It changed pvp from something I'd have been quite happy to engage in on a casual, organic level, to something similar to Eve online (though not that bad) where the investment required isn't worth it for the payoff unless it's your sole driving force.I don't buy the idea of an 'end game' or that Engineering is mandatory for anything except being able to compete with CMDRs and certain very optional NPCs on equal footing. One can experience the overwhelming bulk of what the game has to offer without touching any of the Engineers.
Regarding Engineering itself, it's far more inflationary that needed to be. It could have, and should have, been a collection of side-grades. There should be times when an non-Engineered part is the best option, and even in a best case scenario for Engineering, the difference between a fully Engineered and completely unEngineered vessel should be a matter of degrees, not an order of magnitude.
Personally, I didn't need any of this hand holding. Give me a game and I will try to do anything and everything that can be done within the mechanisms available in the first week I have it. ED was no exception. I played the tutorial until I had control binds I liked and could do all ten waves of Incursion (including destroying that Anaconda with an E rated Sidewinder with a fixed beam laser and eleven railgun shots...which took about a dozen attempts), then I dove into Open and started taking missions, shooting people, and trying to push for the edges of that beta bubble.
By the time Engineers dropped, I had over 2k hours on my CMDR who had: fought in every CZ CG there had been; participated in hundreds of PvP engagements; took an FDL to Sag A* and back; traveled 10000km in the SRV (on worlds from the smallest to the largest landable ones in the bubble); traded most every rare; smuggled more slaves than I could count; had owned and flown every ship in the game; and had mined enough to know I didn't want to mine any more.
Engineering was a giant pile of busy work that was essentially mandatory to continue to do the sort of activities I had been enjoying since my first day playing (a lot of PvP, most of it organic, with and against some of the best CMDRs of the day). And after getting it out of the way the experience I had been having a blast with for almost two years was so radically altered that it had lost much of it's appeal. Balance was damaged beyond repair, and though things gradually got better, it never approached what I had from 1.1-1.4.
The current process of Engineering isn't any where near as tedious as it was and as of 3.0 is scarcely a barrier (my CMDRs materials are almost constantly full, just from farting around), but the problem is with the end result...the ultimate effect is, ironically enough, something that is more bland than the stock options ever were...still can't do without it if I want my CMDR to be competitive.
The few pvp encounters I experienced before engineers were genuinely fun (never more fun than in beta when everyone I fought also flew Vipers and Cobras though
PvE is another story. It's not that you need engineers to "see everything the game has to offer". But if you refuse to do engineers, you're likely making quite a lot of the game much slower.
My choice is eat the big frog so, for the remaining time I play, everything I do offers less resistance.
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