combat the combat loggers

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Sure. So, you and I are in combat and I decide I want out. I force a disconnect from my end, record the 'evidence' and send it off to FD in an attempt to have 10% of your assets removed. Don't think I can end our session and still remain in play myself? Think again.

People, please give up on the idea of fixing this issue. It isn't going anywhere.
pmsl well that will work go for it ..yip lets do combat then you log and tell frontier that i logged ......hmm anyone else ..... please help me .....
 
They don't understand because what you said makes no sense.
You basically suggested that the combat logger basically combat log then submit his own actions to Fdev. How is that going to accomplish anything for the combat logger?
 
Can they not have the logging players ship stay in game for a certain amount of time, and if it gets destroyed they log on the the re-buy screen.... I think that's a fair way to do it.... The only down side being is the actual Legit disconnections could make a few people upset.

If you can't afford to loose it, don't buy/fly it.
 
They don't understand because what you said makes no sense.
You basically suggested that the combat logger basically combat log then submit his own actions to Fdev. How is that going to accomplish anything for the combat logger?

I'm guessing he's talking about players DDoS attacking PvP pilots or something, I think that would cause said attacker to appear like he's combat logging and not the other way around. However I'm not exactly sure that's what he ment, or whether or not it would work, nor would I recommend it. --Momentai ;]
 
Can they not have the logging players ship stay in game for a certain amount of time, and if it gets destroyed they log on the the re-buy screen.... I think that's a fair way to do it.... The only down side being is the actual Legit disconnections could make a few people upset.

If you can't afford to loose it, don't buy/fly it.

They can't because of the way that Frontier designed their network architecture for the game. We don't play on a mutual server, so there is no third party host that runs our ships. Instead, we run everything on our own respective clients (xboxes, in our case). For that reason, your own personal xbox has to register the ship destruction before you get sent to the insurance screen.

Frontier made this decision because it drastically reduces their server costs (and that's probably just the start of it). Changing it would be a "Big Deal".
 
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They can't because of the way that Frontier designed their network architecture for the game. We don't play on a mutual server, so there is no third party host that runs our ships. Instead, we run everything on our own respective clients (xboxes, in our case). For that reason, your own personal xbox has to register the ship destruction before you get sent to the insurance screen.

Frontier made this decision because it drastically reduces their server costs (and that's probably just the start of it). Changing it would be a "Big Deal".

Aha, thanks for the clarification.
 
After reading this thread i can tell Klajorne gets it. Not too sure about everyone else

Error, seriously? You have spent time with customer support over loggers? You really take time to report them? You really dont have anything better to do with your time?

When people log on me i laugh and maybe send them a message calling them a P(fluffy kitten)y. Then i do something amazing. I get on with my life.
 
After reading this thread i can tell Klajorne gets it. Not too sure about everyone else

Error, seriously? You have spent time with customer support over loggers? You really take time to report them? You really dont have anything better to do with your time?

When people log on me i laugh and maybe send them a message calling them a P(fluffy kitten)y. Then i do something amazing. I get on with my life.
What's there to get? I can't stop others from doing it & I already don't, nothing else I can do.
 
Too much hassle to quote when posting from a mobile. Oh I get it perfectly well and I'm glad at least some others do. DDoS, err no. Not at all. Not too sure how you came to that conclusion. What I said makes perfect sense if you understand P2P, what can be achieved if you know your way around it and how it is applied in this game. I can't be the only one here who suffered under Halo 2, surely? I learned a lot from that experience.
 
Too much hassle to quote when posting from a mobile. Oh I get it perfectly well and I'm glad at least some others do. DDoS, err no. Not at all. Not too sure how you came to that conclusion. What I said makes perfect sense if you understand P2P, what can be achieved if you know your way around it and how it is applied in this game. I can't be the only one here who suffered under Halo 2, surely? I learned a lot from that experience.

And I bet there will be an overwhelming majority that knows their way around it and would be able to cheat the system and the ones that know their way around will definetly use their knowledge do exploit the game. That isn't the case? Oh..
 
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Elite is all about balance of ships, the truth is if a player is setup to max trading or mining there really is very little chance they're going to survive combat with pretty much any ship set out as an offensive attack ship. You trade down shields to max out cargo, same goes for shield cells you ditch them for extra space. You have minimal weapons because the extra weight hampers jump range or you need mining lasers.

Only "combat logged" once and that was against an NPC (hence the quotes), I was winning the battle but not fast enough and lunch time ran out. So my conscience is clear on this.

