Colonized system name change

Hi there. I colonized a star system, built there couple of outposts and such. Here's my issue. This system has a name that is more like a password for the bank account, I mean, just some letters and digits. I can't even invite my friend to visit this system because I don't remember the name. LOL. I wish I was able to rename a system as an Architect. I know it is not possible at the time, but maybe such option is in one of the feature updates? Any rumors on this subject?
 
I agree system names are tough to remember.

You can rename a station, and for 5,000 ARX you can give it a custom name. If your cmdr's name is Roberts, you can name a station Roberts Station (or whatever). In INARA if you search for Roberts, your station will display as a result. You can click on it and then copy/paste the system name into the Gal Map.
 
If you can find your system on the galaxy map, target it and use the copy button (lowest button on the right) then paste it in your invite message?
I can do that kind of things for sure. What I meant is when I'm sitting in the bar with my friend and I'd say "Hey, come by to check out my new station in the system bla-bla-bla-bla-bla". Just would be nice to have some kind of name that normal human could use in the normal conversation. LOL
 
Or enable friends Tags in-game....

Who knows. Perhaps soon we will be able to rename systems. Fdev already allowed all these horrible station names in..
So they might as well do that for systems too for a hefty 25.500 ARX

Seems like fair value for money
 
The big issue with system naming is how quickly we run out of names. Antarctica has a naming convention (and committee to control it) where certain areas are themed to try and reduce the amount of duplication.

When you have a dozen systems called “Systemy McSystemface” how is anyone supposed to know which one you’re heading to in the GalMap?
 
FDev already allowed all these horrible station names in.
The most immersion-breaking thing to me are the dumb names. I’m talking about stations and player factions. It’s common (and funny) to give your CoD clan an ironically funny name, but nobody would name what amounts to a gang …. or a corporation (many pmfs are corpos) something intentionally dumb. Nobody would ever join you!

And nobody would name something as huge and expensive as a space station - basically a city, something “funny.” Nobody would ever immigrate there.

In the real world, that giant floating city would be your home, and you’d name it something hopeful; that faction you’re creating would need to inspire people (or scare them) and you’d name it accordingly. Oh well

The second immersion-breaking thing is the presence of gigantic stations in the middle of nowhere
 
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I can do that kind of things for sure. What I meant is when I'm sitting in the bar with my friend and I'd say "Hey, come by to check out my new station in the system bla-bla-bla-bla-bla". Just would be nice to have some kind of name that normal human could use in the normal conversation. LOL

So yeah, you can say "I'll send you the name when you're in game.."

I infer that what concerns you isn't the practical issue, which is a rhetorical prop for your desired feature, it's more you want a nice name for "aesthetic" reasons. Lots of people understandably want this and there's a whole thread about it.

My own view is the downsides probably outweigh the upsides, even assuming there's no technical difficulties in a continual stream of updates to the galaxy map - it would take a lot to get the playerbase and FD to achieve anything like a consensus on where to draw the line around the set of acceptable names, and even then many would be unhappy with particular inclusions and exclusions. It just presents a whole bunch of potential issues that are easily avoided by not doing it.

FDev did include infinite renames and free choice of station names (for Arx) in the current beta, though, so .. who knows what they'll do!
 
This has been a problem mentioned on-and-off for years before Colonisation came in, of course.

Pretty much any story event happening in an uninhabited system got the same "what were those letters and numbers again?" problem. Numerous systems were made inhabited in the 2015 Horizons release and still have a "Col 285 Sector" name. I suspect that Frontier have never bothered to remove the limitation that system names require a client update, which would make any sort live renaming as part of colonisation quite a bit of extra work, and means that even story-significant systems (like the Marlinist colonies) only got renamed long after anyone really needed to visit them.

Personally, I'd be quite happy for Frontier just to give all inhabited-so-far systems currently with just their default AB-C d1-23 name a procedural-but-pronouncable name as a routine part of client releases. I don't have any interest in naming my system anything specific, but I'd quite like it to have a name of some sort. The question then is whether Frontier's existing procedural name generators can actually cope with another 100,000+ named systems (we're not there yet, we will be)
 
I suspect that Frontier have never bothered to remove the limitation that system names require a client update,

I didn't even think of that, but it makes so much sense. It's much better all round if random searches for system names in the galaxy map, and then the population of all the names in the vicinity of the search result, don't require round trips to the server before the player can see them!

