Discussion Commanders log manual and data sample

I believe there may be a bug with SurfaceGravity within the Scan event. It seems to be off by 10x making the gravity much higher than it should be. I'm currently in LFT 65, scanned LFT 65 2 A and it reports the gravity to be 1.48 but when I landed on the planet the game reports 0.15. Also the gravity listed in the system map is also 0.15.

Same goes for its parent planet, LFT 65 2. Scan reports surface gravity of 106.02 but in game lists as 10.82. Unless there is a major location difference between SurfaceGravity and Gravity.
 
Precisely this. So divide by 9.81 (m/s/s) to get 'g'.

Or 9.80665 if you wanna be precise (The standard acceleration of free fall is 9.806 65 m/s²).

And the pressure is reported in pascal and displayed in atmospheres (1 atm = 101325 Pa).
 
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I am afraid the verbose log mistakenly reports the system controller minor faction, government and economy when docking to a surface settlement instead of the settlement controller minor faction, government type and economy in the "docked" and "location" type events. I could recreate this throughout planets and settlements. I did not experience such an error in space stations so far. The client indicates the correct values in the bottom left.

Aside that the verbose log is an excellent feature and works like a charm.

Did anyone experience similar phenomena?

Here is an example:

{ "timestamp":"2016-10-28T22:13:53Z", "event":"Docked", "StationName":"Lem Installation", "StarSystem":"Hsuanqueno", "Faction":"Hsuanqueno Silver Star Systems", "Allegiance":"Empire", "Economy":"$economy_HighTech;", "Economy_Localised":"High tech", "Government":"$government_Corporate;", "Government_Localised":"Corporate", "Security":"$SYSTEM_SECURITY_medium;", "Security_Localised":"Medium Security" }

The station (settlement) controller is Independent Hsuanqueno Values Party, Democrat, Industrial type.
 
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SCAN Missing from Journal

I'm not seeing "Scan" data being added to the journal. Is anyone else seeing the same thing?

It was okay this morning (Sunday), but now I'm just not seeing it. I do see the "FSDJump" and "FuelScoop" entries (plus the normal file start stuff).
 
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I'm not seeing "Scan" data being added to the journal. Is anyone else seeing the same thing?

It was okay this morning (Sunday), but now I'm just not seeing it. I do see the "FSDJump" and "FuelScoop" entries (plus the normal file start stuff).

Do you have a DSS installed? Scan events only show up if you have one.
 
Do you have a DSS installed? Scan events only show up if you have one.

Yes. The account I'm using is on it's way to Jaques; I've no way of uninstalling the module which was working this morning.

Also I am seeing the scan data in game on the system map, just not getting the journal entry fro it.
 
Could we get Join/LeaveSession events in the journal for players joining/leaving your instance (in supercruise and regular flight)? Something along the lines of:

JoinSession
  • Commander - commander name
  • Ship - ship type
  • Wing - is in your wing
  • Friend - is on friends list
  • Distance - distance in Mm (or Ls in supercruise?)
LeftSession
  • Commander - commander name
This is basically the same as the events already stored in the netlog, but with usable high-level info. These would be extremely handy for a tool I'm building.

Events for ship scanning would also be great, for example the basic automated scanning of a targeted ship (once complete) - e.g.:

ScannedShip
  • Pilot - pilot name
  • Ship - ship type
  • IsPlayer - player or NPC
  • Wanted - wanted status
  • Rank - combat rank
ScannedShipCargo (array of cargo) & ScannedShipWarrant (array of bounties for target) could also be useful for their respective scanners.

Anyway, thanks for the journal system; it's great. :D
 
Could we get Join/LeaveSession events in the journal for players joining/leaving your instance (in supercruise and regular flight)? Something along the lines of:
Events for ship scanning would also be great, for example the basic automated scanning of a targeted ship (once complete) - e.g.:
I find this is a great idea, was already wondering if there's such things but there's little to scan where I'm, aside of the occasional landed SDFs o_O
 
Could we get Join/LeaveSession events in the journal for players joining/leaving your instance (in supercruise and regular flight)? ...

I'm not happy with this idea. For normal play it would be great, but what it it were a pirate/bounty hunter/assassin dropping in? Reporting this event to the player would take away their element of surprise.
 
I don't know if it has been requested but if we could get StationType (coriolis, etc) on DockingGranted

I would like the station type of the SupercruseExit event. It gives you the body name, and could add it's StationType/StarType/PlanetType/USSType too.
 
For normal play it would be great, but what it it were a pirate/bounty hunter/assassin dropping in? Reporting this event to the player would take away their element of surprise.
If the info was available purely for your wingmates joining/leaving your instance that would suit my purposes just fine (at least in combination with ScannedShip events roughly as described above).

Perhaps something more like:

WingmateEnter - Wingmate entered your instance.
  • Commander - commander name
  • Ship - ship type
  • Distance - distance in Mm (or Ls in supercruise?)
WingmateExit - Wingmate left your instance.
  • Commander - commander name
I think that keeps things in line with available in-game information.

One other thing journal-wise; it would be great if FSDJump reported the distance and number of jumps remaining in your current route (if any).
 
I've logged a new bug about Scan events not being written. The really odd thing is that I do get the SCAN events in my other account, running on the same machine using the same executable.
 
EDDiscovery is looking at MissionCompleted.

Some questions about CommodityReward

1) Is it just commodities, or does it contain materials
2) If it does contain materials, is there a way to indicate its a material (after all, it may be the first time the tool sees it, and we can't build in a known list of materials to the tool at they are being constantly added to). All other instances of materials and commodities can be distinguished between each other by the record they are in.
3) I've not seen it in all 369 log files i've seen from about 20 people!

Cheers

Rob
 
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