Colonisation COULD bring things we have wanted for ages: In-game racing locations and surface drilling and associated functionality

As a side step from an earlier post I made about wanting colonised systems to have some kind of feeling of unique "ownership" benefits - like a private customisable architect's quarters or something (a bit like carriers), it got me to thinking another thing that would "Sell" the want to grind time and credits to sink into the prospect (otherwise it just ending up being a nothing burger for most players who will just whine incessantly) would be for some of the placeable assets (as shown in the Frontier Unlocked reveal last month) to be new (or tweaked) to enable racing challenges, the type of which Buckyball Racing sometimes jerry rig out of existing locations.

Surface ports like these, but with an SRV race track start and finish line and timer menu system and awards system for the race organiser to give out to participants. Imagine creating some systems dedicated to racing at fantastic locations!

r/EliteDangerous - Colonisation COULD bring things we have wanted for ages: In-game racing locations and surface drilling and associated functionality r/EliteDangerous - Colonisation COULD bring things we have wanted for ages: In-game racing locations and surface drilling and associated functionality
Similarly, space installations with tracks at great locations such as seen in the in-game pilot training menu areas, which would be very similar to the same kind of thing in Star Citizen's racing mode thing

r/EliteDangerous - Colonisation COULD bring things we have wanted for ages: In-game racing locations and surface drilling and associated functionality
If these first iterations of these racing facilities prove to be a hit, then further more elaborate placeable racing assets could be added later, with more functionality to design the tracks etc.


And similarly, have surface mining, via the existing in-game assets such as these, where now they would be more than set decoration and trivial looting opportunities, they'd be actually collecting resources for the system and/or system architect - e.g. once in a while you get notification that the surface refinery is full and that you need to take your cargo freighter down to collect and transport the goods to market.

r/EliteDangerous - Colonisation COULD bring things we have wanted for ages: In-game racing locations and surface drilling and associated functionality

Basically I hope that the system of colonisation is not just a grind to associate only your cmdr name on a cookie-cutter system virtually the same as every other, with no other reason to do it... give it some unique reasons to WANT to do it and enable more unique emergent gameplay.
 
FDEV PLEASE GIVE US THINGS LIKE THIS!!! :ROFLMAO:

Making a "Player Racing Track Surface Kit" would be fairly easy.

You would have a Start Module, Finish Module, and Pylons.

Design the Start module as a Blue circle. You and other players get in the blue circle, when everyone is inside the circle you Click Start on the Contacts menu, Like docking.

Count down. 5. 4. 3. 2. 1. Start!

Then the pylons light up.

Players place the pylons where they want the commanders to fly, Inside a canyon, around a crater, etc..
Pylons are sequential. 1, 2, 3, 4, etc...

Finish is another blue circle. First to hit all the pylons and cross blue wins.

Pylons But Elite Dangerous Style:
1734569957925.png


edit* Also I like your thinkin ;)
 
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As far as I wish those things were true - I think that colonization will be extremely tied to Powerplay and will be just extension. I hope I am wrong - but it seems like the direction Frontier took.
 
As far as we have been told colonisation will allow us to create systems exactly like those that already exist using assets that already exist. While lots of new stuff and the like would be very nice, building up the hype now will lead to an inevitable let down when it is released, because while there will probably be some stuff we don't expect, not everything we wish for will come to be. There's been no mention of placeable individual assets AKA actual base building, so lets not start any hype in that direction, the actual base builder fanatics are already in for a let down.
 
As far as we have been told colonisation will allow us to create systems exactly like those that already exist using assets that already exist. While lots of new stuff and the like would be very nice, building up the hype now will lead to an inevitable let down when it is released, because while there will probably be some stuff we don't expect, not everything we wish for will come to be. There's been no mention of placeable individual assets AKA actual base building, so lets not start any hype in that direction, the actual base builder fanatics are already in for a let down.
Hi Varonica,
Yes we can build and place Structures.

