Colonia Bridge issues

Yes, it is a manifestation of disagreement
It's just... this seems like a bad joke for the game, for the players, for the community, for the gameplay, for the QA, for me.
- Bridge to Colonia or pure joke?

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The Bridge to Colonia was supposed to be resupply points to facilitate the assistance and refueling of the Fleet Carriers, but I'm sorry, I'm a game lover but this is making fun of the player. An absolute lack of direction and above all "inattention". And everything, after carrying out a campaign with great fanfare with varius Community Goals included and in the end it comes to nothing. Something useless and that does not fulfill the purpose for which it was created.
The theme of the missions is to rise to glory.


I am currently returning from Colonia and came by an alternative route (exploring and expanding that 2% that Tolmie says about the Galaxy), refueling at Tritium's hot-spot that I am looking for in exploration, but I wanted to speed up the return, but I see frustratingly that it is not possible.
Another problem is that in Colonia; there is no tritium for sale in quantity either, so you are condemned to mine no matter what.
But that is not the reason for this post. The reason is that something is developed, in theory, to improve the player's life and it turns out that it does not work and gives absurd things like those missions to collect elements that are not in 10,000 light years.

In case someone says or claims that this is not the reason for Colonia Bridge

Regards
 
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Oh dear, this post is against forum rules about calling out Devs.

It also wrong because it assumes the Colonia bridge Megaships are supposed to be able to refuel carriers at any given time, no matter the traffic. 🤷‍♂️

The Bridge to Colonia was supposed to be resupply points to facilitate the assistance and refueling of the Fleet Carriers,

No, it's not.
Refueling your carrier is your responsibility.

It's a galaxy where the goods in the marketplaces are finite and have quite a restock time.
So if someone else was there earlier and emptied the stocks - bad luck.
Next time bring a mining ship or dont use a carrier if you are not able to refuel it by your own means
 
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It also wrong because it assumes the Colonia bridge Megaships are supposed to be able to refuel carriers at any given time, no matter the traffic. 🤷‍♂️

Phase One​

CB-1 Argon's Reach

Brewer Corporation announced the Colonia Bridge project and launched the first of its three planned phases on October 7, 3307. This phase involved collecting resources for the construction of up to 30 new Flight Operations Carrier megaships that would be stationed at 400-500 light-year intervals between the Colonia Region and the Core Systems. In addition to providing travelers with a wider selection of rest stops, the vessels would also be stocked with Tritium for the benefit of Fleet Carriers. Resource collection for the phase was hosted by Jaques Station in Colonia, and Macdonald Settlement in Alcor.

o7
 
It also wrong because it assumes the Colonia bridge Megaships are supposed to be able to refuel carriers at any given time, no matter the traffic. 🤷‍♂️

“In addition to providing travelers with a wider selection of rest stops, the vessels would also be stocked with Tritium for the benefit of Fleet Carriers.”

Considering that the whole bridge is sponsored by Brewer corporation, a fleet carrier manufacturer, also makes it not unreasonable to expect it to stock Tritium.
 
https://www.elitedangerous.com/news/galnet/initial-stage-colonia-bridge-operational
You justified the imposible ... and ... in others Stations with most traffic? What is your answer?
I assume that improving and solving problems is not one of your objectives.

Regards.-

You see a problem where IMO is not

Market restock is governed by certain rules and, based on those rules, it happens at certain rates
That's how economy works in ED.

So if you go there expecting to fill up your cargo holds with tritium, you do need to manage your expectations.
However, if you go there in a rather light carrier, you may be able to get enough Tritium for 1 jump, so you can reach the next " Gas Station" where you can get tritium for the next jump and so on and so forth 🤷‍♂️
 
Market restock is governed by certain rules and, based on those rules, it happens at certain rates
And the CB carriers - much as it's hard to believe when every other player in the area with a FC is also buying up all their stocks first - have much higher Tritium supplies than would be normal for a station of their size. The six Orbis stations added along the CB systems in Phase 4 (which was the phase most explicitly about supporting FCs) have an even more above-normal stock.


The problem is that even the largest bubble markets only have enough stock to fill a carrier a day or so. In the bubble, not a problem because there are so many markets (and most players aren't jumping their carrier repeatedly at max range anyway).


So the questions really are:
- should moving of carriers be restricted (minimally within the bubble, more noticeably outside it) by Tritium availability?
- should markets respond to player activity in a way that any other player might notice?

It's certainly the case that any time either of those current features come up it's to get complained about; on the other hand "base building" is probably the second loudest major feature request and many of its proponents want more of that sort of thing to give the bases some purpose.
 
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You see a problem where IMO is not

Market restock is governed by certain rules and, based on those rules, it happens at certain rates
That's how economy works in ED.

