Code blockading Sothis

I scoff at the dangerous in 'elite dangerous'

Formed in 2805 after the great surge in private ownership of smaller starships, the Pilots Federation soon found a role as a conduit for trade route information exchange between trusted pilots and provided the infrastructure for a mutual protection scheme against the rising scourge of interstellar pirates.
Planet-siders began to distrust the generally itinerant nature of starship captains, who always seemed willing and able to jump to a new system before the law caught up with them. The Pilots Federation’s zero tolerance policy of dishonourable behaviour amongst its members is enforced by a system of bounties automatically placed on the heads of transgressors.
This built a galaxy-wide respect for the badge, which then started to be worn with pride by members. However, the organization’s official adoption of the 9-level ‘kill tally’ ranking system (Harmless through to the coveted Elite status) ensured the Pilots Federation retained a level of blood-thirsty notoriety.
Over the centuries the Pilots Federation has remained secretive in nature and neutral in conflicts, and has grown into one of the dominant financial superpowers of the galaxy through its GalNet data network. Originally a star chart, ship data and bounty management system, GalNet has evolved into an effective galactic infrastructure and content monopoly on news, market pricing and communication systems. This has not been without controversy, with periodic claims of data hoarding and abuse of its position.
It’s not surprising that an organization founded on status, and with such influence and power, has several cliques (The Dark Wheel being the most infamous). Or that those of Elite rank have further exploited their status and the incredible demand for their services, by forming an organization within an organization; the Elite Pilots Federation.
Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank.

Lore, knowing it saves you looking silly.
 
There is very little risk in these long distance smuggling missions. Not much Dangerous here really.
...Never scanned when leaving Sothis with illicit cargo.
...When interdicted en-route by authorities wanting to scan - boosted away and don't get scanned.
...Interdicted twice by NPC - fairly easy to defend against a single NPC.
...Scanned once on arrival at destination - 50k fine against 3M reward for mission.

When I took my first long distance smuggling run, I did feel my heart pumping when an authority vessel appeared behind me, lining up for the interdiction - now - no big deal. It's all very routine and no real skill required. In the early days, was looking forward to putting in the practice with 'Silent Running' for dodging partols, etc when smuggling - not needed now.

All reward with no risk. Good in real life - but not what you want from your 'Dangerous' sim.

I am happy to have the big rewards - but there is no justification for the large payday - take these 5 tonnes of tobacco 400ly to xxx for 5M credits???? How is that Justified in any way. At lease give me a 50% chance of hitting a wing of 4 Elite Anaconda along the way - that would make some CMDRs think twice.
 
So the Code are in Sothis warning everyone to leave... I don't have any issues with them role playing, do they really think they are all ace combat pilots? I'm in a tooled up A spec'd Python, also have an A spec Clipper and Anaconda stationed out here... some guy tells me to 'Leave or Die!' I just kinda chuckled to myself and docked at Newholm as normal..

Did you switch to solo? :D
 
The correct RP for Sothis is thus:

Code are a pirate organization, it lives off pirating players. The other night I hung around the 2 CGs, and guess what? there are practically zero people doing the CGs now, everyone and his dog are at Sothis.

What is so wrong with Sothis from a pirating point of view? you have lots of traffic going in empty and leaving to scattered systems, it is almost impossible to pirate. With that said, Code is helping Elite Dangerous return to normality, we are encouraging people back to the CGs, their rare runs, their trade routes.

What is so wrong with Sothis from an overall ED point of view? when you could have a player who starts in the morning in a sidewider, and 8 hours later is flying a conda, something is very very wrong.

The Code will add balance, yes some will get through the blockade, some will boast how they live in Solo, that is not the point. There is an active blockade and ships are being removed as fast as we can (who disregard the blockade notice), last night it was around 30 ships.
This is just making people to go in Private mode to do the same, is not helping nothing.
Also Spoonsy when you do copy and paste while interdicting give the time to the people to leave now that you asking.
I understand opening fire on a Cargo to stop him, but engaging 1 sec after you spam the message on an emptu cargo ship is ridiculous, do it but at least dont spam bull. Just say We are the code you are ed thats it.

Again pirate should attack and fight to steal cargo and ship not to just simply destroy everything.

