CODE blockade and roleplay

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Nonya

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Personally, I'd be disappointed to find a player group telling individual player traders they are on a kill-on-sight list of theirs, and they should permanently go away. There's nothing I can really see that's "big picture" positive in that... for either party.

Everything else sounds like perfectly normal gameplay.

Just incorporating an olde world tradition into the game itself, from the old Western "Dead or Alive" bounty hand-bills to today's modern-day "deck of cards" they issued us in Bosnia, Kosovo, and Iraq.
There have always been kill-on-sight lists and there always will be.
I'm probably on a few already. I just don't care.
 
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Yeah, eventually there will only be pirates. You need a nice balance in a game like this. If you kill all the sheep, there will be nothing left but wolves. If done well, I think the pirates create an immersive universe. The problem is that some of them just use piracy as a veil for blowing up anyone weaker than them. To make the game seem interesting and immersive, you need a nice mix of players. If a trader knows that 9 out of 10 times, the pirate is always going to blow him up without saying a word, then he'll switch to solo or not trade anymore. I think I've only had a pirate demand cargo once. Every other time, they just attacked me and destroyed me.

I'm after interesting and unique encounters when I play in open. I'm always disappointed when someone just wants to shoot at me for no reason. As the game gets more popular, you'll get more people who don't want to provide interesting encounters. The solution? Well, human nature these days on the internet being what it is, I doubt anyone is going to change. So, you really need to make piracy a more dangerous profession. Hopefully, with powerplay some of that will be fixed. But as it is, the only person in any danger is the trader as the pirate can just dock and clear his bounty. The trader, on the other hand, is out for potentially millions of credits.

I'm all for open play and pirates and everything else. It's what I love, but I don't want every single encounter to be someone trying to blast my face off. And if everyone but the pirates are driven away, that's pretty much what you'll have. Also, maybe we need more Bounty Hunters keeping space clean? :)
 
No, they were not pirates. Pirates make money by obtaining stuff at gunpoint. Psychos have fun simply by killing people and don't acquire their stuff.
What happened at Diso resembled the later and was absolutely not the former. Hence people don't know if Code is really pirates, or if they're just sucky pirates, or if they're psychos claiming to be pirates, or if they're pirates that had a dumb idea, or players who had a good idea but botched it, or what.

When a trader encounters a pirate, they are best served by parley. When a trader encounters a psycho, they are best served by running or fighting.
All we know from Diso is that there are people who think they are pirates but who act like psychos, so we are better served by running or fighting.
BUT... when traders only run or fight (instead of dropping loot) the ultimate loser is the pirates. (The real pirates that is - not psychos who just think they are pirates.)

I may be confused, but I was vaguely under the impression that Code was set up to do the exact opposite of this - to spread a code of piracy, so traders would gain more faith in parley and pirates could grow richer as a result. So to my (confused) understanding, Code just became the very thing it was created to stop.
What are you talking about???

As someone who participated in the blockade in multiple wings over several days, I can confirm that we consistently communicated with traders. That communication involved explaining what we were doing, why, and encouraging the traders to go elsewhere for the duration of the blockade.

The only traders we saw get destroyed were the ones who themselves refused to communicate, or the ones destroyed by non CODE pirates/killers. And we did our fair share of fighting with non-CODE elements who were killing just for fun.

Here is an example of what actually happened: https://youtu.be/XDlnDDQgFQo

Here's a vid of us making an effort to clean up people who were just killing traders: http://youtu.be/pX0cCI4yetY

You seem to be getting your stories from a source that is inaccurately representing what actually went on. I'm sorry your friends feel the need to lie to you when they talk about the CODE. We can't help the fact they're so salty towards us, but many of us regularly record our game play. When you come making baseless accusations against the CODE, we prepare ourselves to respond with evidence, and that doesn't make you look like you know what you're talking about.

