Combat setup hints for Krait

Mine looks like this:


It's a hybrid/ hull tank and its served me well. I started with focused PA's but progressed to efficient, once you start landing them it really is no choice. What helped me with that was switching from leading to trailing sights, for whatever reason it suited me.

Given that every NPC out there seems to run missiles have an armoured power plant and FSD means you can leave if things get a bit hot.

I've also done PvP with this and it's quite good. If you are doing PvP having fixed weapons of some sort is necessary.

And always fit scramble to your lasers, they've treated me well 😊
 
Yeah, slow projectiles all the way. You just have stay ahead of reticle and use verts a lot since Krait pitch is not great. It’s not hard. The problem is most people chase the reticle, which will get you killed in a Krait.

Mine looks like this:


It's a hybrid/ hull tank and its served me well. I started with focused PA's but progressed to efficient, once you start landing them it really is no choice. What helped me with that was switching from leading to trailing sights, for whatever reason it suited me.

Given that every NPC out there seems to run missiles have an armoured power plant and FSD means you can leave if things get a bit hot.

I've also done PvP with this and it's quite good. If you are doing PvP having fixed weapons of some sort is necessary.

And always fit scramble to your lasers, they've treated me well 😊
 
OP: You should group your firegroups after the targeting rectangle.

In your above case the Plasma Accelerator on one trigger and the gimballed guns on another.
The combination is wild though, the multi and beams need a hold of the trigger, while the frag and PA needs tapping.

That's suboptimal. I'd suggest skipping the frag for another PA and put them both on trigger 1, and the others one 2 for example.
thanks Cmdr

giving my aim quality I dont know if I ll be able to handle two PA.
However I get what you say
Yeah I’d definitely swap the Military Grade Composite for Reactive Surface Composite with Heavy Duty mod and Deep Plating experimental effect and stick Thermal Resistance mod with Deep Plating on your smallest Hull Reinforcement to balance out your Hull resistances.
Heavy Duty & Deep Plating on any others Hull Reinforcements.

The resistance increase is the same no matter what you put Thermal Resistance on but you get the most Armour Integrity out of the larger Hull Reinforcements with HD & DP.

Get A rated core modules for everything but your Sensors and Life Support.
That way all your modules will be stronger and you’ll save a bit of mass on the Sensors and Life Support.

Long Range on the Sensors is a good idea because you’ll be able to see enemy & ally ships on your radar from much further away.

If your aiming to build a CZ ship you don’t need the Wake Scanner, that’s more for chasing Bounties between systems.

I like to have at least 1 Chaff Launcher and 1 Heat Sink for disrupting enemy targeting when things get a bit spicy.
Chaff makes screws with Gimballed targeting and Heat Sinks can break target locking when your ship goes ice cold and are good for cooling your ship when you pop a Shield Cell Booster.
So I’d drop at least one of those Shield Boosters too.

If you stick with 2 Shield Boosters put Heavy Duty on one for extra strength and Resistance Augmented on the other for a resistance boost.

As for Shields, that’s personal preference again.
A rated has higher shield health and slower recharge but C rated (Bi-Weave) recharge much faster with lower shield health.
Personally I mostly use Bi-Weaves with Thermal Resistance mod and Fast Charge experimental.
But if you want lots of shield strength stick with the A rated and Thermal Resistance mod to keep enemy lasers at bay and either Fast Charge to boost the long Recharge time or Low-Draw to keep the power consumption/draw down.

I’d also stick Corrosive Rounds on that small Multi-Cannon for some bonus damage.
It weakens enemy armour and basically make your other weapons do more damage while it’s applied to their Hull.

Engineering combat ships can turn into a bit of a rabbit hole, but the trick is to get your all your Hull/Shield resistances out of minus numbers and give them some over all boost.

Hey thanks! That's a lot cmdr
I do appreciate that
🙏
 
Some npc pirate lord missions are tough. Threat 6 normally. 3 vultures heavily engineered with a pirate lord in a fdl or corvette or conda.
A nasty group to whittle down.
Some just nail the mark then warp out.
Others take on the vultures first. I just shoot whoever isn't chaffing hehe

I was indeed wondering if is it possibile to survive that kind of mission alone...
Seems pretty hard without a wing
 
And there lies the fine balance of mods & exp effects. What engineering have you got on you bi-weave?

