So, after some time, almost 2 years now, I've got back into elite again. A friend of mine got Elite and we wanted to get into it. I've been pretty far, had my Anaconda with a lot of millions to spare and have seen some stuff. Right off the bat I can say that a lot has been positively changed. I really like the way the new scanners work now, this is so much cooler now and exploring makes way more fun. Also the mission variety is pretty nice. Couldn't see much yet besides that but overall I'm positively surprised, good job on that one.
Then we wanted to test out the multicrew, I had no chance to test this out the last time and what to say... this is a real disappointment. I did not want to start from scratch and loose all my stuff so we quickly as possible got my friend a multicrew vessel so I could join him on the adventures. What is the point of multicrew ? Fighting, yes, everything else ? hell no. This is so unbelievably boring if you don't keep yourself active in some other way. I mean, there is the FSS but why does the ship needs to slow down ? Let the pilot fly as he wants while the crew scans the system. Always stopping for the scan is annoying. I get it, the pilot also can scan so it would be faster but there is so less to do for the crew anyway, just let him scan while flying and both players can have something to do at the same time. Same for the surface scanner. I know, it kind of breaks the system and I don't know any other way to solve this but you're giving the crew an opportunity but at the same time limiting it. Anway, we lived to live with it, it is nothing crucial BUT holy damn, why on earth would you not share the experience / money you get for exploring ? This is beyond my grasp. You are on the same ship, discovering the same systems, scanning the same planets, investigating the same points of interests but the crew gets absolutely nothing. The only way is trading and combat, are you serious ? Trading is somewhat fun alone but as a crew it can't get more boring for the joining members. That leaves us just with combat, unbelievable.
There are so many things the crew could do. For example just small things, give them the possibility to get the approval for landing, plot a route (or at least give a plotting recommendation to the pilot, just as a highlight), investigate the station and access the traders, shops, shipyards just to check. They don't need to have the right to buy but just to check out the things the station buys or sells to support communication. Maybe the pilot can decide on what the crew is allowed to do in a simple menu. Don't want the crew to buy or sell commodities ? Don't allow it on your ship, simple as that. Want a Co-Pilot that can plot the routes, refuel and take care of comms - allow it. Right now you just sit in your chair and do nothing until you leave the station again just to sit in your chair and do: nothing.
Fighting is another level, you have a lot of stuff to do while you fight as a crew, this is pretty nice but everything else is not worthy to try out. Right now, when we play together I am more of a support and I keep myself busy with other stuff like searching for trade routes and nearby stations on EDDB where we can resupply, have some other useful stuff open to look up but that is something the game should offer to keep me busy instead of just being an extra pip.
Please, if any of you has some recommendations of what else as a crew there is to do or if we miss anything, please give me a heads up!
So long, o7
Then we wanted to test out the multicrew, I had no chance to test this out the last time and what to say... this is a real disappointment. I did not want to start from scratch and loose all my stuff so we quickly as possible got my friend a multicrew vessel so I could join him on the adventures. What is the point of multicrew ? Fighting, yes, everything else ? hell no. This is so unbelievably boring if you don't keep yourself active in some other way. I mean, there is the FSS but why does the ship needs to slow down ? Let the pilot fly as he wants while the crew scans the system. Always stopping for the scan is annoying. I get it, the pilot also can scan so it would be faster but there is so less to do for the crew anyway, just let him scan while flying and both players can have something to do at the same time. Same for the surface scanner. I know, it kind of breaks the system and I don't know any other way to solve this but you're giving the crew an opportunity but at the same time limiting it. Anway, we lived to live with it, it is nothing crucial BUT holy damn, why on earth would you not share the experience / money you get for exploring ? This is beyond my grasp. You are on the same ship, discovering the same systems, scanning the same planets, investigating the same points of interests but the crew gets absolutely nothing. The only way is trading and combat, are you serious ? Trading is somewhat fun alone but as a crew it can't get more boring for the joining members. That leaves us just with combat, unbelievable.
There are so many things the crew could do. For example just small things, give them the possibility to get the approval for landing, plot a route (or at least give a plotting recommendation to the pilot, just as a highlight), investigate the station and access the traders, shops, shipyards just to check. They don't need to have the right to buy but just to check out the things the station buys or sells to support communication. Maybe the pilot can decide on what the crew is allowed to do in a simple menu. Don't want the crew to buy or sell commodities ? Don't allow it on your ship, simple as that. Want a Co-Pilot that can plot the routes, refuel and take care of comms - allow it. Right now you just sit in your chair and do nothing until you leave the station again just to sit in your chair and do: nothing.
Fighting is another level, you have a lot of stuff to do while you fight as a crew, this is pretty nice but everything else is not worthy to try out. Right now, when we play together I am more of a support and I keep myself busy with other stuff like searching for trade routes and nearby stations on EDDB where we can resupply, have some other useful stuff open to look up but that is something the game should offer to keep me busy instead of just being an extra pip.
Please, if any of you has some recommendations of what else as a crew there is to do or if we miss anything, please give me a heads up!
So long, o7