just starting arguments. I'm just summarizing it for those who want to know what's going on here and save some minutes of their life.
 
My issue with it is that people are using Solo play as easy mode and their actions are collectively overpowering all the efforts made in Open play. I mentioned earlier in the thread that at one point there was a Fed-only CG to take over a system. Imperial aligned pilots showed up in the CZs to fight Federal players to slow the CG, but after a while a thread popped up on Reddit where a bunch of those Federal pilots were complaining about getting "griefed" in CZs because they were being opposed.

I want to point out, that anyone that gets jumped by a clearly superior ship, is going to feel griefed when blown out of the sky, heck I am sure you are going to as well, again it comes down to the whole risk vs reward thing, and it seems you keep saying that the only ones that should have a risk is the traders, that does not make any sense, pirates should not have practically free reign of a highly trafficked and secured system, if they wanted this they should do missions in order to lower the security of said system.

But as it is right now, the system security vessels are laughable, except in conflict zones where they actually show up with bigger ships and high skilled npc's, yet for some reason they do not do this in the system?
Clearly something is wrong, and it will hopefully get fixed so that security of a system will be reflected in power of the system forces.

So my question is would you be upset if the system forces were able to make it difficult for you to stay in a high security system when you are a well known pirate with bounties and whatnot?
 
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