Cohabitation streamlining/minor adjustments for select species

While the cohabitation system in Jurassic World Evolution 2 is largely successful in how it varies options for park builders, and in particular has come a long way since the game's release, I've caught a few select oddities that could be ironed out to make for more coherent and engaging cohabitation system:

  • The strangest choice in cohabitation description and design is absolutely the 3 'Dr. Wu Hybrid' creatures, including the Indominus Rex, Indoraptor, and the Camp Cretaceous Dinosaur Pack's Scorpius Rex; While a large portion of the game's roster features a justified dislike towards this entire category, many species also oddly only feature a distaste towards only one or two of them (particularly sauropods, who don't dislike the Indoraptor despite it disliking all sauropods and even being able to hunt the Amargasaurus and Nigersaurus). Even more oddly, species in the scavenger class such as Compsognathus dislike all 3 and choose to have all of them listed individually, disregarding the far more intuitive 'Dr. Wu Hybrid' title. All 3 of these hybrids themselves also sport individual named territory titles, as opposed to most species in the game, which sport more general titles such as 'Ceratopsid' or 'Sauropod' within the territory tab. Standardization for the 'Dr. Wu Hybrid' title across all species would greatly cut down on remaining bloat within the territory menus, a small but greatly appreciated change to ensure consistent quality within menus.

  • The Jeholopterus is also oddly handedly in it's cohabitation- featuring no preferences towards or against anything aside from the typical dislike of Dr. Wu Hybrids. Due to its small size and high numbers, this makes cohabitation far more difficult to manage and maximize than one would think, greatly limiting options for those in gamemodes and settings that utilize cohabitation preferences. While there are multiple approaches to rectifying this design decision, such as bringing it more in line with other flying reptiles via a few unique likes and dislikes with other aviary species, I feel that a much more unique and creative way to give the Jeholopterus more potential is to make it part of the scavenger class. Being a scavenger would be an immense help to making Jeholopterus stand out amongst other flying reptiles for park builders, allowing for vast cohabitation options (especially for those that utilize outdoor flying reptiles without endangering guests in sandbox mode) completely unique to it, giving Jeholopterus a never-before-seen niche to be appreciated by players. As an additional note, their territory title being called 'Jeholopterus' instead of 'Flying Reptile' like that of ever other aviary species also feels like an design oversight that could be fixed.

  • In the same vain as the Jeholopterus, I feel the Nothosaurus, Archelon, and Lystrosaurus could all be tweaked to have more cohabitation preferences, although I don't feel the need to elaborate on them as much due finding them to be much less jarring in their limitations compared to those of the Jeholopterus.
    • Nothosaurus currently lacks any cohabitation preferences towards or from any marine species, which I believe could be changed in some manner to create more variety in viability towards specific lagoon combinations.
    • The Archelon has a remarkable amount of liked creatures, but noticeably doesn't feature any other lagoon creature with a preference towards or against it, a situation largely designed not to occur in species cohabitation. Unreciprocated preferences have the adverse effect of not allowing one species' preference from being fully utilized, which is an unfortunate fate for a peaceful and highly desirable species like the Archelon.
    • The Lystrosaurus, similar to the Nothosaurus, feels like it could benefit from more dynamic cohabitation preferences beyond the appreciated nod to Jurassic World Dominion via its mutual hatred of Oviraptor. As a small herbivore, it currently serves as an outlier for being unable to extensively cohabitate with its peers. Additional cohabitation preferences, perhaps even liking the vast majority of species in the same manner as Scavenger class species, would allow for a much more versatile addition to Jurassic World Evolution 2's roster. This has been somewhat helped with the addition of Microceratus, but given Microceratus' wide array of liked species, it serves to make the Lystrosaurus even more of an outlier.

  • Both the Atrociraptor and Monolophosaurus, unlike the vast majority of species in the game, don't like Scavengers. While a minor problem (due to both species predating on most scavengers), this is an oddity compared to very similar creatures like the Velociraptor, and as such should be considered to be adjusted.

