We have a tool for this. It's called a hatch breaker. The problem is that you probably get more of the cargo by destroying your victim.
What we should have is:
- Successful Hatch Breaker = All the cargo.
- Destruction of cargo hatch = Some cargo.
- Destruction of ship = Very little cargo.
Destruction of the victim should equal failed piracy. A Pirate would never sink a Spanish Gallion full of gold.
Actually destruction of ship = no cargo. It's just most of our pirates are very lazy and thus fall back on "Drop or die!" as their only method of getting cargo. Even with all of the new shiney special weapons that make disabling a ship so much easier they still rather just kill the trader that fails to give them cargo.
"It's about sending a message!"
Well message recived pirates... now the majority of the player base is in solo and mobius, so yeah... how's that going for yah.
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