I know. Get Good right? Doesn't matter how "skilled" you are, if you don't kill an NPC fast enough (and even sometimes, I'll explain later, even that doesn't matter) they'll just FSD out. Ok, fine. If I'm losing I'd try to run, so why shouldn't the AI? Right? Until you add in the fact that module damage either a) doesn't do crap or b) causes self-destruct even if you are just trying to disable to use hatch breakers on it or some such. Cheating AI =/= challenge, nor doesn't it make it "fun."
I've not only had the NPC's FSD at 0%, still targeted, and unloading on them full blast(s) to have them FSD out, but I've also had AI NPC's WARP OUT WHILE IN THE MIDDLE OF EXPLODING. Which has happend at least 3 times (probably many more times I just never noticed) in my (under a month) time of playing. That's right, the animations for a ship exploding is playing out (y'know booms going off over it, the typical "I'm blowing up now" sounds that accompany it) and then, WOOOOOSH, warped out and no kill/mission credit.
Also the way missions play out is pretty stupid. Seems only time kill x of y faction ships counts towards multiple missions is if one of those "x of y factions" you also have a kill specific "pirate/deserter/etc) of y faction" that matches the faction. I had 10 kill x of y faction missions but each ship kill only counted as one kill for ONE of those missions. That makes no sense. If I have 4 missions (1 kill 1 of y, 1 kill 3 of y, and 2 kill 6 of y, or any mix of numbers for same y faction) then killing a ship should give me a 1 kill count in ALL of those missions. Why if I'm sent out by multiple factions to kill x of "Cheaters of ED" faction does 1 kill only count towards 1 of those faction missions and not all of them that I have? It literally makes no sense, and is an idiotic "mechanic" if it's intentional.
Yes I realize this comes across as nothing but a whiny complaint post. And I really wish my first post wasn't one of this nature, as I do love this game. This kinda crap is absolutely not only infuriating but downright idiotic if said "issues" are a "feature."
So my question is, how do you stop this kind of crap from happening (the escaping thing I mean, obviously the idiotic kills counting only towards one of the many missions for the same faction can't be fixed via "getting gud")??
Thanks for any "tips" in advance. Sorry but had to vent. Love the game, but damn if there aren't some idiotic downright cheating "features."
I've not only had the NPC's FSD at 0%, still targeted, and unloading on them full blast(s) to have them FSD out, but I've also had AI NPC's WARP OUT WHILE IN THE MIDDLE OF EXPLODING. Which has happend at least 3 times (probably many more times I just never noticed) in my (under a month) time of playing. That's right, the animations for a ship exploding is playing out (y'know booms going off over it, the typical "I'm blowing up now" sounds that accompany it) and then, WOOOOOSH, warped out and no kill/mission credit.
Also the way missions play out is pretty stupid. Seems only time kill x of y faction ships counts towards multiple missions is if one of those "x of y factions" you also have a kill specific "pirate/deserter/etc) of y faction" that matches the faction. I had 10 kill x of y faction missions but each ship kill only counted as one kill for ONE of those missions. That makes no sense. If I have 4 missions (1 kill 1 of y, 1 kill 3 of y, and 2 kill 6 of y, or any mix of numbers for same y faction) then killing a ship should give me a 1 kill count in ALL of those missions. Why if I'm sent out by multiple factions to kill x of "Cheaters of ED" faction does 1 kill only count towards 1 of those faction missions and not all of them that I have? It literally makes no sense, and is an idiotic "mechanic" if it's intentional.
Yes I realize this comes across as nothing but a whiny complaint post. And I really wish my first post wasn't one of this nature, as I do love this game. This kinda crap is absolutely not only infuriating but downright idiotic if said "issues" are a "feature."
So my question is, how do you stop this kind of crap from happening (the escaping thing I mean, obviously the idiotic kills counting only towards one of the many missions for the same faction can't be fixed via "getting gud")??
Thanks for any "tips" in advance. Sorry but had to vent. Love the game, but damn if there aren't some idiotic downright cheating "features."
Last edited by a moderator: