Combat Loggers

Sometimes if we have a player combat log on us we invite them to our party chat to talk to them and let them know what they did. 9 times out of 10 that player had no idea what he/she did was frowned upon let alone know what it was called. They usually don't think anything of it. I bet if people were aware of combat logging and the fact that it is frowned upon I bet a lot less would do it. But, like mentioned earlier, only like 3% of the players are on this forum and probably like 70% of that know what combat logging is.
 
Sometimes if we have a player combat log on us we invite them to our party chat to talk to them and let them know what they did. 9 times out of 10 that player had no idea what he/she did was frowned upon let alone know what it was called. They usually don't think anything of it. I bet if people were aware of combat logging and the fact that it is frowned upon I bet a lot less would do it. But, like mentioned earlier, only like 3% of the players are on this forum and probably like 70% of that know what combat logging is.

I believe you, but I just can't get my head around the idea that anyone would think that closing the game when you get attacked is a legitimate way to play. Where is the game for these people?
 
Where is the game for these people?

Mostly their game is making other people rage :D

There was one person on Xbox who hilariously had, apparently, 400 people so upset with him that they were going to kill him on sight and do all sorts of unmentionable things. He made them his content, and mercilessly milked them for all the lulz they were worth - absolutely brilliant.
 
I believe you, but I just can't get my head around the idea that anyone would think that closing the game when you get attacked is a legitimate way to play. Where is the game for these people?

Would not surprise me.
After all Tons of People load savegames if a turn in their Game goes wrong.
This mentality is fairly normal by now.

Nowdays doing Ironman Mode is an extra Gamemode to most.
Because relog/reload is the norm rather than an exception.
 
I believe you, but I just can't get my head around the idea that anyone would think that closing the game when you get attacked is a legitimate way to play. Where is the game for these people?

They don't want to be attacked. You attack them. They leave.

What is so confusing about that? If I go to a movie and there's some clown talking and yelling at the screen, I'm going to leave, and I'll see the movie another time. Just because somebody wants to experience the movie while drunk, doesn't mean I'm obligated to experience it at his mercy.

Or to put it even more simply: an attacked player has two choices, lose or lose. So they choose instead to not play your game.
 
Would not surprise me.
After all Tons of People load savegames if a turn in their Game goes wrong.
This mentality is fairly normal by now.

Nowdays doing Ironman Mode is an extra Gamemode to most.
Because relog/reload is the norm rather than an exception.

Oh, hey, I save-scum with the worst of them, because most games make you the hero or in some way special, and no movie hero ever stumbled embarrassingly off a cliff or got ganked by a couple of weak enemies, but this game is entirely about prospering in a hostile universe. If you essentially remove any hostility from the universe you have, well, a boring grind.
 
Wow what a thread. I've been playing for quite a few months now and I've never been interdicted by another player, loads of NPCs yes. Having actual other players to cut the mustard with sounds awesome, seen plenty of other players trading like me but no pirates yet.

Definitely won't be combat logging if a Blackbeard finds me neither will I simply hand my stuff over. I'm a bit confused though, are people saying that boosting the speed to escape is bad form? Surely if speed is your advantage if outgunned then why can't I boost to escape?
 
They don't want to be attacked. You attack them. They leave.

What is so confusing about that? If I go to a movie and there's some clown talking and yelling at the screen, I'm going to leave, and I'll see the movie another time. Just because somebody wants to experience the movie while drunk, doesn't mean I'm obligated to experience it at his mercy.

Or to put it even more simply: an attacked player has two choices, lose or lose. So they choose instead to not play your game.

Just to clarify, I'm a PvE player. I got the impression from GSRTrent's post that this was their normal response to combat PC or NPC.

Either way, if you don't want to be attacked then maybe a game where you can be attacked wasn't the best choice? I'm not insulting them, just stating that I personally can't understand what exactly it is they want from this game.
 
Look, I get that loggers are bad at the game. Breaking the rules. This I am not disputing.

However, describing them as "filthy" on an internet forum IS an out-of-game insult.

This is just as unacceptable. Had the title been "Had enough of combat loggers" or similar, there would be no problem.

However, OP was wrong to use a derogatory term. If you have a problem, present your case in a calm, mature manner. Using insults, no matter how mild, does hurt your creditably.

Never see anyone coming to defend "Filthy pirates" or "Filthy griefers" and those threads do exist. So I really am quite puzzled by this.
 
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Just to clarify, I'm a PvE player. I got the impression from GSRTrent's post that this was their normal response to combat PC or NPC.

Either way, if you don't want to be attacked then maybe a game where you can be attacked wasn't the best choice? I'm not insulting them, just stating that I personally can't understand what exactly it is they want from this game.

Because any game with as much complexity as this is going to have combat, and players will always turn combat on others.

"If you don't want to get mugged, don't go outside". Well, some people like going outside, put some responsibility on the mugger.
 
I believe you, but I just can't get my head around the idea that anyone would think that closing the game when you get attacked is a legitimate way to play. Where is the game for these people?

