That's kind of the opposite of what happened, in my experience.
Now, the AI just loops around you forever, regardless of whether it's winning the exchange of fire or not. Before, it did all kinds of different things. Granted, most of them were bad ideas and made the AI a bit pants, but it was more interesting than an endless series of looping battles.
Same here, i only fire up ED once in a while, just to try the
Incursion training mission, since biplane dogfighting is the only thing a space sim with a speed limit is gonna be any good for.. but it's just dire. I can kill the first few enemies, but then the game lapses into an interminable looping contest...
I play with a TrackIR, so inevitably end up in this contorted position with my head tilted back to keep eyes on the target, while back to the ED core game of nudging a big clunky joystick up a bit, left a bit.. round and round and round we go... where does it stop? Right here, as i log off and go back to FFE.
The problem ED has is its restriction on freedom of movement, in custard/space. By modelling the vacuum as a reactive fluid with velocity-dependent viscosity, it takes too long to rotate or move the craft in any direction, so anything you
might try to break out of the loop and gain some advantage ('FA-off', reverse thrust etc.), inevitably means exposing yourself to attack while you wait, and wait, and wait... for your ship to rotate in response to your inputs.
And
this is why there's a positive pressure on players and AI to just lapse into a dull robotoc loop-de-loop.
It is, literally, circle strafing, but in the wrong plane, precluding effective fire exchanges, much less any hint of air-ace piloting thrills.
Contrast that with FFE - sure, you can circle-strafe, joust etc., but you can
also run rings around opponents and be as creative as you like, holding right on top of them with a little thought and skill.
ED has tried to force 'balance' in a top-down manner, instead of letting it emerge in a naturalistic way in a fully-free environment. To me, ED is all about contraint, constraint and more constraint, it's being baited with nice graphics while stuck in gloop. Float like a heffalump, sting like a gnat.
How anyone finds that fun or rewarding is beyond me..