The new version of the Player Journal reference manual (v9) for 2.3 beta 1 is now available.
updated document:
http://hosting.zaonce.net/community/journal/v9/Journal_Manual.doc
now also available as a PDF:
http://hosting.zaonce.net/community/journal/v9/Journal_Manual_v9.pdf
Here's a summary of the changes:
• The code for various nested arrays of records within an event record has been rewritten for consistency. Some events are affected, they now have an array of records with an entry for each material, rather than a record with material names used as value names. All Json key names should now be fixed strings, not material or commodity names. This also allows localisation of the material names. Affected data:
o EngineerCraft/Ingredients
o Scan/Materials
o Synthesis/Materials
• Add Latitude and Longitude info to "Location" event, if starting game in SRV
• Fix bug when storing old Item in "ModuleBuy" event
• Add new "StartJump" event at the start of a hyperspace jump
• If you do not have a Detailed Surface Scanner, a basic scan will now add some info in the journal. A basic "Scan" on a planet will
include body name, planet class, orbital data, rotation period, mass, radius, surface gravity; but will
exclude tidal lock, terraform state, atmosphere, volcanism, surface pressure and temperature, available materials, and details of rings
• Scanning a planet with rings, if you have a DSS, new include ReserveLevel info
• When accepting a mission, ("MissionAccepted") include info on the effect on influence and reputation
• Include faction info in the RedeemVoucher event
• When ship takes off when dismissed by player in SRV, or lands when recalled via SRV, save a Liftoff/Touchdown event, with PlayerControlled=false
• Add "SetUserShipName" event
• Add events for Muticrew: JoinACrew, QuitACrew, CrewMemberJoins, CrewMemberQuits, KickCrewMember, ChangeCrewRole
• A detailed scan of a planet with atmosphere will now include detailed atmospheric composition
• When accepting a "massacre" mission, the target faction and kill count are now logged
• Add ShipName, ShipIdent, FuelLevel and FuelCapacity info to the "LoadGame" event
• Add info at startup with new events for Cargo, Materials, Passengers, and Loadout
• Added "Scanned" event