Colonization has no reward. Change my mind

I've been doing colonization, non-stop since its inception. Tirelessly, I've been exploring, setting up outposts and coriolis and after all this time, something hit me. Why?
I don't get to name the system, planet I'm colonizing or stations. I have to pay for ARX to name the station. I don't control the system, I don't have some kind of extra storage on
the new outposts, I don't have level 3 security clearance on the settlements I just constructed. I actually make less money weekly, than if I would go kill a wanted criminal
in a RES. The only thing I do is haul cargo that I sometimes make less money on a shipment. And the grind is absolutely horrendous. We didn't even get a new ship hauler that might make colonization easier and less grindy. We get a beak looking medium fighter that has thruster issues. As I see it, there aren't really any rewards to colonizing, except do the work that the BGS should do.

My point is, we should have more ownership. There is a lot, and I mean a lot of time commitment that goes into colonization but no real reward besides some measly credits that we can make somewhere else a lot faster. Don't take me wrong I love colonization but there has to be a reward. The reward can't be the grind.
 
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I get to build an entire system filled with the settlements I want to do missions in. I then do those missions. That's easily enough reward for me. It's become my new home and I love it. The other part that's been really rewarding is seeing other settlements in the locality (nearby systems) popping up over time, creating new mission targets. It's just neat.

I would like the ability to build one personal base commander (like a fixed fleet carrier, but with outdoors areas you can walk around as well as interiors). This would allow commanders to have some of the benefits of a fleet carrier without the cost. It just can't move (but the commander could opt to enable any of their systems as their currently active base). It feels like this base building feature should have actual base building in it.

I'd also like a system that allows commodities to be auto transferred, over time, and at a reduced sale value, if you park your carrier at the same body as the target construction. This would allow more rapid loading of commodities and automated unloading. It'd still take a lot of time. But it would be a lot less tedious for half of the time (as you can run it offline).

Finally, I'd love a way for us to do more things to build. I made a list in the feedback thread and I won't repeat it here.

I can imagine someone who doesn't like on foot stuff would find it a bit pointless. For me, my goal is to have one of every settlement type in the system at least. I'm in no rush for that either.

Edit: to be clear, I'm not attempting to change anyone's mind here. I don't see the benefit of that.
 
The reward is looking at a finished station and being able to say "I built this!"

The reward is being able to go with a consistent naming scheme for all the facilities using the standard randomly rolled names. Generally you only need to roll less than ten times to get whatever result you aim for (eg in my current system I'm going for Japanese names for vaguely 80-s retrofuturism/vaporwave/cyberpunk vibes).

The reward is scenic vistas from the concourses of planetary ports you placed in the prettiest places you could find.

The reward is creating new spaces for the minor faction (or government type) you support.

The reward is a healthy economy where you can buy all the ship modules, most of the ships existing, and trade commodities for a good profit.

The reward is a bunch of good missions available from stations.

Sure, you can find these things in other star systems, but generally not all in any one star system all at once.
 
I agree, I'd like to at least have a place you could call home for my character. A settlement where I could have a personal space or extra clearance levels...
 
I agree, I'd like to at least have a place you could call home for my character. A settlement where I could have a personal space or extra clearance levels...
A place with personal space just for you would be base building, much touted on the forums as the new feature by several regulars, they were wrong it was this.

Extra clearance levels sounds a bit like a cheat code for missions.
 
I would like to restrict the system.
I get to build an entire system filled with the settlements I want to do missions in. I then do those missions. That's easily enough reward for me. It's become my new home and I love it. The other part that's been really rewarding is seeing other settlements in the locality (nearby systems) popping up over time, creating new mission targets. It's just neat.
If I ever decide to colonize my own system, this is pretty my the reason. At the same time, it makes absolutely no sense within the game universe:
I'm rich enough to buy and develope an entire star system. But after I've done that, I like to sabotage the settlements I just built, steal random nick-nacks, act as the local post man, and murder some poor scientist because someone is angry they invented a better type of shoelace.
 
The new smell has almost entirely gone away.

I'm not abandoning Colonization, but I have vastly reduced my attention to it. I've loaded up my FC with enough to finish a couple ports but have been thoroughly distracted doing other things (primarily progressing my PowerPlay rank). I don't have a lot of motivation to stat a new one...except maybe one near the core, once that's available.
 
Has anyone in the history of this forum ever changed their mind about anything?
Sure!

When the Cobra Mk 4 was announced as that exclusive perk for backers and I saw the promotional images I said “Yes! I want that ship!”

Then after it was released and I’d bought one, I sold it shortly thereafter and said “Nope! I definitely don’t want that ship.”

Does that count?
 
Idk my memory could be way off, is the OP the same poster who stated in other threads that they don't want the hauling mechanic changed, touched, or other means of colonization introduced? Has since changed their mind and now the single method of hauling for colonization is mind numbing? I could be wrong, as often I am, curiosity inspired this post.
 
My home is my carrier, im not tied to any star, system or place.

O7
I did not want the bother of my junior alt maintaining a carrier (despite earning 12 billion mostly via mining and the tritium trade CGs) and having it as a home base. Opted instead for an asteroid base, much cooler. It's just a pity that being in an asteroid belt it is bugged, not all facilities being online and no market.
 
You make more selling offloading carriers to other players colonies than you do owning colonies.

Btw, offload my carrier. I will set my CMM to 50% galactic average lol.
 
My home is my carrier, im not tied to any star, system or place.

O7
It's the only part of the OP that I think has merit without need to argue. Commanders have shown that quite a few enjoy the concept of having a tether a system they call home), even if it's never permanent. A limited way to own a piece of the galaxy in a similar way we own carriers would be cool. Not something everyone would use, but still cool.

If tied into this system, it would make the most sense I think. Separate but integrated into the system, exactly as fleet carriers work. Just fixed, on a planet. It should still cost some credits, like the carrier. But fewer. And it could maybe require a certain amount of construction points to build.
 
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The implication is that other in-game activities do have rewards, but I don't think in these terms most of them do either:
- you can get credits, which rapidly don't do much once you've got a few
- you can get engineering materials, which have a bit more ongoing use but most activities don't give many of those (and on the Odyssey side it's again possible to fairly quickly "have enough")
- you can get various sorts of rank, which generally have very situational benefits
- you can get "First X" exploration tags but it's not as if they do much either
And most other activities are also much slower at giving any/all of those than the "best" one, whatever that is right now.

At least Colonisation has a unique outcome in terms of the type of "resource you already have enough of" it provides.

In summary: "Elite Dangerous is far more about the process than the reward."
 
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