I know, Corvette isn't meta and everyone should only try the proven methods, right? But where's the fun in that? I want to give the Corvette a chance, maybe it becomes apparent some day that I should use a more agile ship for PVP and just go with the meta, but until that time I'm just flying in my corvette. Here's the current build:
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The collector limpets and cargo bay are a new addition, I just wanted to speed things up when farming pirates. They are obviously the first to be replaced if this ship proves inadequate in too many PVP fights. Next up would be the FSD interdictor and finally even the supercruise assist. I'm not sure if my idea of going all-in with shields is going to work, but right now it feels like I shouldn't be using hull/module reinforcement modules, and instead should just run before the shields are going to finally drop. I'd probably just replace the convenience modules with more SCBs, and perhaps even replace some Guardian Shield Reinforcements with SCBs, too. Of course when going all-in with shields, having other than light alloys seems to go against the idea, but it's only 60 tons and hardly affects ship agility. It has already saved me when I get overwhelmed too quickly, or face phasing weapons.
The idea for the current build is to have decent long range damage with the huge & small beams, but also good DPE when close up with the rest of the guns. The high yield cannons seem pretty good in PVE, haven't tested them in PVP yet. I tried fixed first, but it was too hard to land shots even in PVE, and after adding the medium cannon too it would've been even harder because the cannons have different projectile speeds. The high capacity mod for the multicannon could obviously be something else, but it's only a small MC so wouldn't do much for my DPS.
You probably facepalmed and moved on by now if you're a die hard PVP player always keeping up with the meta, so anyone still reading might be able to understand my intentions. I'm mainly farming massacre missions for the engineering materials and the 5B credits to buy a fleet carrier. But if I see a wanted or enemy player, I'm going to interdict them and see what happens. I've had a few interesting fights already with previous builds, losing doesn't matter as long as I can learn something from it. I really prefer experimenting by myself, it's harder to learn by just following recipes.
How would you improve this ship? Or how would you easily defeat it in PVP, even considering the potential changes I mentioned above to boost PVP capability? Any comments are welcome, except "Corvette is not meta, L2P" or the likes of that.
I should note that my main problem with the fixed cannons was the limited fire grouping system in this game. If I could have more than 2 fire buttons like in Mechwarrior games, I'd surely go with fixed. As it is in Elite, I can't opportunistically fire a weapon that would hit, without also firing others that will miss, or alternatively I'd have to flip fire groups which I just can't reliably do before the opportunity to hit is gone.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous
The collector limpets and cargo bay are a new addition, I just wanted to speed things up when farming pirates. They are obviously the first to be replaced if this ship proves inadequate in too many PVP fights. Next up would be the FSD interdictor and finally even the supercruise assist. I'm not sure if my idea of going all-in with shields is going to work, but right now it feels like I shouldn't be using hull/module reinforcement modules, and instead should just run before the shields are going to finally drop. I'd probably just replace the convenience modules with more SCBs, and perhaps even replace some Guardian Shield Reinforcements with SCBs, too. Of course when going all-in with shields, having other than light alloys seems to go against the idea, but it's only 60 tons and hardly affects ship agility. It has already saved me when I get overwhelmed too quickly, or face phasing weapons.
The idea for the current build is to have decent long range damage with the huge & small beams, but also good DPE when close up with the rest of the guns. The high yield cannons seem pretty good in PVE, haven't tested them in PVP yet. I tried fixed first, but it was too hard to land shots even in PVE, and after adding the medium cannon too it would've been even harder because the cannons have different projectile speeds. The high capacity mod for the multicannon could obviously be something else, but it's only a small MC so wouldn't do much for my DPS.
You probably facepalmed and moved on by now if you're a die hard PVP player always keeping up with the meta, so anyone still reading might be able to understand my intentions. I'm mainly farming massacre missions for the engineering materials and the 5B credits to buy a fleet carrier. But if I see a wanted or enemy player, I'm going to interdict them and see what happens. I've had a few interesting fights already with previous builds, losing doesn't matter as long as I can learn something from it. I really prefer experimenting by myself, it's harder to learn by just following recipes.
How would you improve this ship? Or how would you easily defeat it in PVP, even considering the potential changes I mentioned above to boost PVP capability? Any comments are welcome, except "Corvette is not meta, L2P" or the likes of that.
I should note that my main problem with the fixed cannons was the limited fire grouping system in this game. If I could have more than 2 fire buttons like in Mechwarrior games, I'd surely go with fixed. As it is in Elite, I can't opportunistically fire a weapon that would hit, without also firing others that will miss, or alternatively I'd have to flip fire groups which I just can't reliably do before the opportunity to hit is gone.
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