Combat Deadly to Elite with NPCs?

Find a system in Lockdown state, these should spawn “Pirate Activity Detected” signal sources.
Drop in and all the npcs are either Deadly or Elite.
Take care these ships are engineered and spam SCBs

Actually no NPCs can engineer like players can do with mats and engineering. High end NPCs just use the best that non-engineering can provide. Many players miss this going for the engineered weapons bypassing what the non-engineered weapons can actually do.
 
Looking for that combat Elite ID when another live player scans me. They won't know if I did it with NPC or live players with serious PVP.

I may be wrong, but it's my understanding that only NPC kills count towards the combat rating. So anyone scanning you and awed by your Elite rating should already know it's not based on your level of PvP skill. And as we all probably know by now, killing NPCs, even Thargoid scouts, is just a joke compared to fighting live human players.
 
I'm struggling with the same. Not enough Elite ships to kill.

But think compromised nav beacons spawn more then RES..
I got the percentage surprisingly quick up by doing delivery (both delivery & fetch) missions, fought those mission spawned enemies quite often. Mixed that with a few assasinations. :)
 
As I understand even Scouts are rated Elite. But I haven't been there and done that or how long it takes to kill them. When the latest Beta goes live with more intrusion into the bubble I may have to setup three ships to deal with whatever Thargoid ships shows up. Reading a lot it seems like one ship won't get the job done. But that is another thread of many.

Scouts are fastest way and easy to kill. Grab some gimballed mcs, a bottle of scotch and have fun.
 
...IIRC, SLF pilots take half your XP so, theoretically, I assume it'd only take 600 kills to get you, alone, from Deadly to Elite.

*EDIT*

Should say, I also earned the thick end of a billion credits in the process so, win/win I guess.

But while it took you longer developing a pilot it was probably a lot more fun...or very upsetting if they get killed. I may have to quit firing my pilots and take chance.

In real life I have three dogs that totally love me. I cannot go to the bathroom without an entourage. But I know that I will outlive them all so the best that I can do is give them a great life while they are here. Then I made their life complete.

Some players in ED probably has the same emotions developing a fighter pilot. Should they die in the game pet your dog or cat. If you don't have one get one. You'll be OK.

Regards

...Scouts are fastest way and easy to kill. Grab some gimballed mcs, a bottle of scotch and have fun.

Does Bud Light work as well? :)
 
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Assassination and bounty missions take time to get there. In my HIGH REZ site it's down to 40 minutes per one percent. When the RNG is working all the bad guys show up Dangerous or better.
 
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But are they Dangerous, Deadly or Elite related? While it may be an easy turkey shoot taking out anything less just means a lot more more kills. Forget the ship. The Elite rating matters. We get the same points taking out an elite sidewinder versus an anaconda. We just get paid better with the anaconda. Easy starting out advancing quickly. I suspect not so much on the high end. We'll see.

Gimballed. I've moved on. On my PvE Corvette I use huge efficient gimballed overcharged beams and seriously engineered fixed frag cannons with every option. I like to be up close and personal staring into the face of my enemy when I kill them. Your results may vary. But thanks for the CNB. I'll work a few. Seems popular with many players.

Regards

Yes, that is the defining feature of CNBs, they are all high ranked ships. That's why I and a lot of others recommended it.

You'll see what I mean about gimbals, don't worry. I pvp at a decent level with fixed weapons, and most pve as well, but do I take them to a CNB? Nope, because that would be stupid. :)
 
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Being a terrible employer I often fire them before cashing in the credits if it is huge. Not a big profit I keep them. Frontier is probably watching and will come up with a punishment for us later. Don't tell anyone...Other players who start with harmless and spending time bringing them up to elite get personally attached and probably won't like my play style. Sorry about that. Even a harmless pilot can distract the attention of an enemy ship while your complete the kill.

I think you missed his point. The crew steals half your rank not just the profits. Your progression from Deadly to Elite is half pace as a result. It will take you twice as long to get to Elite using the SLF.
 
Yes, that is the defining feature of CNBs, they are all high ranked ships. That's why I and a lot of others recommended it.

You'll see what I mean about gimbals, don't worry. I pvp at a decent level with fixed weapons, and most pve as well, but do I take them to a CNB? Nope, because that would be stupid. :)

You may be right knowing a lot more than me. I'll check it out. Thanks.
 
I think you missed his point. The crew steals half your rank not just the profits. Your progression from Deadly to Elite is half pace as a result. It will take you twice as long to get to Elite using the SLF.

Well said, if I'd noticed that comment I would have said the same, it's one of my biggest issues with the game. When two pilots go out on CAP do they learn less because they're working as a team? I would guess they learn more! Grrr /fistshake

You may be right. I'll check it out. Thanks.

