OK then I will...
I put it to you that the HGE mechanic is much better than it was now that:
A: They spawn when you enter a system and we now have the tools to find them without flying in circles and waiting for them to just magically appear. (though I still haven't forgiven them for sabotaging your dinner plate method in 3.2 when they could have just left it till they implemented the proper mechanic).
B: When you do find one it tells you the faction state it's spawning in so you know what to expect when you get there.
What's broken is the BGS where they seem to have misjudged the state change sensitivity so that only a handful of factions have any state at all.
I don't agree.
They tried to offset the ease of finding HGEs using the new FSS, by having a very low initial spawn rate of HGEs and introducing some RNG. Unfortunately they went too far on both of those.
The overall spawn rate is too low GIVEN THAT the number of dice rolls to get a HGE you want is 4.
Roll 1: Does the system have a HGE?
Roll 2: Which factoin does the HGE belong to? (this is the big one, if you asked me, I would say HGEs specifically can only be owned by the controlling factoin, so that the galaxy map showing STATE, corresponds to the state of the HGEs you can expect to find)
Roll 3: Which of the three states does the HGE have?
Roll 4: Will the materials correspond to state or be totally random (currently we are seeing non outbreak mats in outbreak state HGEs and non War mats in War HGEs).
That's WAY too many layers of RNG to apply to a saple size of just ONE OR TWO HGES!!
They need to either dramatically increase the spawn rate of HGEs, or somehow ensure that their state is predictable (to a reasonable degree, such as my suggestion of only controling factoins owning HGEs in their system, not even a canonical stretch, treasure in the sea belongs to the country who owns that particular seabed).
Now throw in the fact that the states that spawn certain g5 mats are already rare. Good luck finding first of all a factoin in that state, that is in a system THAT IS LIKELY to spawn HGEs, combined with that 1 in 6 roll for hte right faction, the 1 in 3 roll for the right state, and the 50-50 chance that the HGE contains the correct gear.
Compare that to the old method... I find a system in the galaxy that is in this state, I go there, I follow my HGE spawn method, if none spawn (did used to happen sometimes) I try another system with the right criteria. Once I;ve got one HGe, I know it has a 50-50 chance to contain the one out of the two materials that each state can spawn, and I know that once I've got one HGE in that system, I will be able to get more.
The point is consistency. If I wanted to farm pharma isos, I knew I had to find a good system in outbreak and I'd be able, if I put enough time in. Now I have to hope that an outbreak system even spawns an HGe, hope that the HGE belongs to the factoin that is in outbreak, and hope that the HGE itself has the state of outbreak.
The alternative is diabolical...going from system to system picking up any random HGEs I can find, then trading them down ad 6 to 1 for what I really wanted. Completely rubbish and this was supposed to be an inmporvement.
Final point, game systems shoudl reward skil and experience. I could have written a detailed guide to gathering before 3.3, now there is no need for a guide. All you have to tell someone is: "hges are totally random now, just go system to system and pick up everything you see then trade for what you wanted"...hm...great gameplay.