U're exception which confirms the ruleJoke's on you. I am 27 and loving it.
With respect, this whole "haha young people stupid and impatient" jazz needs to stop yesterday.
U're exception which confirms the ruleJoke's on you. I am 27 and loving it.
With respect, this whole "haha young people stupid and impatient" jazz needs to stop yesterday.
Maybe they just got bored with following orders and should have tried to play alone or Solo.I have a Squadron with over 100 members that I have met over the last few years - and every single one of them has completely stopped playing, because they lose interest.
There are no "orders" in our Squad other than play the way you want, and contribute how you want. There are no dues, no mandates or stipulations. We're all here to have fun playing the game the way we want, and the Squadron is there to offer support, community and fellowship.Maybe they just got bored with following orders and should have tried to play alone or Solo.![]()
This is wrong game "to offer support". Every part of MMO is done as BGS. So teams & squadrons serve pure chat purposes.There are no "orders" in our Squad other than play the way you want, and contribute how you want. There are no dues, no mandates or stipulations. We're all here to have fun playing the game the way we want, and the Squadron is there to offer support, community and fellowship.
This is wrong game "to offer support"
Yes, he had to figure how to read. Everything else is in-game (must be read though). I made this way - just reading in-game things.As a new player, do you realize how many things there are to learn and figure out? I met a guy that had been playing nearly a year, and had no idea how to even begin engineering.
ANY multiplayer game is a good place to offer support. My Squadron is not just to chat.. we help each other out, we explore together, we share discoveries and screenshots, we battle together, and hang out. Its really cool to pull in to a station and to actually SEE other players moving about...
Yeah, who wants to group up in a multiplayer game.Yes, he had to figure how to read. Everything else is in-game (must be read though). I made this way - just reading in-game things.
Help each other/explore / all else -> u steal somebody's discoveries and/or fun. I do not see any reason why you should group up, except u want extra rewards fast. If you play to play, then anybody else just steals ur play's fun. If you play to make 5 billions/hour...well...maybe Elite is not for u.
Yeh ...I played LA2 using 10 accounts at once - it had groups of 9 players of 9 different roles (out of 32 total).Yeah, who wants to group up in a multiplayer game.
but would it really have made the other players stick around much more? spending weeks/months on building some colony? unless they followed all the do it all fast guides, then 2-3 months is not much time for an MMO...Everyone keeps asking "why does everyone that makes these types of suggestions insist on it being Squadron based?".
Because this is a multiplayer game.
The ONLY experience that I had with another player, was my first week when some joker destroyed my cobra. I played in a private group or solo every single day since, until they introduced the Squadrons. I worked hard to recruit new players, and grew to have over 100 members in just a few short weeks. Every single player that joined up, played for about 2-3 months, and then stopped playing. What needs to be addressed, is why. This is just one idea, that I think will generate a LOT of renewed interest as well as provide players something to work for that will hold their interest long term, not only increasing the number of people playing the game, but will also generate more revenue for Frontier so they can continue to develop the game, and keep up with the competition.
There is a lot to love about Elite, but it could be SO much better, and in my opinion, its needs to be real quick like.
and the trend in MMO's is more and more solo players play them, just look at how so many games, changes to this new trend. Look at games like Elder Scrolls Online, ESO, how they changed the requirements of the silver and gold zones, that was there to encourage players to group up, but very few did tha, then they changed this, so now all those previously very hard zones todo solo, as they where essentially group content zones, now got a super easy for most solo players todo, and ESO is far from alone in doing this.As a new player, do you realize how many things there are to learn and figure out? I met a guy that had been playing nearly a year, and had no idea how to even begin engineering.
ANY multiplayer game is a good place to offer support. My Squadron is not just to chat.. we help each other out, we explore together, we share discoveries and screenshots, we battle together, and hang out. Its really cool to pull in to a station and to actually SEE other players moving about...
In fact, fun is already there. I just opened world of small ships & hauling between new settlements. And you can see how those change on each BGS tick depends what you do there.but would it really have made the other players stick around much more? spending weeks/months on building some colony? unless they followed all the do it all fast guides, then 2-3 months is not much time for an MMO...
Player-owned bases are a popular request. Yes we have Carriers now, but having an actual place to call "home" would still be nice.
We also have the rather ridiculous situation where factions/powers/superpowers are squabbling over territory like rats in a sack, while surrounded by a HUGE almost-empty galaxy. Somewhat justifiable when it took weeks to get anywhere (according to lore), but it now takes minutes to cross the Bubble.
Tricky to balance though. Including the player/squadron issue.
At least we now have Odyssey "settlements", a lot smaller than Horizons planetary bases (which are basically cities). A settlement is something that is small enough to be plausibly owned by an individual player. And I don't think an Outpost should be more expensive than a Carrier, considering that the Carrier is bigger, has more pads (including Large pads), and can actually jump. I'd be OK with players being limited to owning settlements and outposts. If there's some mechanism for a large squadron (or just many individual players working together) to expand those, that's OK too.
Look at games like Elder Scrolls Online, ESO, how they changed the requirements of the silver and gold zones, that was there to encourage players to group up, but very few did tha, then they changed this, so now all those previously very hard zones todo solo, as they where essentially group content zones, now got a super easy for most solo players todo, and ESO is far from alone in doing this.
How long have you been playing though? Most of us have been through what you are doing dozens of times. Ive been around long enough, I have FC and 1 of every ship, and 2 of the ones I really like so I dont have to switch out mods to perform different tasks. I have worked to take over and defend systems from PMFs, Mined to my hearts content, Explored the depths of the Hawking Gap, Guardian Ruins, killed goids, combat zones, bounty hunting, massacre missions, spent a year running passengers out of the Khan system... Eventually every task begins to feel more like work, and not so much fun.In fact, fun is already there. I just opened world of small ships & hauling between new settlements. And you can see how those change on each BGS tick depends what you do there.
If to dig so deep, in about 1990 I had friend with zx-spectrum with elite.I have played since the 80's and started on an Amiga.
Who cares? I see itBecause they dont play anymore...
Well regardless what you think about the game, this is a trend that is ongoing in most MMO's. Where more and more content is being made/added/updated to cater for solo players. And there is a really simple reason for that, more and more of their player base is solo players. Trying to force solo players into group content, is often bad for business. as the solo players leave the game for another one, and if that happens in large numbers, then that means less money to make new content with.ESO is a trash game though. Their group content and gameplay is awful, I played it for a long while and at one point had 4 full guilds running pvp groups from all over the place. The ONLY way that ESO can stay relevant is to try and cater to solo players.
Frontier has TONS of potential, because they havent deviated from the base game so far as to change the entire game 4 or 5 times hoping to keep players interested. ESO went from Veteran levels, to 4 different iterations of "Champion Points". Those folks over at Zenimax and Bethesda screwed up the Elder Scrolls franchise BIG TIME.
If to dig so deep, in about 1990 I had friend with zx-spectrum with elite.