CODE blockade and roleplay

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My post is not about piracy (i.e.: getting traders to drop cargo).
My post is about other behavior consisting of being a pure annoyance, without any profit, to other players.

Apologies, then, I misinterpreted the point of the thread due to your mention of CODE.

Wanton slaughter can be fun to certain people but it strikes me as pointless, though since the game allows for it by design I guess it's "ok" in that sense and maybe some of them do have goals.

Unfortunately in the case of CODE, officially they don't support it but specific members do it anyway (as well as general griefing and game exploitation) and they don't seem to remove any members from the group over it.
 
You could just avoid the places they hang out.

Yes. Avoid active CGs. What excellent advice...

I'm still partly of the belief that FDev designed the CG to be put in Diso just to test or feed the CODE blockade :p

Also yeah, sorry mod but I agree with the poster. If groups setup no-go zones this will end up suffering the disease that Eve had where anyone without allegiance to a game group was basically excluded from 99% of the interesting places.
 
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Ok, thank you for answering.
I hope you are not the kind of pirate who complains that traders always try to run away and never seem to be willing to comply and negotiate, making real piracy suck.

I only complain about that when people start to unreasonably badmouth pirates for purposes other than their dismay of losing cargo, or demean the entire profession unreasonably.
 
I was watching a twitch stream earlier on, and a couple of these "role paying types" combat logged when one of their "victims" began to shoot them to pieces.

Sorry, but far too many of these "people" ( The same ones that come to the forums whining about combat loggers ) are only too happy to exploit as soon as the tables are turned.

I have no interest in them at all I'm afraid.
 
I was watching a twitch stream earlier on, and a couple of these "role paying types" combat logged when one of their "victims" began to shoot them to pieces.

Sorry, but far too many of these "people" ( The same ones that come to the forums whining about combat loggers ) are only too happy to exploit as soon as the tables are turned.

I have no interest in them at all I'm afraid.

I am a CODE member, fyi. We don't Combat Log. People pretend to be CODE and grief people all the time, so uh, doesn't really apply to me.
 
I am a CODE member, fyi. We don't Combat Log. People pretend to be CODE and grief people all the time, so uh, doesn't really apply to me.

I think putting a 100% "we don't" on there is wrong.
You can say that "you don't" but since CODE doesn't seem to have an easy to access membership list anywhere the rest of the players have to assume anyone that says they are CODE are in fact CODE since we have no way of proving otherwise.

Following this point: If we don't know who is or isn't CODE then it gets a bad rep (as it has) and people attack the decent members (as they are on this forum).

In summary:
Not all CODE is bad but its hard to tell if the griefers are or are not CODE. Some probably are, some probably arn't, probably a bit of both. Who knows...

EDIT: Following 2 further posts this entire post of mine is pointless. Spoilered in case anyone cares to read. :)
 
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im sure they caught many people in the cg duration ;)
When I went to diso I was expecting to make more money than my gold run but instead I lost money but still came in at the top 5%.
With a little bit of work players can find productive trade routes and prosper without code or any other griefers. I actually enjoyed when the pirates interdicted me and I started my attack and then quickly overwhelmed so I had to run.
 
I think putting a 100% "we don't" on there is wrong.
You can say that "you don't" but since CODE doesn't seem to have an easy to access membership list anywhere the rest of the players have to assume anyone that says they are CODE are in fact CODE since we have no way of proving otherwise.

Following this point: If we don't know who is or isn't CODE then it gets a bad rep (as it has) and people attack the decent members (as they are on this forum).

In summary:
Not all CODE is bad but its hard to tell if the griefers are or are not CODE. Some probably are, some probably arn't, probably a bit of both. Who knows...

EDIT: Following 2 further posts this entire post of mine is pointless. Spoilered in case anyone cares to read. :)

Well, true, a generalization like that is probably out of my power and thinking about the probability of some bad apples in a barrel is indeed enticing. But I would say occasional rhetorics are acceptable as long as they do not blatantly insult another person/group or entirely false.

If we cross-examine the probability of a true claim, we have to consider the reporting side of things, as well. We don't know who is actually reporting cases of encountering bad CODE members and what is a propaganda to berate CODE. So we compare that to the possible empirical code-breaking members of CODE, the chance of an actual true claim is very very slim. By calculus' standard, I say the possibility as claims increase on both sides toward infinity will lead to zero if we consider the two factors to have low possibilities.
 
