With passive colonization, you still have to queue up new outposts to be built. And you still need to expend resources to do it.Not really, if it's your own carrier. You still have to actively queue the jump every 20 minutes, spend resources on that jump (that Tritium doesn't appear in your fuel tank on its own), and so on.
The only difference is that carrier jumps are on 15-20 minute timeline and passive colonization is on a much larger timeline.
I'm merely pointing out that the concept of "queue up task, go do something else" is not unprecedented. I've personally traversed huge distances by barely actively playing the game. And, for what it's worth, I don't think something being unprecedented is reason enough to reject it as an idea.
That's so reductionist. I thought we were having a nuanced discussion but here we are... par for the course these days.Would you argue for passive gaining of ships, module grades and engineering grades? You pick the ship you want upgrading, set the engineering things you want on it, and then come back a week or two later and it's done, no need to collect materials, visit engineers, etc? Lots of people find engineering a "grind".
Addressing your straw man: no, I don't think passive engineering is a good idea.
The difference is that progress on engineering can be done anywhere and by doing almost anything. We have material traders now. I've been able to fully engineer a ship in a single game session. Passive engineering wouldn't make sense because a casual player could get it done in a few sessions.
Colonization, on the other hand, is a long drawn out thing. Even if we were able to colonize with multiple tasks (combat, mining, etc) it would still force players to spend hundreds of hours in a single system to build out the system they want. Fully colonizing a single system is completely out of reach for casual players; or, more specifically, players that don't want to dedicate a huge chunk of their play time on the singular goal of colonizing a system.
Okay, your turn.If so, that's a much bigger question than merely passive colonisation. You should raise a more general "your account should progress while logged out" suggestion for that.
If not, I don't get the distinction you're making which makes passive colonisation fine and passive engineering not. Can you explain it in more detail?
Explain to me how passive colonization is problematic without:
- Claiming that other game systems don't do it (straw man)
- Claiming that it will be exploited (easily solved)