Combat aftermath USS

The exceptions to that are sol which never spawn HGEs. But then they are both high pop (and one is high tech too) as well, so... :(
Spent 1hr a day collecting in SOL, Giving the phantom a shakedown.

Full Up on Core Dynamics 2nd time running in 2days,
now I`m off to the trader again, to cash in for some lower graded stuff.[woah]

Anyhoo, hope your luck changes.
 
How about weapons fire detected threat 4?

ALWAYS a clean convoy and no enemies/bad guys.

Or how about a Distress call threat 5? Still has the bugged scenario where if you attack the pirate farragut, BOTH farraguts turn hostile to you. This scenario was removed from the game in one of the 2.x patches because it was so horribly broken, how did it get back without being fixed?

USS are so messed up right now, don't even get me started on HGEs.

Ah, the T5 Distress Calls... I've routed so many Farraguts from these... Fun fact, if you pop the heat relays on the side between the two ships first, you can take your time popping the ones on the other side, because should they both turn hostile, the other one still can't shoot through the first one, and if you know how to approach them, you can completely evade their guns anyways.
 
But I think my drop mats from destroyed ships based on the difference in combat capabilities is a winner. I may spin up a thread just for that and see if it gets any traction.

Speaking as someone who spent his first thousand hours in-game as a strictly non-combat pilot, I can't say that I'm as keen on this notion as you are.

Not much impressed by the idea of those who for whatever reason (I had to train myself to use my rudder pedals as primary and secondary fire buttons to limit the stress on my somewhat fragile hands before I could do the pew-pew) don't engage in combat - and there are a fair number of them - being saddled with a second-rate material-gathering system.
 
I believe I just used the data link scanner.

I tried that and like other's have said I could never get anything to happen. Maybe because I targeted it before approaching it so the quest didn't kick in? Those of you who successfully completed this how did you manage it?
 
Speaking as someone who spent his first thousand hours in-game as a strictly non-combat pilot, I can't say that I'm as keen on this notion as you are.

Not much impressed by the idea of those who for whatever reason (I had to train myself to use my rudder pedals as primary and secondary fire buttons to limit the stress on my somewhat fragile hands before I could do the pew-pew) don't engage in combat - and there are a fair number of them - being saddled with a second-rate material-gathering system.

I'm not saying we get rid of the current system - although I still think that should be made easier to find mats as discussed earlier in this thread.

But I just think it'd be a good idea to have a skill-based mechanism for farming the high level mats too.

And combat skills based makes the most sense as the main reason for engineering the ships is to make them better at combat. The main non-combat mod is FSD range increase and the G5 mat for that is encoded so wouldn't be covered by my suggestion anyway.

Most of the other non-combat mods are weight saving ones and I never hear anyone complaining they can't get the mats for those anyway.

At the end of the day I don't see a drawback of *adding* a skill-based G5 mat gathering method as long as it's not removing the other methods.
 
Spent 1hr a day collecting in SOL, Giving the phantom a shakedown.

Full Up on Core Dynamics 2nd time running in 2days,
now I`m off to the trader again, to cash in for some lower graded stuff.[woah]

Anyhoo, hope your luck changes.

Yeh a squadron mate said he was finding in Sirius too. I was doing well in Altair, it's so random its hilarious.
 
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