Discussion Colonization tool - Architect Tracker

Okay uh... Not sure what i changed. Added a log statement right before line 575 as part of debug and it started working haha! Welp!
 
So-! Can you make it so you can show the sum requirements for all five tracked sites? For ease of carrier loading to hit 3-4 T1s at once :)
 
Unfortunately, the plugin doesn't work for me.
The plugin itself launched. I did everything according to the instructions.
But it doesn't read data from the colonization ship, the cargo ship, the construction sites, or the carrier ship.
Perhaps this is because I'm not playing in the English client.
 

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So-! Can you make it so you can show the sum requirements for all five tracked sites? For ease of carrier loading to hit 3-4 T1s at once :)
If more people request it, I might. Once you start doing T3's there's really no point. The starport I'm working on now has over 150 000 tons of materials needed. :(
 
If more people request it, I might. Once you start doing T3's there's really no point. The starport I'm working on now has over 150 000 tons of materials needed. :(
I know the pain, i have a T3 primary in one system. You'll get it over time though! I believe in ya!
 
I have tried this a few times with no luck. Carrier values are just stuck
After your next attempt, go into the settings menu and click the "Open Log Directory" button and post the contents of the "EDMC_Architect_Log.txt" file. I might be able to figure out whats happening.
 
Unfortunately, the plugin doesn't work for me.
The plugin itself launched. I did everything according to the instructions.
But it doesn't read data from the colonization ship, the cargo ship, the construction sites, or the carrier ship.
Perhaps this is because I'm not playing in the English client.
same problem. and both broke EDMC settings gui
 
New update version 1.0

You can now adjust things like transparent background, window opacity and stay on top of the main gui in the settings menu. Should help people playing with single monitors (yes its possible, I know right). Also added a version number for bug reporting.

These should work for Mac and Linux as well but I couldn't test those OS's. Leave me a bug report if it goes wrong.

Screenshot 2025-06-29 160607.png
 
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