Having said that, if there are members of the CODE running the blockade in a manner contrary to what has just been explained to you, please bring forward any evidence (everyone can take screenshots, and videos are even better) so we can use it to make the CODE a better pirating organization. But if all you're prepared to bring is a bunch of salty feelings and hearsay, just know that we're doing all we can to regularly gather evidence to show how we really play this game.

PS. I had to slow down my marco writing speed after this. While running FRAPS at the same time it needs longer pauses between events or it skips letters.
 
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What are you talking about???

As someone who participated in the blockade in multiple wings over several days, I can confirm that we consistently communicated with traders. That communication involved explaining what we were doing, why, and encouraging the traders to go elsewhere for the duration of the blockade.

The only traders we saw get destroyed were the ones who themselves refused to communicate, or the ones destroyed by non CODE pirates/killers. And we did our fair share of fighting with non-CODE elements who were killing just for fun.

Here is an example of what actually happened: https://youtu.be/XDlnDDQgFQo

Here's a vid of us making an effort to clean up people who were just killing traders: http://youtu.be/pX0cCI4yetY

You seem to be getting your stories from a source that is inaccurately representing what actually went on. I'm sorry your friends feel the need to lie to you when they talk about the CODE. We can't help the fact they're so salty towards us, but many of us regularly record our game play. When you come making baseless accusations against the CODE, we prepare ourselves to respond with evidence, and that doesn't make you look like you know what you're talking about.

Having said that, if there are members of the CODE running the blockade in a manner contrary to what has just been explained to you, please bring forward any evidence (everyone can take screenshots, and videos are even better) so we can use it to make the CODE a better pirating organization. But if all you're prepared to bring is a bunch of salty feelings and hearsay, just know that we're doing all we can to regularly gather evidence to show how we really play this game.

PS. I had to slow down my marco writing speed after this. While running FRAPS at the same time it needs longer pauses between events or it skips letters.

I think there was a thread created that advised a KOS rule for the CG.. That may be the issue..
 
I reckon...well....be what you wanna be.....since we can't be psychos in real life (well, you can, but you'll be admitted) this game (and other mmo's) gives you the chance to be what you want.

I've met my fair share of psychos, pirates, weirdos in this game....real hardcore "ram/shoot first then ask questions" type of people...in Annies! Which is scary!
....Space is dangerous. We're pilots in space....we have to live with it...all of it.
 
You could just avoid the places they hang out.
I could do that, but I prefer not to be dictated to by other players as to where I can and can't go. Which is one reason I play Solo exclusively. I've no interest in being part of someone else's game - especially when their preferred play style is 'roleplaying a pirate'. :rolleyes: (The other reason for my choice is that I've always seen Elite, Frontier and First Encounters as single-player games, and that's all I was looking for from ED.)

As for people being driven into Solo by aggressive PVP, that's a legitimate game mechanic too. Even with the always-on requirement and the background galaxy simulation, the game doesn't actually need any interaction between players at all. The idea of blockading and conquering territory, as CODE seem to want to do, is a concept brought from EVE Online (single-shard, everyone in 'open play', no rules) and it doesn't really work here, because the game's designed not to let it. This is one of the dynamics that will determine what ED will ultimately become. Sooner or later I suspect ED will make itself into a de facto single-player or small-group game with Open evolving into a purely PVP 'arena' mode that people only generally use when they want to play deathmatch-style with semi-random matchups.
 
Face-plants into monitor*

Bloody hell read my replies, we discovered that there's a CODE in EvE after we established ourselves in ED...

I wonder why I do not have a heart attack yet.

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If anything it's a personal Achilles' heel, but nevertheless, =-= gonna die at this rate if they keep asking about it.

I must admit, I spend WAY too much time on these forums, and it was only reading your posts this morning that I learned you guys have zero link to the twits (feel free to use any relavent vowel ;) ) in Eve.