Anyway you guys are one of the few nice things of this game for people that play in Open, just revise your ROE.
 
To be honest, not knowing some obscure lore from a computer game doesn't really make me feel silly...

Good job I said "look" silly not "feel" silly.

Using the old - it's got dangerous in the title, d'uh - style argument just shows you read nothing before buying the game.
Any idea how many games out there have titles that are nothing to do with the game play but are based on the game lore? (this is rhetorical, you clearly don't)

This game is touted as everything from single player, co-op through to an MMO.
FD are trying to find a balance and the game is still new, these thing don't just magically sort themselves out.
I've got old games in my Steam list that still have balance patches and game play tweaks going on, so instead of misusing the title to make a point (and look silly to those who know about the title),
why not show some support and encouragement and hold on for your mega difficult content that will challenge what must be a superior skill set and not whine about how others must be having it easier than you.
 
CODE - I think they just want a hug. I've never come across them in my 2 years of playing on open, and won't have a problem if I do.
 
So Sothis is Anarchy system I take it. But surely has a faction to fund the station so they need Navy to help protect the build. Why we can not sign up (as we supposedly are when ranked) and join squads to intervene these blockades? FD are missing out on great features.
Basically a CZ should have been created here due to player behaviour.
 
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ASP rebuy screen v this screen?
Worth the risk? Hell yeah.....

Screenshot_0482.jpg
 
So sothis is still up to its smuggling business it seems? (did leave after the first day, thought it would get "fixed" asap). I wonder if all or at least a lot far out Systems offer this kind of lucrative missions. Anyone bothered to check that out?
 
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The way I see it, all the grindy mechanics are placeholders for better ones that are starting to get introduced in the game.
So I really hope that all this grindy stuff dies. Doing something boring for a long time is not difficulty, as some seems to think.

Also, the number of ships has been steadily increasing, so to me it makes sense that they increasing the income along with the spending
potential. I suspect that if they introduce crafting / player owned mini-bases, it will be an other credit sink.

Finally, if players have enough money, they will be more willing to take risks with expensive ships (that if losing your ship does not
take a 5-6 hours grind, but 1-2 hours of fun gameplay, it seems like a win to me). Taking risks usually somes along with having fun,
along with a bit of dread.

To be clear, I think the long range missions need adjusting : larger cargo requirement, fail on detect. Done.
 
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@Bigskill

We have learnt a few things from Hutton, note the msg to leave is sent direct to the player, not on local. The interdiction comes about 40 seconds later, more than enough time to leave the system.

Also note there are groups operating in the system (such as Smiling Dog Crew) who do not have player warning restrictions inforce.

It is not about stealing cargo, it is a blockade, no ships in.
 
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It is not a fallacy created by MMO's, it is human nature.
Look, I'll put it this way. If 1 person wants to stay in an Eagle and enjoy that and another wants to progress to bigger ships and enjoy that you have two options.
The first is a game where progression is a slow grind. The guy who wants the eagle isn't bothered by this, the guy who wants the Anaconda is.
The second option is that progression, although not instant, is a bit faster, both guys can now play the game the way they want, both are happy.

Then there's you, you don't want people to have that option. The changes in 1.4 made the game more fun and gave better opportunity to advance, if you want to sit in your Eagle I'm not stopping you. this game was geared towards players who were spending dozens of hours a week playing it during the kickstarter days. Now it's out, FD realise this can't compete with other more fun games or especially with peoples social and professional lives.

Hey,

In that chat you had with the devs, in which they said they want to make Elite Dangerous more competitive with these 'more fun' games, did they perhaps mention that they would be adjusting the other professions as well so that traders and bounty hunters and CZ pilots in Cobras and Asps can also make 10-20 million an hour? Because, see, I like to do CZ's and now I'm all jelly of my friend who got his Conda in a week and is almost Elite Trader to boot. And getting to rank 5, where I will be able to make that much money, well, it's such a grind.

You know what, let's just sell in game credits or ships for real money while we're at it - Conda's for everybody! And that guy who likes to fly his eagle in open? Who am I kidding, there will hardly be any people flying eagles in open. What's the fun in that when there's wings and wings of 'pirate' Anaconda's interdicting you all the time.

Cheers,
 
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