  • As one final adjustment, I support the return of positive cohabitation preferences around Dimetrodon present prior to version 1.5 of the game, in which it was capable of cohabitating with a wide variety of herbivores. While I understand Dimetrodon's current preferences are in line with other carnivores present in game, I found the ability to introduce it into typically herbivore-exclusive exhibits made it stand out as an even more distinctive and desirable species to introduce into my parks. While I can understand not being able to cohabitate with Pachycephalosaurids in particular (due to Dimetrodon being comparable in size with most species in the group, and being able to hunt the Homalocephale), I believe bringing back the ability to safely and comfortably house a dimetrodon with Sauropods, Hadrosaurids, and Ornithomimosaurids would be greatly appreciated by park builders. These changes could also be brought to the Lystrosaurus, putting them both under the Synapsid title and allowing for more enclosure variety for both species. Old dimetrodon cohabitation preference shown below for reference, Compsognathus would now encompass all Scavengers
    1712699268532.png
Addendum as of Update 10:
  • While a personal preference, I believe the loss of cohabitation between the Spinoraptor and Indominus Rex to be a poor decision, due to both being greatly lacking in cohabitation options aside from a shared like towards Velociraptor and the Spinoraptor's like for scavengers. Allowing for cohabitation between these two species was a very distinctive cohabitation option- something often lacking from carnivores, and the carnivorous hybrids in particular. I could see the argument that the change was done over balance concerns for challenge mode, or potentially an aim to keep a theming with hybrids being largely unwilling to cohabitate, but this change drastically limits the already few options for mixed species enclosures involving these fan-favorite species. As such, I'd propose one of two changes:
    • Revert the change, allowing for the Spinoraptor and Indominus Rex to freely cohabitate (and remove Spinoraptors panicking from the Indominus, as I remember this being an issue in the prior game version). If this route was to be taken, I'd personally embrace this cross-species cohabitation by introducing an additional social animation between the two, cementing it as a desirable pairing for park managers.
    • Switch the Spinoraptor to instead cohabitate (and socialize!) with the Spinosaurus. The lack of cohabitation between these species, while somewhat understandable due to the Spinosaurus' portrayal as particularly aggressive, was a glaring omission when compared to every other species added by the Secret Species Pack- with the exception of the Spinosaurus and Spinoceratops, which I find to be understandable given their drastic differences. Allowing the Spinosaurus to cohabitate with the Spinoraptor would give the Spinosaurus a unique pairing that it, unlike the Indominus and Spinoraptor (via the Velociraptor), currently lacks.
    • Alternatively, both! Versatility is a key aspect of varied cohabitation options, and every species involved in these cohabitation adjustments would greatly benefit from the additional options from an interest and gameplay standpoint for park managers. Both additions would also call for Spinoraptor to not panic in the presence of its bigger cousins, which would greatly improve the viability of pairing them up.

  • Potentially one of the more outlandish ideas here, but implementing the 'joining' feature between most, if not all, of the Secret Species Pack animals and their parent species would feel consistent with the idea that the animals are communicating and interacting; if this would happen, the 'dominant' species in every case would be the hybrid (with the exception of the Spinoraptor potentially joining with the Indominus or even Spinosaurus), causing the parent species' needs to match theirs. This would offer mild gameplay changes in how the needs and cohabitation preferences of certain species would change, opening up possibilities like the Diplodocus cohabitating with another sauropod by being part of a herd of Ankylodocus, promoting greater usage of these rather controversial species. There is an argument that hybrids drastically different from one of their parent species shouldn't join with them, with the Ankylodocus and Ankylosaurus being the prime example, but very similar species joining together would be a pleasant addition to the game.

  • While not effecting gameplay, Microceratus is specifically listed in the 'likes' section of every Ceratopsid species and Stegoceratops (except for the Spinoceratops for whatever reason), despite already being considered a Ceratopsid in-game and thus already being liked by its cousins. This appears to be menu clutter and as such should be removed.
 
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Also feel free to suggest other adjustments, there are plenty of ways to improve the cohabitation system beyond those related to the specific species I addressed.
 