I guess that means my respect has gone up for you lot somewhat!. people like Eve CODE are the reason I will not play that game...... you have picked quite the unfortunate "bad guy" tag however, as another poster suggested, if you do not want to be associated with a hate group, it may be best not to share their name, even if its just damn bad luck.

it is unfortunate that if your own members, (and by their own admission so it is true), are happy to go into private groups and knowingly and deliberately break their rules go unpunished even after bragging about it. It does somewhat weaken your stance that CODE members are "honourable" in their own way.
 
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You could just avoid the places they hang out.

I could do that, but I prefer not to be dictated to by other players as to where I can and can't go. Which is one reason I play Solo exclusively. I've no interest in being part of someone else's game - especially when their preferred play style is 'roleplaying a pirate'. :rolleyes: (The other reason for my choice is that I've always seen Elite, Frontier and First Encounters as single-player games, and that's all I was looking for from ED.)

As for people being driven into Solo by aggressive PVP, that's a legitimate game mechanic too. Even with the always-on requirement and the background galaxy simulation, the game doesn't actually need any interaction between players at all. The idea of blockading and conquering territory, as CODE seem to want to do, is a concept brought from EVE Online (single-shard, everyone in 'open play', no rules) and it doesn't really work here, because the game's designed not to let it. This is one of the dynamics that will determine what ED will ultimately become. Sooner or later I suspect ED will make itself into a de facto single-player or small-group game with Open evolving into a purely PVP 'arena' mode that people only generally use when they want to play deathmatch-style with semi-random matchups.

Exactly.

And we know that David Braben (read: FDEV) is not comfortable with the concept of EvE-style guilds, clans, whatever, infesting Elite: Dangerous. See my post earlier in this thread where he says that sort of rubbish just doesn't feel right for this game.

It's something I and a whole host of others feel too. This whole EvE-style [CLAN] thing is nonsense in Elite. It's completely alien to the whole ethos of the game, and I wish these clan/guild/whatever guys would just stop trying to force the concept down this game's throat.

Get the message, guys, it does NOT suit the game. It just does NOT feel right in THIS particular game. If you're wanting to play [GANGS] in a space game, go elsewhere, where it's part of the game universe and mechanics, and stop trying to ram it down this game's throat. It won't work. Your persistent attempts at metagaming it down the game's throat will also fail.

My transcript of what Braben said is in this post : https://forums.frontier.co.uk/showthread.php?t=144521&p=2224316&viewfull=1#post2224316 , which I even made clicky for your convenience.
 
DB didn't rule anything out when he said that. Ultimately business decisions drive continuous development and guilds clans gangs etc are good for business long term through group loyalty and such. Not saying it will happen or even should happen but there it is. if it does happen it'll be a slow process over time.
 
I say the same reason that you posted this post.

We are delivery a message/pursuing our interest by doing the blockade. Whether how successful it is, well that depends on our satisfaction in RP. I personally had a lot of fun in the blockade, trader after trader and I didn't even have time to restock rail guns/heat sinks in my FDL.

So for us it was a success in the sense that we committed to something as a group and stood for some principles.

I can't speak for the other categories.

I assume you are a CODE member. The blockade in Diso was completely pointless and useless. I was protecting traders or at least trying to. To be interdicted by a wing of CODE who then opened fire without chatting meant the blockade did not work as their resources were being tied up in trying to force me out of Diso. I couldn't understand CODE's approach of "we don't want bounty hunters in Diso" backed up by overwhelming force of Anacondas, Pythons and Clippers since I had little chance of survival because I was outgunned. Traders who were brave enough to fly in Open carried on their trade regardless, others continued in Solo/Group.

If CODE's approach was to harrass traders, why did they target bounty hunters? I can understand if wings of bounty hunters with similar firepower to CODE's were there, but generally speaking the bounty hunters were flying alone in smaller ships. I think CODE should adopt different principles or pursue other interests since they can't influence the outcome of CG's even though they have big guns.

Admitted CODE was using game mechanics quite effectively and I learnt quite a few things, but were I a CODE member I would have found the blockade boring.