I wonder if that's how it works for the station names you can find by galaxy map search also? It would explain why not all station names can be found that way (and afaict none of the user supplied station names).
 
The most immersion-breaking thing to me are the dumb names. I’m talking about stations and player factions. It’s common (and funny) to give your CoD clan an ironically funny name, but nobody would name what amounts to a gang …. or a corporation (many pmfs are corpos) something intentionally dumb. Nobody would ever join you!

And nobody would name something as huge and expensive as a space station - basically a city, something “funny.” Nobody would ever immigrate there.

In the real world, that giant floating city would be your home, and you’d name it something hopeful; that faction you’re creating would need to inspire people (or scare them) and you’d name it accordingly. Oh well

The second immersion-breaking thing is the presence of gigantic stations in the middle of nowhere
"Dumb" names exist in IRL science all the time. We have a literal sonic hedgehog gene, there's a fish with the biological marker of "boopis boopis", etc, etc. Humans will forever remain human and maybe we shouldn't be killjoys about it.
 
The question then is whether Frontier's existing procedural name generators can actually cope with another 100,000+ named systems (we're not there yet, we will be)
You may know this already but the existing ones sure can as they are based on the id64. Now if you want a different, more pronounceable one, that'd have to be added as new.

For example, Sirius, with an id64 of 121569805492, and also being based in a hand-authored sector despite the hand-authored sector name looking like a totally procedural name, can be accessed with all of the following names:
Yin Sector YE-A e28
Plaa Euq YK-P e5-28
Wregoe YK-P e5-28

Of course no one's going to use the hidden alternatives, but it's my current favorite fun fact.
More info: https://web.archive.org/web/20211211120355/http://disc.thargoid.space/Sector_Naming https://web.archive.org/web/20211212031617/http://disc.thargoid.space/ID64
 
the existing ones sure can as they are based on the id64

I think the procedural names in question are the more "namey" ones like, well Turd Wu is the first that comes to mind. I'd be surprised if someone at FDev got paid to think that one up.. The ones that are (relatively) pronouncable but not real world star names, Slatas, Paiwatec, etc., presumably have algorithmic origins, like the procedural names in the original Elite game.

(Edit: though it's hard to tell. I had to google those to check they weren't sourced from mythology like Nayenezgani which I originally included.)
 
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"Dumb" names exist in IRL science all the time. We have a literal sonic hedgehog gene, there's a fish with the biological marker of "boopis boopis", etc, etc. Humans will forever remain human and maybe we shouldn't be killjoys about it.
These scientific names aren't very widespread and most people won't see them on a daily basis as long as they are not working in that field. https://forums.frontier.co.uk/threa...stem-architects-squadron.636660/post-10611129
 
I just asked a GPT how many names could be generated, with 5 letters, at least 2 vowels, and no more than 2 consecutive vowels or consonants. The generated answer is: more than 2 million.
 
I just asked a GPT how many names could be generated, with 5 letters, at least 2 vowels, and no more than 2 consecutive vowels or consonants. The generated answer is: more than 2 million.
Chat GPT's math is kinda wrong on that one, It's alot more than 2 million. I think you're looking at 5 to an exponent of 27 which is 7,450,580,596,923,828,125. Then you divide that in half for the vowels, then half again for the consonants.
 
Wow love this thread..
Science!
But just a layman kicking in here.
Stating the obvious.
The renaming of systems is open to 'human abuse' obviously.
Which is the reason why frontier towers won't go there.
So...
Is there a way round it? Ie a way to rename (for arx) a system a cmdr has colonised, without it being rude, abusive, just plain dumb.?
 
You may know this already but the existing ones sure can as they are based on the id64. Now if you want a different, more pronounceable one, that'd have to be added as new
In the sense of "name derived directly from the id64", yes, certainly they all already have a displayed one of those and an arbitrary number of alternates.

Yes, I was talking about giving them an additional non-id64 pronouncable one like the old Elite/FE2/FFE name generators might have provided.
(The Elite one hit duplicates within the 2048; I think the FE2/FFE ones managed to avoid it within inhabited space but certainly had plenty beyond that. ED has a greater range of naming schemes to choose from but might still struggle with the sheer number to allocate)
 
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