From Frontier Unlocked Colonization Video:
1734624537626.png

1734624586318.png

1734624621949.png


LET THE HYPE REIGN.
LET THE HYPE REIGN.
LET THE HYPE REIGN.
;)

Release Video:
Source: https://www.youtube.com/watch?v=YicQ2CkwIOQ
 
FDEV PLEASE GIVE US THINGS LIKE THIS!!! :ROFLMAO:

Making a "Player Racing Track Surface Kit" would be fairly easy.

You would have a Start Module, Finish Module, and Pylons.

Design the Start module as a Blue circle. You and other players get in the blue circle, when everyone is inside the circle you Click Start on the Contacts menu, Like docking.

Count down. 5. 4. 3. 2. 1. Start!

Then the pylons light up.

Players place the pylons where they want the commanders to fly, Inside a canyon, around a crater, etc..
Pylons are sequential. 1, 2, 3, 4, etc...

Finish is another blue circle. First to hit all the pylons and cross blue wins.

Pylons But Elite Dangerous Style:
View attachment 412364

edit* Also I like your thinkin ;)
It's very easy to say "easy" to an IT developer.
But it very often is not as easy as imagined. ;)
Persistent objects in an instanced and ProcGen galaxy.
Every instanced player has to be able to see, and if it works with the BGS, to affect it through play.
Not saying it can't be done, not saying I wouldn't love it, just that it might not be actually easy.
 
As far as we have been told colonisation will allow us to create systems exactly like those that already exist using assets that already exist. While lots of new stuff and the like would be very nice, building up the hype now will lead to an inevitable let down when it is released, because while there will probably be some stuff we don't expect, not everything we wish for will come to be. There's been no mention of placeable individual assets AKA actual base building, so lets not start any hype in that direction, the actual base builder fanatics are already in for a let down.
I don't think "base building" in FDev speak is the same thing that pops into most video-gamer's heads when they hear the term.

I am hoping to be pleasantly surprised but keeping expectations low.
 
I don't think "base building" in FDev speak is the same thing that pops into most video-gamer's heads when they hear the term.

I am hoping to be pleasantly surprised but keeping expectations low.
I hope the base building that is in most gamer's heads (like minecraft and NMS etc) is never implemented in ED, I'd prefer less freedom to single-handedly magically mine and create giant [XRATED]-shaped cathedrals to melt framerates and be more grounded in reality of purchasing and logistics for shipping standardised builds. Some customisability however would be nice so we can have some unique ambiance - still gutted we don't have wild west saloon type places out there - even pirate factions settlements are super clean-cut.
 
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It's very easy to say "easy" to an IT developer.
But it very often is not as easy as imagined. ;)
Persistent objects in an instanced and ProcGen galaxy.
Every instanced player has to be able to see, and if it works with the BGS, to affect it through play.
Not saying it can't be done, not saying I wouldn't love it, just that it might not be actually easy.
The "Racing Objects" would essentially be a "Building" in Elite Dangerous.
Just like the other buildings, it would just have a bit of code around it, like a door or object you can interact with.

But yes, "Easy" is a relative term.
 
But yes, "Easy" is a relative term.
Absolutely yes, I've worked in software companies for 20 years, I know the score, and I know the spaghettification of code issues after any time, much less 10 years, where large portions of the code become terrifying black boxes especially after the OG coders have left, so I always try to couch ANY of my suggestions to be really low key on the ambition front... e.g. no whines for ship interiors, no whines for earthlike worlds, no whines for NMS-type base building, etc., etc.

Always I suggest at least leveraging only the existing in-game assets, lots of suggestions like that in here
 
Absolutely yes, I've worked in software companies for 20 years, I know the score, and I know the spaghettification of code issues after any time, much less 10 years, where large portions of the code become terrifying black boxes especially after the OG coders have left, so I always try to couch ANY of my suggestions to be really low key on the ambition front... e.g. no whines for ship interiors, no whines for earthlike worlds, no whines for NMS-type base building, etc., etc.

