Comets need to be added by 2.4 or sooner. This galaxy is going stale.

Minonian

Banned
Comets huh? Not a bad idea! Something to scan, and carry the tourists to see it. Graphics? The first time i seen a supercrusing ship i tough it's a comet.

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On the plus side, if they were landable, we could play out the Armageddon mission. Follow a comet, fly down and land on it. Deploy a Scarab. Destroy a surface rock/ice structure with your weapons. Then drop a nuke in from your SRV and run like hell.

That also! :D
 
There're already in-game alien bases inside comets and super rare materials to be collected with special machinery, a drill. You need to take care and use a scanner to see where to use it or you could brake it!!!
 
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On the plus side, if they were landable, we could play out the Armageddon mission. Follow a comet, fly down and land on it. Deploy a Scarab. Destroy a surface rock/ice structure with your weapons. Then drop a nuke in from your SRV and run like hell.

Finally someone who gets it.
 
I cannot begin to guess why some commentators are so opposed to this idea. I think it would add a bit of colour to the galaxy. I second the OP. Put comets in, they would give something unique and awe inspiring. Out in the far reaches of a system, 500,000 LS away from a star, they could be cold, dead ice boulders the size of a mountain. Comets closer to stars could have spectacular tails that would look impressive up close.
 
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I cannot begin to guess why some commentators are so opposed to this idea. I think it would add a bit of colour to the galaxy. I second the OP. Put comets in, they would give something unique and awe inspiring. Out in the far reaches of a system, 500,000 LS away from a star, they could be cold, dead ice boulders the size of a mountain. Comets closer to stars could have spectacular tails that would look impressive up close.

It might be hard to match speed with them however. There's also the issue of the bigger ones having yuge exo orbits that takes years to pass through until close enough to see, like Halley's
o7
 
???
Yeah sure comets would be nice in the sense that it's cool to know they're there but they certainly wouldn't prevent the galaxy from going stale if that's your concern. I think they're at roughly the same level of importance as planetary rings casting shadows - I'll be happy when they're added and the game will be subtly better for it but that's about it. Not sure what kinds of amazing fun you're expecting to have when it becomes possible to drop out of supercruise and look at one more ball of ice?
 
I cannot begin to guess why some commentators are so opposed to this idea. I think it would add a bit of colour to the galaxy. I second the OP. Put comets in, they would give something unique and awe inspiring. Out in the far reaches of a system, 500,000 LS away from a star, they could be cold, dead ice boulders the size of a mountain. Comets closer to stars could have spectacular tails that would look impressive up close.

I don't know anyone's opposed as such, more question of bang / buck, what gameplay around comets would cost the dev team in terms of other game work they'd be dropping for it and whether you prefer the art team to forget whatever they're doing as a matter of urgency too.

Unfortunately the way people behave probably rules out nukes from ED? (no doubt Jameson Memorial/ alien sites and more or less any CG a prior target) but 'add comets so I can blow them up' seems a (just a little) on the thin side gameplay wise? Ice mining yes. Any else creative?

Jerry Buckheimer has plenty to answer for generally speaking imo but maybe all good to recreate his visions, if people want to raise the money that is, to reprioritise comets up the schedule.

Liv Tyler can stay though.
 
Hmm. I don't think they necessarily need to add more stuff (more minor moons around giant planets would be more realistic though), but I do think they need to make what is already there more interesting.

We have an entire galaxy at our disposal. Almost every system should have so much to see that you could spend a lifetime exploring it. That's perfectly achievable with procedural generation, it just needs a bit of TLC!

Think about the planet Mars. What we see in ED now is the equivalent to what we knew about the planet in the 1970s - blurry images from telescopes, a few surface photos of pretty un-interesting rocky plains. But look at what we know and have seen how - ultra high res photos from orbit, plus huge amounts of surface photos from multiple rovers that reveal a fascinating planet in high detail. That's what we should be aiming for in Elite...
 
Comets would require tasks from the art team, the audio team, the network team, whoever works on the 'stellar forge', and system procgen (etc). Staff have holidays, expertise in specific areas, and there's 'every other scheduled task' that needs doing for 2.3 and 2.4.

So either FDev are already going to add comets in 2.4, or it's not coming in 2.4.

It would be reasonable to ask for comets in 'season 3', but demanding them for 2.4 is ridiculous.
 
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It might be hard to match speed with them however. There's also the issue of the bigger ones having yuge exo orbits that takes years to pass through until close enough to see, like Halley's
o7

Considering we can travel VERY fast and across the galaxy in days no valuable comet would survive.

- Any valuable comet would be mined dry within days if it is within a system and people could match speed with it.
 
NASA's got the gameplay angle all sewn up. This is for comets, but hey, potato potato. Just let us land on one, cut a bit off, then redirect the comet with our new gravitational allure...

[video=youtube;3UkEximY6lc]https://www.youtube.com/watch?v=3UkEximY6lc[/video]

How hard can it be? :D

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But on a serious point: Yep would want, would look great :). And yep, not sure how they can add gameplay, which ideally they would do at the same time.

(And seriously, I do want that redirect mechanic. I just don't think it's happening ;). Tech-travails aside, can you imagine the amount of trollish comet-bombing that would go on :D)
 
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Comets have been partially implemented since 1.0, they just don't have graphics yet so we can't see them nor detect them. Some stations even orbit them today in game.

However, finishing comets without developing some new interactive and engaging exploration mechanics would just result in a space version of the geysers: pure eye candy we can't do anything with. We need new and improved mechanics first before more eye candy IMHO.

^^^ What they said. I want more things to do while exploring. I want a reason to land on planets, to be able to take samples and return them for credits. I want better scanners to identify points of interest on a planet from orbit, which can be explored for more data. I thrive on variety, and the only reason I haven't done any extended exploration trips so far is that exploration game mechanics don't have much variety to them.
 
Don't forget Magnetars, Pulsars, Kepler like belts and Ort clouds but yeah comets are long overdue especially with planets taking this long to develop. We still have zero signs of lava worlds and instead have this beige galaxy now.
 
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