The cohabitation system sucks
Which makes it so that the cohabitation preferences of various species in the game don't make any sense. They should've adopted a system like Planet Zoo where interspecies enrichment/cohabitation preferences are based on animals that a particular species would actually coexist with in the wild. For example, all the herbivores of the Hell Creek and Lance Formations should be comfortable being housed together. Same holds true for herbivores of the Morrison and related formations. The system they have now is so generic and illogical it boggles the mind. Carnivore, pterosaur, and marine creature cohabitation preferences are even more illogical when you really examine them. Point is, for your suggestions to work, the entire interspecies cohabitation system needs a complete or near-complete overhaul to reflect my statements above. Otherwise, it does not nor ever will work the way it should.
Also feel free to suggest other adjustments, there are plenty of ways to improve the cohabitation system beyond those related to the specific species I addressed.

@Paul_Crowther

Dear Mr. Crowther,

Do you mind bringing this to attention to the development team? What good is the addition of Custom Challenge mode if the dinosaur cohabitation element is still faulty? Currently, the Jurassic difficulty Germany challenge mode is not working. This is an important serious issue that has been neglected since Update 5.

Please consider the following for the sake of new players who are about to attempt Challenge mode and for the sake of attracting more players to play the Custom Challenge:

Carnivores (suggestions as proposal for future major updates)

1) Currently, Acrocanthosaurus and Carcharodontosaurus dislike each other. Would it be better if they like each other due to being in the same scientific family for space efficiency?

2)

20240412183049_1.jpg

This is Majungasaurus' current cohabitation preferences.

20240412183105_1.jpg

This is Carnotaurus' current cohabitation preferences.

20240412183829_1.jpg

This is Qianzhousaurus' current cohabitation preferences.

20240412183803_1.jpg

This is Albertosaurus' current cohabitation preferences.

Abelisaurs ruled the south whereas tyrannosaurs reigned over the north, the likes relationships are weird and have to be forgone:

- Majungasaurus and Qianzhousaurus

- Albertosaurus and Carnotaurus

Due to being abelisaurs, Majungasaurus and Carnotaurus liking each other is good enough. Why not do the same for the medium-sized tyrannosaurs?

- Qianzhousaurus and Albertosaurus can mutually cohabit

3)


20240412183449_1.jpg

This is Metriacanthosaurus' current cohabitation preferences.

20240412183501_1.jpg

This is Allosaurus' current cohabitation preferences.

Given how weird the like relationship between Metriacanthosaurus and Allosaurus is, it has to be a dislike relationship.

Pterosaurs (MANDATORILY URGENT for Major Update 11 or 12!)

20240412184117_1.jpg

This is Geosternbergia's current cohabitation preferences, and it is fine as it is.

Currently, Pteranodon has no like relationship. Therefore, the like relationship between Geosternbergia and Pteranodon has to be mutual.

Herbivores (MANDATORILY URGENT for Major Update 11 or 12!)

Cohabitation Balance
  • Added a Likes relationship between Hadrosaurid and Ceratopsids
  • Added a Likes relationship between Ornithomimosaurids and Ceratopsids
  • Ceratopsids can now cohabit with other Ceratopsids, with certain exceptions
    • Triceratops can't cohabit with Styracosaurus, Torosaurus or Sinoceratops
    • Torosaurus can't cohabit with Styracosaurus, Pachyrhinosaurus or Sinoceratops
    • Styracosaurus can't cohabit with Sinoceratops
    • Sinoceratops can't cohabit with Pachyrhinosaurus
    • Nasutoceratops can't cohabit with Chasmosaurus or Pentaceratops
    • Chasmosaurus can't cohabit with Pentaceratops

1)

20240412183012_1.jpg

These are the cohabitation preferences of a typical pachycephalosaurid.

20240412221935_1.jpg

These are the cohabitation preferences of a typical ornithomimosaurid.

20240412222319_1.jpg

These are the cohabitation preferences of a typical hadrosaurid.

It would be better if pachycephalosaurids can mutually cohabit with ornithomimosaurids and hadrosaurids.

Due to Homalocpehale being defenseless of all the pachycephalosaurids, it should share the same cohabitation preferences with ornithomimosaurids and hadrosaurids.

Dracorex, Stygimoloch, and Pachycephalosaurus have to like ceratopsids instead of stegosaurids. The least is to have the stegosaurids' relationship with the three combat-capable pachycephalosaurids being neutral.