Always I suggest at least leveraging only the existing in-game assets, lots of suggestions like that in here

Yes agree. However they already have these pylon type structures in the original tutorial.
We flew threw them, and then never had to, or were able to again :LOL:

edit* Anyone else remember those circle pylon/gates that we flew through? Do new pilots still have to do that?
Edit2* I had to find the video. He starts flying through the gates at 4:19 timestamp.

Source: https://www.youtube.com/watch?v=L_Ld1-EbMcQ


1734655716767.png
 
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Yes agree. However they already have these pylon type structures in the original tutorial.
We flew threw them, and then never had to, or were able to again :LOL:

edit* Anyone else remember those circle pylon/gates that we flew through? Do new pilots still have to do that?
Yep you can still do the new pilot training things in the training menu in game - The Pilot Assessment one specifically has that location that looks like Star Citizen's race mode



20241220140827_1.jpg




20241220142425_1.jpg


It's quite fun to do the tutorials once in a while - they are quite well instructor led and voiced, often with great locations
 
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r/EliteDangerous - Colonisation COULD bring things we have wanted for ages: In-game racing locations and surface drilling and associated functionality
Similarly, space installations with tracks at great locations such as seen in the in-game pilot training menu areas, which would be very similar to the same kind of thing in Star Citizen's racing mode thing.

The race track was one of the few things SC got right in the early days before things went completely awry. Very much looking forward to one appearing in ED.
 
As far as we have been told colonisation will allow us to create systems exactly like those that already exist using assets that already exist. While lots of new stuff and the like would be very nice, building up the hype now will lead to an inevitable let down when it is released, because while there will probably be some stuff we don't expect, not everything we wish for will come to be. There's been no mention of placeable individual assets AKA actual base building, so lets not start any hype in that direction, the actual base builder fanatics are already in for a let down.
I agree, colonization was the cheapest and least labor intensive of all the ideas that could be given compared to all the requests made by the community, it is better to be cautious and not expect much more than just an extension of what we already have only managed by players. It is better to keep expectations low so as not to feel disappointed.
 
I agree, colonization was the cheapest and least labor intensive of all the ideas that could be given compared to all the requests made by the community, it is better to be cautious and not expect much more than just an extension of what we already have only managed by players. It is better to keep expectations low so as not to feel disappointed.
The trick is to not keep them so low that people leave before it even drops because it doesn't sound even slightly enjoyable.
 
Hi Fdev if you're reading this, racing means racing skins and racing ship kits, means monetization!

Also, I am not sure if we should give up on some form of ship interiors, all the new ships have suspiciously well designed models for getting in and out of the ship naturally. The cobra 5 even has a back door.
 
Hi Varonica,
Yes we can build and place Structures.

From Frontier Unlocked Colonization Video:
View attachment 412419
View attachment 412420
View attachment 412421

LET THE HYPE REIGN.
LET THE HYPE REIGN.
LET THE HYPE REIGN.
;)

Release Video:
Source: https://www.youtube.com/watch?v=YicQ2CkwIOQ

You didn't watch the stream then, or maybe didn't understand it. Those first two are Odyssey and Horizons bases, complete things, that bottom image is the planetary construction base where you deliver materials to construct said Odyssey and Horizons bases and will go away once they are complete. They clearly said, in the stream, players will be able to place the assets that were introduced in Horizons, that's it, no individual construction, just place the assets that already exist. I mean I'm not even interested in colonisation and I can understand clearly what they are saying, is it just a comprehension problem or do you watch the videos with the sound off?
 
You didn't watch the stream then, or maybe didn't understand it. Those first two are Odyssey and Horizons bases, complete things, that bottom image is the planetary construction base where you deliver materials to construct said Odyssey and Horizons bases and will go away once they are complete. They clearly said, in the stream, players will be able to place the assets that were introduced in Horizons, that's it, no individual construction, just place the assets that already exist. I mean I'm not even interested in colonisation and I can understand clearly what they are saying, is it just a comprehension problem or do you watch the videos with the sound off?

I am completely ignorant.
 
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