Not if you're going for the top 10 to get your name on a beacon. The artificial tier 3 makes sure you gotta grind all week long to keep yourself in the top 10.Don't bother. This is over.
Not if you're going for the top 10 to get your name on a beacon. The artificial tier 3 makes sure you gotta grind all week long to keep yourself in the top 10.Don't bother. This is over.
In that case you've made your bed and shouldn't complain about grind.Not if you're going for the top 10 to get your name on a beacon. The artificial tier 3 makes sure you gotta grind all week long to keep yourself in the top 10.
Unless you brought a carrier full of commodities from the Bubble there isn't any other option at Colonia.am people carrier atm,
but there just no point to a cg if they don't have the stuff around. And your suggesting i grind in a space station for commodity's, hours on end? isn't there enough grind for this game (nearest i seen is 22,000lys away which is just stupidity)
Collecting restock is almost certainly not the most efficient approach this time round - after the last three, they've gone for some commodities where production is a bit faster this time.Mostly because it's Colonia.
The place has low population which translates to low production.
If you go onto the Colonia threads they'll tell you how to do the commodity collection, but be prepared to spend long periods sat on a pad waiting for restock.
If you want a CG which is solely about unthinking A-B hauling the Alcor one is perfectly fine for that. Colonia trade CGs require a bit more thought but it's possible to get the cargo somehow.but there just no point to a cg if they don't have the stuff around.
Collecting restock is almost certainly not the most efficient approach this time round - after the last three, they've gone for some commodities where production is a bit faster this time.
Basically:Request if you can point me in the direction of anything useful and explanatory?
you having a laugh?So... has Frontier ever responded
Yes and no.you having a laugh?
exactly, its a job well done as far as they are concernedYes and no.
Regardless though, I'm sure Frontier will have taken notes... Seems almost 6k players didn't mind the low rewards.
I assumed the "generous credit rewards" part was that selling paid off well, like, I was buying Liquid Oxygen at 1100 cr and sold it for more than 10 times more, easy 7.6 M cr each run with a Type-9 (less than 10 minutes).So... has Frontier ever responded to whether this was a troll CG or not?
I'm still looking at those "generous credit rewards" and can't wrap my head around them. It was obviously not a mistake because they've had plenty of time to fix it. And around 5% of the target achieved, with a surprisingly high number of CMDRs (~5.8k) participating.
We will see in about 2.5 hours.I really liked the indifference to the CG. Was picking up 11 to 14 million credits on a return 5 ly run from Alcor. top 25% with 12000 tonnes. regained about 200 million credits.
Wondering if part 2 will only be open to those who did part 1...
type 9, 712 cargo
Oh the wailing and winging (mine included!) will be spectacular if that's the case and there's some goodies involved.I really liked the indifference to the CG. Was picking up 11 to 14 million credits on a return 5 ly run from Alcor. top 25% with 12000 tonnes. regained about 200 million credits.
Wondering if part 2 will only be open to those who did part 1...
type 9, 712 cargo
I've been able to make up to 30m+ per run A>B>A bulk hauling, so even the commodity profit figures weren't all that appealing to me.I assumed the "generous credit rewards" part was that selling paid off well, like, I was buying Liquid Oxygen at 1100 cr and sold it for more than 10 times more, easy 7.6 M cr each run with a Type-9 (less than 10 minutes).
CMDR Doncaster, this is great! I didn't expect this kind of detail and I thank you for taking the time to lay this out to me! The algorithm running in the background must be relatively complex, indeed. The whole station-specific factor to stop everywhere across the same kind of economy is really interesting. So, say, all high-tech stations will have commodity X stop at quantity Y? Good info to know so I don't go chasing larger values at another similar station in the future.Basically:
- markets have an equilibrium level for each commodity determined by the economy, the BGS states, the commodity, the station's economic power (usually but not always related to its population) and a station-specific factor to stop everywhere with the same economy being exact clones
- markets refresh every ten minutes
- if a market is below its equilibrium supply/demand it moves back towards the equilibrium level at a rate dependent on the commodity, the local equilibrium level and again another station-specific factor
This thread - https://forums.frontier.co.uk/threa...ly-demand-and-relationship-to-the-bgs.441646/ - is old but covers that basic mechanism for cases where the number of people trading simultaneously is relatively low.
When the number of people trading gets higher, then it gets more complex - there are multiple market servers, you can be offered the market by any of them, make your trade on it, and then they all sync up over time to account for everyone's trades. Mostly that's not noticeable, but it causes odd effects when buying cargo if the supply hits zero, because it can't go negative even as a result of the sync.
This post - https://forums.frontier.co.uk/threa...hase-colonia-trade.597034/page-2#post-9689108 - goes into a bit more detail of the consequences of that, but it may in part be causing the variation you saw.
If you let me know which station you were using and how often you were visiting it, I can possibly do more specific calculations on that.
During this CG I was thinking the same things that you are.So... has Frontier ever responded to whether this was a troll CG or not?
I'm still looking at those "generous credit rewards" and can't wrap my head around them. It was obviously not a mistake because they've had plenty of time to fix it. And around 5% of the target achieved, with a surprisingly high number of CMDRs (~5.8k) participating.