Cohabitation Balance
  • Added a Likes relationship between Hadrosaurid and Ceratopsids
  • Added a Likes relationship between Ornithomimosaurids and Ceratopsids
  • Ceratopsids can now cohabit with other Ceratopsids, with certain exceptions
    • Triceratops can't cohabit with Styracosaurus, Torosaurus or Sinoceratops
    • Torosaurus can't cohabit with Styracosaurus, Pachyrhinosaurus or Sinoceratops
    • Styracosaurus can't cohabit with Sinoceratops
    • Sinoceratops can't cohabit with Pachyrhinosaurus
    • Nasutoceratops can't cohabit with Chasmosaurus or Pentaceratops
    • Chasmosaurus can't cohabit with Pentaceratops

2) This thread needs the developers' attention:


Here is an article that comes with it:


In 2022, there were Torosaurus' fossils discovered in Scollard Formation in Alberta, Canada. Therefore, the relationship between Torosaurus and Triceratops have to be fixed from dislike to like.

When it comes to the ceratopsids' cohabitation preferences, there should be undoing the "add legs to sketch of a serpent" to some of the species. Pentaceratops cannot cohabit with Pachyrhinosaurus, Styracosaurus, and Triceratops.

3)


This article revealed that Maiasaura's fossils were discovered in Oldman Formation in Alberta, Canada. What do you say to this?

Corythosaurus can mutually cohabit with Maiasaura and Parasaurolophus

Cohabitation Balance
  • Adding a Likes relationship between Hadrosaurid and Ornithomimosaurid
  • Adding Likes relationships between specific dinosaurs that dislike each others' categories:
    • Apatosaurus and Brachiosaurus
    • Camarasaurus and Brachiosaurus
    • Chungkingosaurus and Gigantspinosaurus
    • Gigantspinosaurus and Huayangosaurus

4) Though Gigantspinosaurus like Huayangosaurus and Chungkingosaurus due to being discovered in Shaximiao Formation (沙溪庙组), Chungkingosaurus and Huayangosaurus still dislike each other. Even with different food preferences, the relationship between Huayangosaurus and Chungkingosaurus have to be fixed from dislike to like.

5) Though Brachiosaurus like Apatosaurus and Camarasaurus due to being discovered in Morrison Formation in Colorado, Apatosaurus and Camarasaurus still dislike each other. Furthermore, Diplodocus dislike those three sauropods even though it has different food preferences and sharing the same dig site. There should be fixing so that Camarasaurus, Diplodocus, Apatosaurus, and Brachiosaurus can mutually cohabit.

Regards.
 
I think these cohabitations should be implemented in the game:
  • Big marines reptiles should likes small and viceversa.
  • Dimorphodon and Pteranodon should like each other.
    Diplodocus and Brachiosaurus likes each other
  • Pteranodon and Tropeognathus likes Geostembergia.
  • Lystro likes Theri.
  • Pachycepalosaurid like each other and/or another species (Hadrosaurid more likely), at least.( Other option: Pachy likes Stygy, Stygy likes Draco and Draco likes Pachy)
  • Sauropelta likes both Nodosaurus and Polacanthus. Polacanthus and Nodosaurus likes Sauropelta.
    Jero likes all flying reptiles and all filying reptiles likes jero.
 
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While the cohabitation system in Jurassic World Evolution 2 is largely successful in how it varies options for park builders, and in particular has come a long way since the game's release, I've caught a few select oddities that could be ironed out to make for more coherent and engaging cohabitation system:

  • The strangest choice in cohabitation description and design is absolutely the 3 'Dr. Wu Hybrid' creatures, including the Indominus Rex, Indoraptor, and the Camp Cretaceous Dinosaur Pack's Scorpius Rex; While a large portion of the game's roster features a justified dislike towards this entire category, many species also oddly only feature a distaste towards only one or two of them (particularly sauropods, who don't dislike the Indoraptor despite it disliking all sauropods and even being able to hunt the Amargasaurus and Nigersaurus). Even more oddly, species in the scavenger class such as Compsognathus dislike all 3 and choose to have all of them listed individually, disregarding the far more intuitive 'Dr. Wu Hybrid' title. All 3 of these hybrids themselves also sport individual named territory titles, as opposed to most species in the game, which sport more general titles such as 'Ceratopsid' or 'Sauropod' within the territory tab. Standardization for the 'Dr. Wu Hybrid' title across all species would greatly cut down on remaining bloat within the territory menus, a small but greatly appreciated change to ensure consistent quality within menus.