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I only complain about that when people start to unreasonably badmouth pirates for purposes other than their dismay of losing cargo, or demean the entire profession unreasonably.

If you can call mugging a profession:D
 
Unfortunately in the case of CODE, officially they don't support it but specific members do it anyway (as well as general griefing and game exploitation) and they don't seem to remove any members from the group over it.

So , you can prove these very strong accusations? No, you can not. You are completely making this up. In a court of law this would be considered slander.

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Apologies, then, I misinterpreted the point of the thread due to your mention of CODE.

Wanton slaughter can be fun to certain people but it strikes me as pointless, though since the game allows for it by design I guess it's "ok" in that sense and maybe some of them do have goals.

Unfortunately in the case of CODE, officially they don't support it but specific members do it anyway (as well as general griefing and game exploitation) and they don't seem to remove any members from the group over it.

I was watching a twitch stream earlier on, and a couple of these "role paying types" combat logged when one of their "victims" began to shoot them to pieces.

Sorry, but far too many of these "people" ( The same ones that come to the forums whining about combat loggers ) are only too happy to exploit as soon as the tables are turned.

I have no interest in them at all I'm afraid.
Another unproven liar. There are only 3 streamers in the Code and only one was in Diso for a short time. he is well known and is not a combat logger.
 
Perhaps you could all add a disclaimer to your sigs?

"The commanders and incidents portrayed and the names used herein this post are fictitious and any resemblance to the same names, character, or history of any persona in EvE is coincidental and unintentional. Honest!"
That is actually very amusing, If I was a kid I would probably say LOL, I'll just give you a bit of rep instead.
 
Apologies, then, I misinterpreted the point of the thread due to your mention of CODE.

Wanton slaughter can be fun to certain people but it strikes me as pointless, though since the game allows for it by design I guess it's "ok" in that sense and maybe some of them do have goals.

Unfortunately in the case of CODE, officially they don't support it but specific members do it anyway (as well as general griefing and game exploitation) and they don't seem to remove any members from the group over it.

Would that not be libel? Just saying :)
Possibly correct

  1. Under common law, to constitute defamation, a claim must generally be false and have been made to someone other than the person defamed. Some common law jurisdictions also distinguish between spoken defamation, called slander, and defamation in other media such as printed words or images, called libel.
 
Correct

  1. Under common law, to constitute defamation, a claim must generally be false and have been made to someone other than the person defamed. Some common law jurisdictions also distinguish between spoken defamation, called slander, and defamation in other media such as printed words or images, called libel.

There you go, clarified that for you.
 
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Another unproven liar. There are only 3 streamers in the Code and only one was in Diso for a short time. he is well known and is not a combat logger.

I beg your pardon?

I was watching a twitch stream yesterday and I saw two guild members combat log. So did everyone else in the stream.

I do not tell lies, and I have not stated anywhere that the combat loggers or the streamer were code members!

I suggest you take a step back and get your facts straight before you start insulting people in future!

Welcome to my ignore list.
 
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Exactly.



If you're wanting to play [GANGS] in a space game, go elsewhere, where it's part of the game universe and mechanics, and stop trying to ram it down this game's throat. It won't work. Your persistent attempts at metagaming it down the game's throat will also fail.

.

So Powerplay is not about forming"big gangs" to try to carve out your own little bit of space and fight against other "Big Gangs" that oppose you.
Looks like I've been misinformed.
 
So on a thread entitled CODE Blockade and Roleplay you write this:-

I was watching a twitch stream earlier on, and a couple of these "role paying types" combat logged when one of their "victims" began to shoot them to pieces.

Sorry, but far too many of these "people" ( The same ones that come to the forums whining about combat loggers ) are only too happy to exploit as soon as the tables are turned.

and now expect people not to think that you are refering to the code as combat logging exploiters?
Glad we clarified that, perhaps you will be more specific in future.
 
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