That said all of this whining about people combat logging ruining the game is very one sided, ever spent a day mining only to have someone attack you when heading back to a station? As opposed to a couple of minutes combat being ruined you lose a days work, ship explodes and you lose millions on top of that. Or hours worth of cargo being dropped to save your skin for someone to get a free load of platinum for no effort. So that's hours lost because someone else thinks Elite is only about attack.

I play in open but then I'm good at running away, it feels pretty lonely most of the time though as most people doing what I do trade/mine/explore move over to solo and it's not surprising given you lose 5 minutes play if someone combat logs as opposed to hours of work lost the other way round.

Do you actually understand there is no contest, a trade/mining ship will struggle with even a smaller ship kitted out to attack. You attack them you're not proving how great a pilot you are, you're just proving the layout for attacking works well for attacking especially if the target isn't kitted out for combat.
 
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Even with crap shields submit to interdiction, boost, boost, boost, oh look FSD is back online, 4 seconds aaand away! Only once has this not been sufficient to me and that was because I was in a type 7 brick with crap thrusters and crap power distributor.
Oh no I lost out on 1 trade run,
oh the humanity what ever shall I do?
Oh yeah because I have the credits to spare I reload up on my cargo and go about my business, or I realise my ship needs an upgrade to run away and make that change.
Or get a trade clipper. Sure the jump range is meh but atleast I can run from ALL interdictions as anything that can mass lock is too slow and anything that can keep up can't get through my weak shields.

I play in open and I will continue to do so, if there are too many player "psychos/pirates" I change my trade route. And the argument for miners? Why not find a better pristine metallic where it's a very short distance to the station? I found one that was somehing like 30ls away no problem.
 
or have a friend or 2 to escort you back to the station

Even with crap shields submit to interdiction, boost, boost, boost, oh look FSD is back online, 4 seconds aaand away! Only once has this not been sufficient to me and that was because I was in a type 7 brick with crap thrusters and crap power distributor.
Oh no I lost out on 1 trade run,
oh the humanity what ever shall I do?
Oh yeah because I have the credits to spare I reload up on my cargo and go about my business, or I realise my ship needs an upgrade to run away and make that change.
Or get a trade clipper. Sure the jump range is meh but atleast I can run from ALL interdictions as anything that can mass lock is too slow and anything that can keep up can't get through my weak shields.

I play in open and I will continue to do so, if there are too many player "psychos/pirates" I change my trade route. And the argument for miners? Why not find a better pristine metallic where it's a very short distance to the station? I found one that was somehing like 30ls away no problem.
 
Sure. So, you and I are in combat and I decide I want out. I force a disconnect from my end, record the 'evidence' and send it off to FD in an attempt to have 10% of your assets removed. Don't think I can end our session and still remain in play myself? Think again.

Yes, this is certainly possible. Big weakness of using P to P for PvP.
 
Elite is all about balance of ships, the truth is if a player is setup to max trading or mining there really is very little chance they're going to survive combat with pretty much any ship set out as an offensive attack ship. You trade down shields to max out cargo, same goes for shield cells you ditch them for extra space. You have minimal weapons because the extra weight hampers jump range or you need mining lasers.

Only "combat logged" once and that was against an NPC (hence the quotes), I was winning the battle but not fast enough and lunch time ran out. So my conscience is clear on this.

That said all of this whining about people combat logging ruining the game is very one sided, ever spent a day mining only to have someone attack you when heading back to a station? As opposed to a couple of minutes combat being ruined you lose a days work, ship explodes and you lose millions on top of that. Or hours worth of cargo being dropped to save your skin for someone to get a free load of platinum for no effort. So that's hours lost because someone else thinks Elite is only about attack.

I play in open but then I'm good at running away, it feels pretty lonely most of the time though as most people doing what I do trade/mine/explore move over to solo and it's not surprising given you lose 5 minutes play if someone combat logs as opposed to hours of work lost the other way round.

Do you actually understand there is no contest, a trade/mining ship will struggle with even a smaller ship kitted out to attack. You attack them you're not proving how great a pilot you are, you're just proving the layout for attacking works well for attacking especially if the target isn't kitted out for combat.

Utter Rubbish.

There is only one correct position on "Combat Logging", the one the devs express...to wit, it is CHEATING, if done in Open or Solo against Player or NPC, it is considered CHEATING, full stop. The one possibly acceptable excuse would be a genuine glitch. Piracy and murder on the other hand are accepted game behaviors and completely legitimate. Its not open for debate or subject to opinion.
 
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