6C bi-weave with G3 reinforced mod + hi-cap
4D Guardian Shield Reinforcer
3D Guardian Shield Reinforcer
2D Guardian Shield Reinforcer
2x OA Shield Booster with G5 Thermal Resist + Thermo Bloc
2x OA Shield Booster with G5 Heavy Duty + Super Capacitor
 
6C bi-weave with G3 reinforced mod + hi-cap
4D Guardian Shield Reinforcer
3D Guardian Shield Reinforcer
2D Guardian Shield Reinforcer
2x OA Shield Booster with G5 Thermal Resist + Thermo Bloc
2x OA Shield Booster with G5 Heavy Duty + Super Capacitor

With that many GSR and Shield Boosters, I'd probably swap the Reinforced + Hi-Cap on your Bi-Weave for G5 Thermal Resistant + Fast Charge as it should give you a higher overall thermal resistance percentage and boost your recharge speed.
Reinforced pretty much seems to undo most of the benefit of a Bi-weave and you've got a lot of MJ of to fill up if your shield goes and that Hi-Cap is gonna drain your SYS power even more with minimal benefit to your overall shield strength.

I'd also swap the Thermal Resist + Thermo Bloc on one of your Shield Boosters for Resistance Augmented + Super Capacitors to give you more of a resistance boost across the board and a little extra boost to your shield strength.

A G5 Thermal Resistant Shield with give you a better thermal resistance percentage than a Shield Booster with Thermal Resist + Thermal Bloc.

And if you're going for a Shield Tank build I'd advise at least one Shield Cell Booster so you can recharge before your shield drops otherwise it'll be a long old wait with all that shield reinforcement. And a Heat Sink will help counter act the the heat build up that the SCB will cause.
 
With that many GSR and Shield Boosters, I'd probably swap the Reinforced + Hi-Cap on your Bi-Weave for G5 Thermal Resistant + Fast Charge as it should give you a higher overall thermal resistance percentage and boost your recharge speed.
Reinforced pretty much seems to undo most of the benefit of a Bi-weave and you've got a lot of MJ of to fill up if your shield goes and that Hi-Cap is gonna drain your SYS power even more with minimal benefit to your overall shield strength.

I'd also swap the Thermal Resist + Thermo Bloc on one of your Shield Boosters for Resistance Augmented + Super Capacitors to give you more of a resistance boost across the board and a little extra boost to your shield strength.

A G5 Thermal Resistant Shield with give you a better thermal resistance percentage than a Shield Booster with Thermal Resist + Thermal Bloc.

And if you're going for a Shield Tank build I'd advise at least one Shield Cell Booster so you can recharge before your shield drops otherwise it'll be a long old wait with all that shield reinforcement. And a Heat Sink will help counter act the the heat build up that the SCB will cause.

Hi Noize!

So I really took this advise to heart and I wanted to thank you again (or did I not thank you??). I did what you said and it feels more balanced and effective. I also dropped the A's for E's and D's to save weight which the Krait appreciates.

Love this little ship even more now!
 
Hi Noize!

So I really took this advise to heart and I wanted to thank you again (or did I not thank you??). I did what you said and it feels more balanced and effective. I also dropped the A's for E's and D's to save weight which the Krait appreciates.

Love this little ship even more now!

No worries dude (y) Always happy to help and offer what little knowledge I can.

D rated gear generally has the best mass/power ratio, so it's good for things that don't need to be A-rated like Sensors & Life Support which just add unnecessary mass & power consumption.

But don't take my advice as gospel, we've all got our own style.
Experiment for yourself, tweak things here & there and even buy whole new modules and engineer them in a different way to see how it changes or helps your ship builds.
If they don't work out you can just sell them again and go back to what did work for you.

Happy Flying

o7
 
I only use Krait for AX, but if I flew one for PvE I'd use something like 2x OC Pacifiers w/SS on the outer hardpoints, 1 gimballed OC MC w/CS on the middle hardpoint for the Larges, and two LR Rails on the Mediums, one SP and one FC.

I personally find gimbals on anything besides utility weapons irritating.
 
I’d say you have too many different weapons. Would suggest dropping the flak,maybe? Two PAs will be infinitely more satisfying when they hit than one and then you still have the MC in the middle for anything you can’t hit with those?

Equally, for PvE, MCs just seem to be more effective that anything else against hull - especially if you overcharge them.
 
I only use Krait for AX, but if I flew one for PvE I'd use something like 2x OC Pacifiers w/SS on the outer hardpoints, 1 gimballed OC MC w/CS on the middle hardpoint for the Larges, and two LR Rails on the Mediums, one SP and one FC.

I personally find gimbals on anything besides utility weapons irritating.

Surely AX is PvE? 😉
 
Back
Top Bottom