  • The Jeholopterus is also oddly handedly in it's cohabitation- featuring no preferences towards or against anything aside from the typical dislike of Dr. Wu Hybrids. Due to its small size and high numbers, this makes cohabitation far more difficult to manage and maximize than one would think, greatly limiting options for those in gamemodes and settings that utilize cohabitation preferences. While there are multiple approaches to rectifying this design decision, such as bringing it more in line with other flying reptiles via a few unique likes and dislikes with other aviary species, I feel that a much more unique and creative way to give the Jeholopterus more potential is to make it part of the scavenger class. Being a scavenger would be an immense help to making Jeholopterus stand out amongst other flying reptiles for park builders, allowing for vast cohabitation options (especially for those that utilize outdoor flying reptiles without endangering guests in sandbox mode) completely unique to it, giving Jeholopterus a never-before-seen niche to be appreciated by players. As an additional note, their territory title being called 'Jeholopterus' instead of 'Flying Reptile' like that of ever other aviary species also feels like an design oversight that could be fixed.

  • In the same vain as the Jeholopterus, I feel the Nothosaurus, Archelon, and Lystrosaurus could all be tweaked to have more cohabitation preferences, although I don't feel the need to elaborate on them as much due finding them to be much less jarring in their limitations compared to those of the Jeholopterus.
    • Nothosaurus currently lacks any cohabitation preferences towards or from any marine species, which I believe could be changed in some manner to create more variety in viability towards specific lagoon combinations.
    • The Archelon has a remarkable amount of liked creatures, but noticeably doesn't feature any other lagoon creature with a preference towards or against it, a situation largely designed not to occur in species cohabitation. Unreciprocated preferences have the adverse effect of not allowing one species' preference from being fully utilized, which is an unfortunate fate for a peaceful and highly desirable species like the Archelon.
    • The Lystrosaurus, similar to the Nothosaurus, feels like it could benefit from more dynamic cohabitation preferences beyond the appreciated nod to Jurassic World Dominion via its mutual hatred of Oviraptor. As a small herbivore, it currently serves as an outlier for being unable to extensively cohabitate with its peers. Additional cohabitation preferences, perhaps even liking the vast majority of species in the same manner as Scavenger class species, would allow for a much more versatile addition to Jurassic World Evolution 2's roster.

  • As one final adjustment, I support the return of positive cohabitation preferences around Dimetrodon present prior to version 1.5 of the game, in which it was capable of cohabitating with a wide variety of herbivores. While I understand Dimetrodon's current preferences are in line with other carnivores present in game, I found the ability to introduce it into typically herbivore-exclusive exhibits made it stand out as an even more distinctive and desirable species to introduce into my parks. While I can understand not being able to cohabitate with Pachycephalosaurids in particular (due to Dimetrodon being comparable in size with most species in the group, and being able to hunt the Homalocephale), I believe bringing back the ability to safely and comfortably house a dimetrodon with Sauropods, Hadrosaurids, and Ornithomimosaurids would be greatly appreciated by park builders. These changes could also be brought to the Lystrosaurus, putting them both under the Synapsid title and allowing for more enclosure variety for both species. Old dimetrodon cohabitation preference shown below for reference, Compognathus would now encompass all ScavengersView attachment 389012

While the cohabitation system in Jurassic World Evolution 2 is largely successful in how it varies options for park builders, and in particular has come a long way since the game's release, I've caught a few select oddities that could be ironed out to make for more coherent and engaging cohabitation system:

  • The strangest choice in cohabitation description and design is absolutely the 3 'Dr. Wu Hybrid' creatures, including the Indominus Rex, Indoraptor, and the Camp Cretaceous Dinosaur Pack's Scorpius Rex; While a large portion of the game's roster features a justified dislike towards this entire category, many species also oddly only feature a distaste towards only one or two of them (particularly sauropods, who don't dislike the Indoraptor despite it disliking all sauropods and even being able to hunt the Amargasaurus and Nigersaurus). Even more oddly, species in the scavenger class such as Compsognathus dislike all 3 and choose to have all of them listed individually, disregarding the far more intuitive 'Dr. Wu Hybrid' title. All 3 of these hybrids themselves also sport individual named territory titles, as opposed to most species in the game, which sport more general titles such as 'Ceratopsid' or 'Sauropod' within the territory tab. Standardization for the 'Dr. Wu Hybrid' title across all species would greatly cut down on remaining bloat within the territory menus, a small but greatly appreciated change to ensure consistent quality within menus.