So if you go there expecting to fill up your cargo holds with tritium, you do need to manage your expectations.
However, if you go there in a rather light carrier, you may be able to get enough Tritium for 1 jump, so you can reach the next " Gas Station" where you can get tritium for the next jump and so on and so forth 🤷‍♂️

Sorry?
The rules are algorithms that move at the whim of the creator as has been done with the Thargoid War and many other purposes.
And the missions? You assume bad design and insist on justifying them.
I play in the open and there is no traffic and I assume that neither in a group nor in private is there traffic because you would see the Fleet Carries parked.
I buy 20 tons of Tritium and in 8 hours I recover 8 tons. It is a basic problem of the algorithm that governs that evil called Bridge to Colonia.
There are always people who try to justify any inconvenience in the game in the most absurd ways possible. Then the developer comes a few months later and changes them and they are nothing.
It already happened with the scouts, when they increased their level of damage and survival without prior warning. And they had to turn back. The same has happened with the Titans. Covert murders that are never covered up because you get a fine. Weapons that cannot be upgraded in Fleet Carries if you change the prices. Buy ships packages for the Fleet Carrier and they only give you half. Is it also a problem of my understanding or some unwritten rule in the game?
Sorry, but this topic is beyond you.
And this goes with all my respect to each of those who make up the cast of Frontiers and particularly to the team of Elite Dangerous.
What's more, I have a lot of respect for Mr Piers Jackson and his time at Guerrilla. I really enjoyed the Killzone and Killzone 2 Betas and progressing from it to Gold.

It's stupid. It's like going from London to Cambridge and assuming that 15 petrol stations have been created and when you leave the motorway to refuel, they only have chocolates and magazines. If it seems short, then we put Manchester.

What would have happened to the game if in its Crowdfunding era without participation and pointing out bugs and holes in the forums?

My apologies for my little English and the use Goggle Translation for plus speed.

Regads.-
 
The last two times I traveled the Colonia Highway with my FC I completely refueled on the way there and back. Fact is some stations are in lockdown and don't sell anything at all, some stations have anywhere from several hundred down to the single figures, and some stations have 5,000+. The idea of the Colonia Highway is to give travelers places to stop on the way, repair and re-equip, set them as last station visited so if they get destroyed they don't end up all the way back in the bubble, it was never as refueling stops for Tritium for FC's, that's just a byproduct of its existence.
 
The last two times I traveled the Colonia Highway with my FC I completely refueled on the way there and back. Fact is some stations are in lockdown and don't sell anything at all, some stations have anywhere from several hundred down to the single figures, and some stations have 5,000+. The idea of the Colonia Highway is to give travelers places to stop on the way, repair and re-equip, set them as last station visited so if they get destroyed they don't end up all the way back in the bubble, it was never as refueling stops for Tritium for FC's, that's just a byproduct of its existence.
I you have you own Fleet Carrier, and you are destroy for ...tic tac tic tac.... you respawn in your Fleet Carrier.
 
You can avoid mining tritium if you leave port with enough to finish your journey. I'm rather glad the highway isn't holding the player's hand too much, even if it's by accident.
In Colonia no Tritium sales... Stocks are minimal and you assume the creation of a line of services that does not live up to what was promised.
It's not about what a player can or can't do. If I go to Beagle Point, I assume it, but I can't assume an "advertisement" for a feature that doesn't work.

Regards.-
 
In Colonia no Tritium sales...
You don't have to get the tritium from Colonia though. I put in buy orders and fill up at the bubble.

I can understand people being miffed at the thing being broken though, even if I do prefer it. I like the idea of planning ahead or having to solve my own problems rather than the game bailing me out. The Milky Way feels smaller than ever due to the speeds we can now traverse it, so anything that slows the player down is good in my book.
 
The main goal was resupply in the general sense. Still, the slightly less than 500 LY spacing and (unique for deep space stations) use of the Refinery economy type is deliberate.

The megaships were described in Galnet (29 Oct 3307) as "A variety of services are provided, including tritium refuelling for Drake-class fleet carriers.", though obviously you can interpret that how you like in terms of how much Tritium refuelling is provided and whether, as per the screenshot in the original post, "20 tonnes more than you'd otherwise have" counts.

Phase 3 had "Phase three will also address the availability of tritium, to improve refuelling capacity for owners of our Drake-class fleet carriers." (Galnet 26 Nov 3307) after it was noted that the CB megaships' initial (and unusually high for their size) stock had been bought out in the first week.

Phase 3 was the one which constructed the six Orbis starports at roughly even intervals - they do have a much higher Tritium supply than a normal CB megaship, though even then generally not enough that you'd want to rely on them for your fuel for the entire trip. Still, some of them do have multiple thousands in stock at the moment according to Inara...



They certainly do "facilitate the assistance and refueling of the Fleet Carriers". What they don't do is make the player-driven market in Tritium entirely obsolete. Whether they should is a matter of opinion, of course.
 
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