I have been able to include a number of your suggestions, so here's the update to the reference manual
Updated Manual:
Journal_Manual.doc
Updated sample journal file:
Journal.160726141417.01.log
I won't have much time to make further changes over the next couple of weeks, but there may be a chance for a few more tweaks later on
Excellent work!
While I don't want to be annoying I'd like to add (heh, repeat) some suggestions/questions regarding this new release of the manual mostly concerned my current in-game field of interest: persistent not-hidden planetary settlements. I've marked the presence of some points in the new release that are linked to the "planetary surface" events but the overall information provided is very limited and lack important details.
First of all - and the most important - information about the given settlement. Looks that we'll have "USS Drop" info, so why we cannot have same kind of info about a settlement? I mean:
(1)settlement name
(2)settlement owned by faction (faction name/allegiance/government)
(2a)faction current state?
(3)settlement on-planetary coordinates (as of travel destination target)?
(4)settlement full layout information - size, security, "economy"(industrial/exploration/etc) or just in descriptive form like "Large_Industrial_002" (as it appear sometimes in the netlogs - the best solution). If this info will be provided then it will be better to cut away any size-related "+" from settlement's name(1) (to avoid possible and already present issues)
While I greatly appreciate the amount of work and significant variety of planetary settlements provided for us by developers in-game and understand the initial idea to hide this information from players I must say that while this number is big it is however limited so this is not a mystery anymore at least for me, so I don't see any reason in continuation to hide this info and not to unlock it.
The problem I see here is that one normally cannot dock at a planetary settlement. Only limited number of layouts provide some kind of a "landing pad" that can be used only in a state of a direct assault on a given settlement (far from "normal" conditions), also no normal docking procedure so far observed for those cases. But at the same time as far as I understand any "populated" persistent-not-hidden installation in-game (like starports/outposts/planetary ports AND named planetary settlements - owned by factions) have some kind of "influence"/proximity area (or just some predefined distance of "direct visual", say ~ 20 km for example). So my suggestion - fire an event to the journal upon entering (normal flight/srv)/dropping (from supercruise) to/in the influence/proximity area of a settlement with full info described above (can be also valid for other "populated" in-game objects). Maybe to avoid spamming of the log only on the first enter/game reload in a given instance (not sure that this countermeasure is necessary).
note 1: In case of misunderstanding I must underline once again that all I've said above is related to persistent-not-hidden planetary settlements, those one can see on the system map and is not related to any on-the-fly generated/instance dependent/not persistent surface POI's.
note 2: providing layout "model" name can at least reduce the effect of the known issue with some "small" size settlements naming - with those that have lost "+" sign in their names on some stage of generation and so can be confused with "tiny" settlements.
Questions/suggestions regarding proposed journal from the same - "planetary settlement" - point of view:
-> 4.1 Docked.
When written: when landing at landing pad in a space station, outpost, or surface settlement
Don't catch at all the event "docked" in case of surface settlement. What does that mean? Some extension for future development?
->4.9 Location.
When written: at startup, or when being resurrected at a station
This can be influenced in case of a "startup" near a planetary settlements (influence zone)
->4.11 SupercruiseExit
When written: leaving supercruise for normal space
same as above - dropping directly in the settlement's influence zone
->4.13 Undocked
When written: liftoff from a landing pad in a station, outpost or settlement
Same question as for 4.1 (Docked)
->5.3 Died
When written: player was killed
Just wonder what will be written in case of a player killed by a skimmer or stationary turret.
->8.17 RedeemVoucher
When Written: when claiming payment for combat bounties and bonds
I hope that intel data is not forgotten (as it is so far). Yep, so far I haven't found any marks of intel data in the in-game statistic or influence on rank progression (doubt if any but I haven't dig here too far).
-> 10.3 DatalinkScan
When written: when scanning a data link
Parameters:
Message: message from data link
And what about:
1)type/text description of the object that was scanned? Terminal/Data Point. "Security Access Terminal", "Data Point", "Core Data Terminal", crashed nav.beacon, etc?
2)Boolean describing type of access - private/public
cmdr Dja