Well, true, a generalization like that is probably out of my power and thinking about the probability of some bad apples in a barrel is indeed enticing. But I would say occasional rhetorics are acceptable as long as they do not blatantly insult another person/group or entirely false.

If we cross-examine the probability of a true claim, we have to consider the reporting side of things, as well. We don't know who is actually reporting cases of encountering bad CODE members and what is a propaganda to berate CODE. So we compare that to the possible empirical code-breaking members of CODE, the chance of an actual true claim is very very slim. By calculus' standard, I say the possibility as claims increase on both sides toward infinity will lead to zero if we consider the two factors to have low possibilities.

Not my point buddy.
If I interdict a random player, said "Code says hello" and kill them. How does the random player know if I'm in CODE or not. They have no way of checking if I am with the group and has to assume I am until proven otherwise.


Edit: It may have become unclear but I am actually Pro-Piracy and do like the "procedure" that code has set out. I just disagree with the blockading entire areas and systems.
 
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It's great idea - Be bad guys, blockade system... But players moving to solo and they don't care about this. Solo should be limited - one change per month, it destroying game.
 
Not my point buddy.
If I interdict a random player, said "Code says hello" and kill them. How does the random player know if I'm in CODE or not. They have no way of checking if I am with the group and has to assume I am until proven otherwise.


Edit: It may have become unclear but I am actually Pro-Piracy and do like the "procedure" that code has set out. I just disagree with the blockading entire areas and systems.

I think we might have mutually misunderstood one another. With your given scenario, this player will either

1. emerge on the forum and post a thread about his terrible experience with "CODE" and how we are all terrible people/grievers
2. shrug it off and retain the notion that he does not like "CODE"
3. Contemplate that CODE wouldn't do something like this, therefore dismiss the impostor to be irrelevant to CODE.

Of course, this is under the assumption that the predator isn't actually CODE. However, if we examine the given choices. 3 is obviously our favorite, but it is also the minority of the minority. But 1 and 2 will produce precisely the "player reported CODE member" factor that I listed in my previous reply. Obviously we cannot use it as a 100% factor, we will be fair and say 50% (though I still disagree strongly), we are still looking at the possibility of the individual being an actual member of CODE approaching 0 as the other factor is actually having CODE members that grief, which at best I can give a 25%(sorry but we do have very strict rules and monitor methodologies, and I have strong faith that this is the best I can give). The values of possibility will approach zero as the cases increase.

You may disagree with our blockade methods, you are entitled.
 
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I thought CODE was Eve based, and Code was the ED version.
Now we have a code member writing CODE.
 
I thought CODE was Eve based, and Code was the ED version.
Now we have a code member writing CODE.
Face-plant into keyboard*

We... are ... not... associated... with... the ... CODE... EvE... for the love of...

I am sorry, I almost lost it there (You don't understand how many times we have to explain this to people, forgive my frustration). We are not associated with the CODE in EvE in anyway. We only came to realize their existence after our establishment in ED via some players questioning whether we are the same as the grieving CODE in EvE or not.

The answer is no, we are a pirate group the is probably the politest (In terms of pirating) in ED.
 
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I think we might have mutually misunderstood one another. With your given scenario, this player will either 1. emerge on the forum and post a thread about his terrible experience with "CODE" and how we are all terrible people/grievers 2. shrug it off and retain the notion that he does not like "CODE" 3. Contemplate that CODE wouldn't do something like this, therefore dismiss the impostor to be irrelevant to CODE.

Of course, this is under the assumption that the predator isn't actually CODE. However, if we examine the given choices. 3 is obviously our favorite, but it is also the minority of the minority. But 1 and 2 will produce precisely the "player reported CODE member" factor that I listed in my previous reply. Obviously we cannot use it as a 100% factor, we will be fair and say 50% (though I still disagree strongly), we are still looking at the possibility of the individual being an actual member of CODE approaching 0 as the other factor is actually having CODE members that grief, which at best I can give a 25%(sorry but we do have very strict rules and monitor methodologies, and I have strong faith that this is the best I can give). The values of possibility will approach zero as the cases increase.

You may disagree with our blockade methods, you are entitled.

Fair enough, I guess we'll just have to archive them along with the messages about "I didn't have insurance" and "this game is hard" and "this game has no story".

Maybe I should take a break from the forums :)
 
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