  • The Jeholopterus is also oddly handedly in it's cohabitation- featuring no preferences towards or against anything aside from the typical dislike of Dr. Wu Hybrids. Due to its small size and high numbers, this makes cohabitation far more difficult to manage and maximize than one would think, greatly limiting options for those in gamemodes and settings that utilize cohabitation preferences. While there are multiple approaches to rectifying this design decision, such as bringing it more in line with other flying reptiles via a few unique likes and dislikes with other aviary species, I feel that a much more unique and creative way to give the Jeholopterus more potential is to make it part of the scavenger class. Being a scavenger would be an immense help to making Jeholopterus stand out amongst other flying reptiles for park builders, allowing for vast cohabitation options (especially for those that utilize outdoor flying reptiles without endangering guests in sandbox mode) completely unique to it, giving Jeholopterus a never-before-seen niche to be appreciated by players. As an additional note, their territory title being called 'Jeholopterus' instead of 'Flying Reptile' like that of ever other aviary species also feels like an design oversight that could be fixed.

  • In the same vain as the Jeholopterus, I feel the Nothosaurus, Archelon, and Lystrosaurus could all be tweaked to have more cohabitation preferences, although I don't feel the need to elaborate on them as much due finding them to be much less jarring in their limitations compared to those of the Jeholopterus.
    • Nothosaurus currently lacks any cohabitation preferences towards or from any marine species, which I believe could be changed in some manner to create more variety in viability towards specific lagoon combinations.
    • The Archelon has a remarkable amount of liked creatures, but noticeably doesn't feature any other lagoon creature with a preference towards or against it, a situation largely designed not to occur in species cohabitation. Unreciprocated preferences have the adverse effect of not allowing one species' preference from being fully utilized, which is an unfortunate fate for a peaceful and highly desirable species like the Archelon.
    • The Lystrosaurus, similar to the Nothosaurus, feels like it could benefit from more dynamic cohabitation preferences beyond the appreciated nod to Jurassic World Dominion via its mutual hatred of Oviraptor. As a small herbivore, it currently serves as an outlier for being unable to extensively cohabitate with its peers. Additional cohabitation preferences, perhaps even liking the vast majority of species in the same manner as Scavenger class species, would allow for a much more versatile addition to Jurassic World Evolution 2's roster.

  • As one final adjustment, I support the return of positive cohabitation preferences around Dimetrodon present prior to version 1.5 of the game, in which it was capable of cohabitating with a wide variety of herbivores. While I understand Dimetrodon's current preferences are in line with other carnivores present in game, I found the ability to introduce it into typically herbivore-exclusive exhibits made it stand out as an even more distinctive and desirable species to introduce into my parks. While I can understand not being able to cohabitate with Pachycephalosaurids in particular (due to Dimetrodon being comparable in size with most species in the group, and being able to hunt the Homalocephale), I believe bringing back the ability to safely and comfortably house a dimetrodon with Sauropods, Hadrosaurids, and Ornithomimosaurids would be greatly appreciated by park builders. These changes could also be brought to the Lystrosaurus, putting them both under the Synapsid title and allowing for more enclosure variety for both species. Old dimetrodon cohabitation preference shown below for reference, Compognathus would now encompass all ScavengersView attachment 389012
 
i actually agree with everything you just said. really hope these changes are made as well as introducing water depth tools so we can see dimetrodons swimming alongside sauropods wading in deep water !! ugh its so many small things that would really make the game fun.
 