I think it's because in other games you don't really hurt the experience of the other players by leaving when you're losing (or at least, the effect is minimized). In Battlefield or CoD, if you are getting creamed and you log, no one will notice. In Rocket League, the game will replace you with an NPC and the winning team still gets the rewards of victory. In 1v1 sports games, the logger gets penalized and there are ranks and reputations so eventually players that don't quit are more likely to get paired with other players.

Thus, as others have pointed out, players that don't read the forums may not know that their personal loss is part of the experience and, to the larger point, more directly a part of their attacker's gain.

Perhaps on Xbox there's a larger percentage of Elite players falling into the CoD/Battlefield/Madden multiplayer mentality (not saying it derisively, just stating as a hypothesis on the numbers based on anecdotal personal experience) than on the PC, and PC-side of Elite likely has have a larger DayZ/Eve crowd that is into and understands unforgiving PvP universes.
 
One thing to Clarify.
Using the Regular Logout Function and Enduring Enemy Fire while waiting for the Timer is not considered Combat Logging.

And this is why reporting people to Microsoft likely wont result in anything more than a persons rep on XBL going down. Microsoft has no way of telling if they sat through the endurance timer, even if the reporter has video proof (due to the ship just hanging there when logging out, time from attack to dissapearing cant be an indicator). Then there is the possibility of crashes/power loss/connection lost. None of which can be proved by Microsoft. For them to take action is actually a risk, one they likely wont take unless the amount of reports with limited evidence are excessive.

That being said, do I believe combat loggers should be penalised? If it was possible to 100% accurately know if they did it intentionally and broke the rules, then yes. But there isn't (atleast nothing legal).
 
Ah gotcha. Thanks for clearing that up. Maybe it should be part of the game where you can only log out by either docking and entering a hangar or landing on a planet or moon for the explorers out there.
 
I think it's because in other games you don't really hurt the experience of the other players by leaving when you're losing (or at least, the effect is minimized). In Battlefield or CoD, if you are getting creamed and you log, no one will notice. In Rocket League, the game will replace you with an NPC and the winning team still gets the rewards of victory. In 1v1 sports games, the logger gets penalized and there are ranks and reputations so eventually players that don't quit are more likely to get paired with other players.

Thus, as others have pointed out, players that don't read the forums may not know that their personal loss is part of the experience and, to the larger point, more directly a part of their attacker's gain.

Perhaps on Xbox there's a larger percentage of Elite players falling into the CoD/Battlefield/Madden multiplayer mentality (not saying it derisively, just stating as a hypothesis on the numbers based on anecdotal personal experience) than on the PC, and PC-side of Elite likely has have a larger DayZ/Eve crowd that is into and understands unforgiving PvP universes.

The major difference is, in those other games, losing doesn't carry such a heavy consequence. And everyone is playing the same game: Nobody in Call of Duty is trying to be a merchant or an explorer.
 
Ah gotcha. Thanks for clearing that up. Maybe it should be part of the game where you can only log out by either docking and entering a hangar or landing on a planet or moon for the explorers out there.

Can't and shouldn't be done. Life happens, forcing a person to stay in game if not meeting certain conditions that cant be met in a few seconds notice is an awful idea. Not to mention it could result in legal action from what I've read.
 
One thing to Clarify.
Using the Regular Logout Function and Enduring Enemy Fire while waiting for the Timer is not considered Combat Logging.



As for the Topic.
I think the go to Solution is to play Private.
In Open I generally Support Combat Logging if the Fight is a clear Harassment.
(Attacking a Combat Novice Hauler or T6 which likely plays the Game for maybe a week. With a Vulture. Or Ganking up on a Random Player with 3 People.)


I generally think the underlying problem is the Game tough.

Interdictions are too easy.
And Escorting is almost impossible cause a Trader is long dead before an escort can get to the wake of an interdiction.
Especially cause staying together in SC is pretty i.possible by itself already.
Moreover Bounties are a Joke that on top can be avoided easily by just switching the System.

Interdictions need to be much harder especially when the Ships are radically different size.
And there needs to be an escort function which allows flying SC and Jumps as group where only one Pilot controls flight but all Ships are one Entity in SC thus also being interdicted together.
And finally the Bounties need to be beefed up tremendously and especially murder needs to be a Faction wide Bounty not an system local thing.
If you kill a player thats Allied with Feds and Empire you should get a Bounty for both Feds and Empire cause they dislike you killing him.
Interdictions itself should also give a bounty right away.


In the Current System where an T9 risks 10 Million Credits with Cargo and Rebuy.
While a Pirate Risks only 2 Million Credits Rebuy and mini Legacy Fine.
I just dont see how anyone could really claim tgat a Combat Logger is Unsportsmanly.

If 3x 100kg 2m Muscle Heads Mug me. I dont think they can Complain that I draw the Animal Defence Tear Gas.
Against the Rules ? Yep.
But if you really think i.ll feel bad about it sorry. Not happening.

Supports combat logging? Surprise surprise. [rolleyes]

Interdictions are too easy? Learn how to avoid them maybe? People trying to interdict me have a bad time because I know many of the secrets the interdictor has.

It's not impossible to stay together in SC.

Are we playing the same game? Do you even play the game or at least the topics you're talking about?
 
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