Combat Logging

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Diference is not a single time solo player sugested open should be penalised. Open pkayers do it all the time.
And about CL i asked near start of thread, noone bothered to answer:
How is combat log hurting you? What did you louse? Yoy have proved superiority, defeated foe si badly he had to run for his life. 100% win.

When i play Tekken and enemy ragequits cause he is getting owned, there is no greater joy.

So i repeat: at what point is combat log hurting you?

Gameplay, trying to play the good guy, Collecting bounties. Opposing a CG as a FED. There are lots of factors that go into this. but more importantly, https://forums.frontier.co.uk/showt...ging”-Update?p=1642728&viewfull=1#post1642728

You said you play in solo right? Why are you fighting against it?
 
I can totally understand this. have you tried getting together in the mobius discord for some wings? Cause open puts the Dangerous in Elite Dangerous. I like to play the good guy most of the time. but lately IF I have been playing, Ive been playing the bad guy too. Man being a bad guy is a lot harder than you think ;) But I only really go after the Big 3 or other PVPers.

Are you a part of a player group at all? There are lots of awesome ones out there.

Also feel free to send me a friend request. I'll fly with you sometime. Ive always wanted to run a protection wing. I mean, if thats something youre interested in. IGN That 90s Kid .

Who knows it could be fun :)
I'll certainly give it some thought, thanks :)

First though, I have to actually make my gaming rig work again. It released that distinctive burning electronics smell last night and now none of the USB ports work. Fun times. :mad:
 
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I'll certainly give it some thought, thanks :)

First though, I have to actually make my gaming rig work again. It released that distinctive burning electronics smell last night and now none of the USB ports work. Fun times. :mad:

Ouch. Magic smoke should never be released.
 
The game needs bad guys - you do put yourself up on a pedestal don't you! You acknowledge players won't risk participating in a CG in Open (the only place a CG should be) because of actions of the PvP crowd. What else are the PvP crowd going to do with their G5 modded, A Rated ships, they can't jump anywhere (seriously how utterly ridiculous is having a ship with a jump range of under 1LY, yes you can be King of your domain, wohoooooo) . And as for labelling yourself a pirate, well if they actually took cargo instead of insta killing some of us might actually believe it. But one last question, why does your role playing of being a pirate outweigh someone else's role playing of being a trader or an explorer?

Because every type of play style is available in Elite Dangerous. But the risks are different and the rewards are the same.

Blaze your own trial they say. But as long as its okay with you I guess...
 
Come on OP, own up why did you dig up this already very dead and decomposing horse of a topic, was it a slow day on the forums?

To stay on topic, exiting via the menu is not CL, task killing is. (As said by our FD overlords.)

This topic has been done over and over and were still no were nearer to an answer or a soultion. I dont care if someone CL and I dont care why others would care about it, past the fact it might be a slur on their man/womenhood, epeen. Its a game onnoes someone cheated, yeah thats life get over it and move on. AS of yet FD havn't done anything abou it and it dosnt look like their going to do anything about it anytime soon.
 
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I play in Open and I don’t worry about it in the slightest.

Here’s the thing: it’s only an issue for the PvP crowd, and they’re a very small percentage of the player base.

I’m not saying it shouldn’t be addressed (if it even can be) but I’d rather FDev focus on issues that affect all players, not just 1 or 2% of the player base. The needs of the many, etc.

Meh, I see it much larger than that. While some people dont see anyone at all ;)
 
Gameplay, trying to play the good guy, Collecting bounties. Opposing a CG as a FED. There are lots of factors that go into this. but more importantly, https://forums.frontier.co.uk/showt...ging”-Update?p=1642728&viewfull=1#post1642728

You said you play in solo right? Why are you fighting against it?
Again ignoring my question:
AT WHAT POINT ARE YOU HURT BY CL OF SOMEONE WHO HAD 0 CHANCE TO WIN?

I am not troling i genuinely dont understand.

Only things i opose are ones that would affect MY game, like penalising solo with lower payouts.
Yoy can have your 12h logout timer if its IN OPEN ONLY.
 
Because every type of play style is available in Elite Dangerous. But the risks are different and the rewards are the same.

Blaze your own trial they say. But as long as its okay with you I guess...

And maybe some of those that have had to resort to CL'ing are playing the game THEIR way and don't need someone thinking they are a direct descendent of Captain Jack Sparrow ruining it for them.
 
Again ignoring my question:
AT WHAT POINT ARE YOU HURT BY CL OF SOMEONE WHO HAD 0 CHANCE TO WIN?

I am not troling i genuinely dont understand.

Only things i opose are ones that would affect MY game, like penalising solo with lower payouts.
Yoy can have your 12h logout timer if its IN OPEN ONLY.

Id be okay with that.

You ever watch star trek or star wars? Or hell even the Expanse. There will always be predators and prey.

Believe it or not, there is a food chain. And winning your end of the PVP doesnt mean you have to blow the other guy up(Han solo?). Just get your cargo their safely. Outfit your ship correctly and use the advantages of your build. Maybe try to to get that Fastboot FSD, some good shields chaff and boosters.

People dont have to die in Elite if they dont want to. Once you learn the game the possibilities are endless.

And I told you, stopping progress for one side or the other at a CG. The only thing a pirate has over someone is the death. But back to the main point. Combat logging. Pirating is dead because of it. Or Bounty Collection from the wanted commanders.

Crime and punishment should address this I hope.