While the cohabitation system in Jurassic World Evolution 2 is largely successful in how it varies options for park builders, and in particular has come a long way since the game's release, I've caught a few select oddities that could be ironed out to make for more coherent and engaging cohabitation system:

  • The strangest choice in cohabitation description and design is absolutely the 3 'Dr. Wu Hybrid' creatures, including the Indominus Rex, Indoraptor, and the Camp Cretaceous Dinosaur Pack's Scorpius Rex; While a large portion of the game's roster features a justified dislike towards this entire category, many species also oddly only feature a distaste towards only one or two of them (particularly sauropods, who don't dislike the Indoraptor despite it disliking all sauropods and even being able to hunt the Amargasaurus and Nigersaurus). Even more oddly, species in the scavenger class such as Compsognathus dislike all 3 and choose to have all of them listed individually, disregarding the far more intuitive 'Dr. Wu Hybrid' title. All 3 of these hybrids themselves also sport individual named territory titles, as opposed to most species in the game, which sport more general titles such as 'Ceratopsid' or 'Sauropod' within the territory tab. Standardization for the 'Dr. Wu Hybrid' title across all species would greatly cut down on remaining bloat within the territory menus, a small but greatly appreciated change to ensure consistent quality within menus.

  • The Jeholopterus is also oddly handedly in it's cohabitation- featuring no preferences towards or against anything aside from the typical dislike of Dr. Wu Hybrids. Due to its small size and high numbers, this makes cohabitation far more difficult to manage and maximize than one would think, greatly limiting options for those in gamemodes and settings that utilize cohabitation preferences. While there are multiple approaches to rectifying this design decision, such as bringing it more in line with other flying reptiles via a few unique likes and dislikes with other aviary species, I feel that a much more unique and creative way to give the Jeholopterus more potential is to make it part of the scavenger class. Being a scavenger would be an immense help to making Jeholopterus stand out amongst other flying reptiles for park builders, allowing for vast cohabitation options (especially for those that utilize outdoor flying reptiles without endangering guests in sandbox mode) completely unique to it, giving Jeholopterus a never-before-seen niche to be appreciated by players. As an additional note, their territory title being called 'Jeholopterus' instead of 'Flying Reptile' like that of ever other aviary species also feels like an design oversight that could be fixed.

  • In the same vain as the Jeholopterus, I feel the Nothosaurus, Archelon, and Lystrosaurus could all be tweaked to have more cohabitation preferences, although I don't feel the need to elaborate on them as much due finding them to be much less jarring in their limitations compared to those of the Jeholopterus.
    • Nothosaurus currently lacks any cohabitation preferences towards or from any marine species, which I believe could be changed in some manner to create more variety in viability towards specific lagoon combinations.
    • The Archelon has a remarkable amount of liked creatures, but noticeably doesn't feature any other lagoon creature with a preference towards or against it, a situation largely designed not to occur in species cohabitation. Unreciprocated preferences have the adverse effect of not allowing one species' preference from being fully utilized, which is an unfortunate fate for a peaceful and highly desirable species like the Archelon.
    • The Lystrosaurus, similar to the Nothosaurus, feels like it could benefit from more dynamic cohabitation preferences beyond the appreciated nod to Jurassic World Dominion via its mutual hatred of Oviraptor. As a small herbivore, it currently serves as an outlier for being unable to extensively cohabitate with its peers. Additional cohabitation preferences, perhaps even liking the vast majority of species in the same manner as Scavenger class species, would allow for a much more versatile addition to Jurassic World Evolution 2's roster.

  • As one final adjustment, I support the return of positive cohabitation preferences around Dimetrodon present prior to version 1.5 of the game, in which it was capable of cohabitating with a wide variety of herbivores. While I understand Dimetrodon's current preferences are in line with other carnivores present in game, I found the ability to introduce it into typically herbivore-exclusive exhibits made it stand out as an even more distinctive and desirable species to introduce into my parks. While I can understand not being able to cohabitate with Pachycephalosaurids in particular (due to Dimetrodon being comparable in size with most species in the group, and being able to hunt the Homalocephale), I believe bringing back the ability to safely and comfortably house a dimetrodon with Sauropods, Hadrosaurids, and Ornithomimosaurids would be greatly appreciated by park builders. These changes could also be brought to the Lystrosaurus, putting them both under the Synapsid title and allowing for more enclosure variety for both species. Old dimetrodon cohabitation preference shown below for reference, Compognathus would now encompass all ScavengersView attachment 389012
I think it would be better if they let us customize species likes/dislike options.
 
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