For Outpost I saw Industrial, High Tech, Commercial, Prison etc. I didn't check the large station thoughI believe the 1st station's economy will always be colony (makes sense).
You should be able to choose the economy for subsequent stations.
Do you believe or do you know?I believe the 1st station's economy will always be colony (makes sense).
You should be able to choose the economy for subsequent stations.
Where did you see that? In the colonization dialog? In the system architect view?For Outpost I saw Industrial, High Tech, Commercial, Prison etc. I didn't check the large station though
I don't know actually.Do you believe or do you know?
Thank you very much! This was the information that i was looking for!If you look at the "details" tab for the selected station when you're picking which one to build, then it will tell you what sort of economy it has (and also its various other effects on system parameters like security level, maximum population, etc.)
Coriolis, Orbis and Ocellus are always Colony - though this may only apply to the first one you build, and there may be ways to change it later.
Outposts vary in economy depending on which type of Outpost you pick.
Pleiades is far closer to Witch Head than the bubble. So I don't think that would "fix" anything even if you could.Presumably a station economy of "Prison" won't work like a prison ship, which is unfortunate. Otherwise players might finally be able to fix the issue of being teleported to the Pleiades if they commit a crime in Witch Head.
Pleiades is far closer to Witch Head than the bubble. So I don't think that would "fix" anything even if you could.
Just from those in the bubble.Building a working prison in Witch head would. Where can we build colonies currently? 15ly from any inhabited system, or just those in the Bubble?
I don't recall "Prison" being an option anyway (they may have been thinking of the Military economy base?) as it's not a normal economy type.Presumably a station economy of "Prison" won't work like a prison ship, which is unfortunate
it may vary from system to system. I wish I had screenshot it. There was also Military, separate from PrisonJust from those in the bubble.
(Not sure exactly what definition of "bubble" is being used)
The catch with Witch Head is that I'm not sure it's actually reachable with a 15 LY range.
I don't recall "Prison" being an option anyway (they may have been thinking of the Military economy base?) as it's not a normal economy type.
(You can get "Prison Colony" as a government type, but that's separate to the "Detention Centre" one used on the actual prison ships
When picking the outpost from the list, each of the different options is a different economy type that has different effects on the security, population etc.Do you believe or do you know?
Where did you see that? In the colonization dialog? In the system architect view?
Yes, that probably is true. The ones I tried all had the same six options, but I didn't have time to check that many possible targets.it may vary from system to system.
As Ian said, it's bubble only. And Witch Head is 1,000Ly from the BubbleBuilding a working prison in Witch head would. Where can we build colonies currently? 15ly from any inhabited system, or just those in the Bubble?
You can see what (not much) we've discovered so far at https://forums.frontier.co.uk/threa...iguring-out-what-all-these-numbers-do.634214/Is there any documentation (either official or community) that covers the differences between the different outpost/settlement economy types, in terms of their characteristics, what they add to the system, how they impact BGS differently etc?
Military orbital outposts and military Odyssey settlements tend to have additional security patrols compared with a normal outpost/Odyssey settlement. That's probably true of ones you construct this way too.For example, does creating a military economy outpost mean you get NPC security around the outpost/in the system?
that is really useful, thanks for sharing!You can see what (not much) we've discovered so far at https://forums.frontier.co.uk/threa...iguring-out-what-all-these-numbers-do.634214/
What it actually means to give a system "+3 Tech Level" we won't really know until much later, though.
It does appear to be possible to affect the relative widths of factions' economy/security state bars with this - though again, how that works we're a long way from pinning down.
Military orbital outposts and military Odyssey settlements tend to have additional security patrols compared with a normal outpost/Odyssey settlement. That's probably true of ones you construct this way too.
The Military outpost also gives "+2 Security Level" which will likely have some effect on supercruise traffic (more authority ships, fewer pirates/smugglers), though how visible that is might not be immediately obvious as it might depend on whether it flips the system over the Low/Medium or Medium/High thresholds.