There are lots of things that go into player interaction. Believe it or not. There are people that are playing this game that dont want to hold hands and sing folk songs.

Its a Cutthroat galaxy out there. Look out for number 1. Dont step in number 2.

And maybe some of those that have had to resort to CL'ing are playing the game THEIR way and don't need someone thinking they are a direct descendent of Captain Jack Sparrow ruining it for them.

Welp that sucks to be them, Cause Clogging will get you banned. And if you arent ready for the risks and the dynamics of open play. Then open is not for you. Choose wisely.

I really wish they would add a tool tip, or a warning of whats to be expected in open play.

Cause everything you're complaining about. Frontier has addressed as gameplay. Dont really see why you have the audacity to complain about it in the first place.
 
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Combat logging eh?

For me it is just another form of victory. You combat log, you lost. Thrice over.


Once for cheating the defined rules.
Twice for rejecting making personal skills progress in the game.
Thrice for not getting over pride and the fact of space pixels.

It can even be four wins to me.....

Take satisfaction in beating the opponent through CL? That would be a fourth loss.

Combat loggers don't win through combat logging.

The other loser is the game. Shame FD won't take a harder line.
 
No.
I am 95% solo 5% Mobius player.
The SECOND ED decides to penalise solo with lower payouts im uninstalling game to never touch it again.
We were promised singleplayer mode.
Got game badly hurt by pro-online design decisions and solo that requires always online.
Game is alredy forcing mmo elements on bearly tolerable level. Start hurting solo more and im gone.
And no, i am not only one.

That is NOT the worst part. Worst part is that this ultra stupid online only mode prevents us from using newtonian physics. We have to suffer air drag in vacuum. Terminal velocities in vacuum. Travel hacks like super cruise. Offline servers. Long loading times.

Combat logging eh?

For me it is just another form of victory. You combat log, you lost. Thrice over.


Once for cheating the defined rules.
Twice for rejecting making personal skills progress in the game.
Thrice for not getting over pride and the fact of space pixels.

It can even be four wins to me.....

Take satisfaction in beating the opponent through CL? That would be a fourth loss.

Combat loggers don't win through combat logging.

The other loser is the game. Shame FD won't take a harder line.

You forgot not willing to pay credits for rebuy. That's my only peeve. I'd PVP if i didn't have to pay rebuy.
 
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Combat logging is FDEV fault for not implementing proper PVE Open. Combat logging is just an answer to a missing open pve.

I hear ye, and I agree that an open PvE mode would probably be a great idea, but it's highly unlikely to ever happen. As for logging, that isn't a solution, your solution is a large PvE private group, there are several to choose from.
 
That is NOT the worst part. Worst part is that this ultra stupid online only mode prevents us from using newtonian physics. We have to suffer air drag in vacuum. Terminal velocities in vacuum. Travel hacks like super cruise. Offline servers. Long loading times.[...]
That is precisely what i ment by "pro online design decisions".

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Here's my solution;

Combat Logging Solution .

Or in case you're too last it click... :p

I've posted this in a separate thread before, but my original thread seems to have vanished, so I'm reposting it. (Mostly so I can find it again!)

A Tagging System
When you enter combat (ideally just PvP, but if it can't be distinguished, both PvE and PvP), a "tag" is placed on your save, which contains some information on your current game mode.
When you leave combat, the tag is removed. You'd be none the wiser.

If you illegally combat log, or have a CTD, server error, etc, while in combat, the tag would not be removed.

This "tag" is then read when loading the game, and using the information it stored, will only allow you to re-enter your previous mode for a limited time(including exact private group). Say 30* minutes from rejoining the game.
The timer is based on game time, not real time, and the tag will not be removed until the timer is up. So logging in, then immediately logging out will not remove the tag. Nor will sitting at the main menu.

I particularly like this idea, because if you're just going about your business and suffer a server failure or CTD while in combat, you simply reload the game and continue as normal, in your previous mode, which we all do anyway.

But if you're intentionally combat logging in PvP, your only options are to rejoin the same mode, where your opponent may be waiting (in PvP anyway), or don't return to the game.

No one is ever barred entirely from the game, and accidental disconnects are not punished, and non combat disconnects are not even registered.

*The timer could be longer or shorter, or even be dynamic, punishing serial CLoggers more.

Thoughts?

Note: using the 15 second timer to exit the game is not included in this, and holds no punishment.

That idea doesnt really cover PvE combat logging, it would be very nice if the entire instance could somehow be recreated when you reconnect.
That'd be a huge QoL feature for those random disconnects, and it'd make the galaxy feel a bit more persistent.

Enjoy!

CMDR Cosmic Spacehead
 
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Here's my solution;

Combat Logging Solution .

Or in case you're too last it click... :p

[...]

That idea doesnt really cover PvE combat logging, it would be very nice if the entire instance could somehow be recreated when you reconnect.
That'd be a huge QoL feature for those random disconnects, and it'd make the galaxy feel a bit more persistent.

Enjoy!

CMDR Cosmic Spacehead

This is best idea in this whole discussion by a wide margin. It would do 0 harm to "real" network failures.
In open game could save your server/instance id and try to reconnect to same one if its still avaliable.
For solo your instance is local anyhow, whole thing can be saved (savestate style).

Edit:
Just realised, by side effect your solution would fix modes witching board exploit and allow instant qiot functionality for solo players (no need for cooldown if you get restored into exact same situation).

Huge kudos to you.
 
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