When you get your first elite diamondback scout, you'll curse, then you'll chuckle and think of me. ;)
 
...When you get your first elite diamondback scout, you'll curse, then you'll chuckle and think of me. ;)

I already own the DB Explorer. You will not like my comments. A great ship coming up the combat ranks with the Viper, Vulture and to the DB. They all fly the same. But they will miss out on the FAS and the Gunship preparing a player for heavier ships starting with the Python. But this is all combat related. If exploring is the conversation a DB Explorer is hard to beat less an engineered Asp X. Many all ready there in Colonia. Just my opinion.
 
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I already own the DB Explorer. You will not like my comments. A great ship coming up the combat ranks with the Viper, Vulture and to the DB. They all fly the same. But they will miss out on the FAS and the Gunship preparing a player for heavier ships starting with the Python. But this is all combat. If exploring is the conversation a DB Explorer is hard to beat less an engineered Asp X. Many will meet many in Colonia. Just my opinion.

The DB Explorer has nothing to do with the DB scout, but we're talking about NPCs, not what you're flying. Trust me, the first ELITE Diamondback scout you face in a CNB will give you a good ol time, you'll remember this conversation. ;) I look forward to your feedback. :D
 
The DB Explorer has nothing to do with the DB scout, but we're talking about NPCs, not what you're flying. Trust me, the first ELITE Diamondback scout you face in a CNB will give you a good ol time, you'll remember this conversation. ;) I look forward to your feedback. :D

I look forward to that event. Seriously. The Elite ones Scout or otherwise in my REZ site seem to die quickly. But with a live pilot? I might be in trouble! Never underestimate your opponent NPC or live! :)
 
My combat rank is only Expert. I've been hitting up a CNB that I found. I sometimes see Expert or Master, but I only kill Deadly, or Elite. Still, the progress seems agonizingly slow.

I don't have the rank (or the money) for a vette or a cutter. I have an engineered anaconda and a chieftan that I switch between. Either ship is sufficient to kill the NPCs I encounter, but it's still so, so slow. I'm just trying to unlock Jamison so that I could get lightweight sensors for an exploration build, but it's taking forever!

no NPCs can engineer like players can do with mats and engineering. High end NPCs just use the best that non-engineering can provide

They why do I keep getting warnings about "thermal attack" and "trajectory disruption"
 
Greetings,

I'm not sure where to put this thread on the Forum so let the moderators figure it out.

I'm combat Deadly status taking out NPCs currently at 11 percent. I like Resource Extraction sites (high) with a little help from the system authority ships when I am lazy but in my PvE Corvette I don't really need them. I can park the ship and let them come to me even taking on three at once. Still it takes me about an hour to move up one percent looking for Deadly and Elite opponents. Logout/login still currently works getting vipers versus anacondas for a bigger payday but either way I get the high end opponents. The ships don't really matter. Their Elite rating does. Should I go to Conflict Zones (been there many times...no biggie) or anarchy systems with compromised Nav Beacons for a faster turn around?

Looking for that combat Elite ID when another live player scans me. They won't know if I did it with NPC or live players with serious PVP. Still I'm getting pretty good with my PvP combat Fer de Lance not that I will win a fight. Those in the know scanning my ship for a PvP build will act accordingly. I welcome the challenge...Of course not in my PvE Corvette!

Regards

It has been a while since I did the combat grind (pre-aliens). Back then, CNBs gave me the highest number of elite NPCs per hour. I used my Corvette, tagged everything in site and kept blowing them up until they were gone. Wait for the respawn, rinse, and repeat.

The NPCs encountered were mostly small and medium ships, which can make it a bit boring sometimes, but I managed to get it done. :)
 
I went from Deadly to Elite at Compromised Nav beacons. Couldn't find enough Elite ranked NPCs anywhere else to make it fun.

^ This.
Don't bring an NPC slf. Bring an easy mode conda with turreted lasers, kill all little elite ships. Focus on cobras and smaller. Goes fast.
 
Thargoids are always counted as elite.

Combat experience just takes a long time, it will eventually happen.

Going to res sites or beacons might be easier but most of what you meet won't give full xp due to only elite ranked opponents giving credit at that stage.

Scouts aren't too hard. There will be hull damage regardless of shield strength. There will be corrosive damage, but you can scrub that off for free by getting back to a station or you can buy some decontamination limpets and remove it yourself. Alternatively you can burn yourself up to >200% and hope you don't kill a necessary module.

Right now, the safest ones are NHSS 4 and less? They contain 4 scouts. Usually not special kinds. The higher the threat the more chance for more scouts AND interceptors.

Regular weapons can hurt scouts, ax multicannon turreted work just about like normal turreted weapons and kill them much faster. Pick a target, start firing and they'll be gone quick.

I have had my shields peeled off completely in a large cloud of scouts but that was a higher NHSS threat that had inciters. Inciters scream and every scout in the zone fires a missile (at you). There were a lot of scouts. Not a typical situation.
 
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