Discussion Commanders log manual and data sample

*Mod hat off

I must admit I am thoroughly confused by all this.

Is this feature in 2.2 supposed to show us a specific UI or gadget in game where we can persuse all the info?

Or is this all just meant for the community to create external 3rd party apps to be perused offline?

If the latter, is there any actual mock up or sample already produced?

EDDI 2 is in beta and shows off a chunk of what can be done with the journal. Find it, along with sample videos, at https://forums.frontier.co.uk/showthread.php/294579-EDDI-2-Preview-Release
 

Viajero

Volunteer Moderator
*Mod hat off

EDDI 2 is in beta and shows off a chunk of what can be done with the journal. Find it, along with sample videos, at https://forums.frontier.co.uk/showthread.php/294579-EDDI-2-Preview-Release

I see thanks. That looks very useful and fun yes.

But somehow I thought that a Player "Journal" was going to allow us to browse through our past activity and, say, list the locations we have been in, or the combats we have had with their result, or the factions we have interacted with, the missions we have performed and their result etc etc... I.e. a journal.
 
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*Mod hat off



I see thanks. That looks very useful and fun yes.

Somehow I thought that a Player "Journal" was going to allow us to browse through our past activity and, say, list the locations we have been in, or the combats we have had with their result, or the factions we have interacted with, the missions we have performed and their result etc etc... I.e. a journal.

A lot of the data is there but it requires someone to build a tool to do so. There are a fair number of people on this thread whom I've no idea what they're doing so perhaps something like that is waiting in the wings.
 
And probably not going to get away with this but for

{ "timestamp":"2016-10-06T15:59:05Z", "event":"DataScanned", "Type":"TouristBeacon" }


Is there any chance of at least having the name of the beacon (e.g. "Pilot's Federation Secrecy") in the log, if not the full text?
 
*Mod hat off

I must admit I am thoroughly confused by all this.

Is this feature in 2.2 supposed to show us a specific UI or gadget in game where we can persuse all the info?

Or is this all just meant for the community to create external 3rd party apps to be perused offline?

If the latter, is there any actual mock up or sample already produced?

Lots of tools are going to use this, EDDiscovery already decodes the journal for instance.

There are a lot more of us than Frontier could devote to coding uses of the journal, and its all for free.
 
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Viajero

Volunteer Moderator
*Mod hat off

Lots of tools are going to use this, EDDiscovery already decodes the journal for instance.

There are a lot more of us than Frontier could devote to coding uses of the journal, and its all for free.

Godspeed and thanks to all of you then! :)
 
[REQUEST] Record Influence %ages of all minor factions per system.

I see that some people have asked for this already, but can see no specific reply about why it isn't in the journal (other than hchalkley's post which doesn't explicitly mention this, but does have a statement about some data not being easily available -> https://forums.frontier.co.uk/showt...-data-sample?p=4279820&viewfull=1#post4279820 ).

Can we please get all minor faction influence levels for a system logged in an event ? It's one of the major things that anyone interested in the BGS has to keep track of by hand currently. Automating it would save many player-hours per day, time and effort that would then go into playing the game and improving the experience for everyone.

I can understand if this information isn't easily available at the point an FSDJump event is written, but it could be shoe-horned into events like 'Docked' if needs be (which already records the faction and its state of the faction owning the station), as one example of an alternative event to add it to. The information appears to be available instantly if you look at the pertinent part of the right HUD panel after a jump.
 
I see that some people have asked for this already, but can see no specific reply about why it isn't in the journal (other than hchalkley's post which doesn't explicitly mention this, but does have a statement about some data not being easily available -> https://forums.frontier.co.uk/showt...-data-sample?p=4279820&viewfull=1#post4279820 ).

Can we please get all minor faction influence levels for a system logged in an event ? It's one of the major things that anyone interested in the BGS has to keep track of by hand currently. Automating it would save many player-hours per day, time and effort that would then go into playing the game and improving the experience for everyone.



I can understand if this information isn't easily available at the point an FSDJump event is written, but it could be shoe-horned into events like 'Docked' if needs be (which already records the faction and its state of the faction owning the station), as one example of an alternative event to add it to. The information appears to be available instantly if you look at the pertinent part of the right HUD panel after a jump.

If you read the firs 10 pages of this thread you will understand that faction data is not a thing that the devs want to give us, so what we have is about all they are ready to deliver now, but keep the pressure on, The White Templars certainly will !!!
 
Looks like the MissionFailed event isn't triggering. I took a courier mission a day or two back, logged in this morning and received a "Mission failed" banner along with a suitably derogatory email from the mission giver, but nothing in the logs.

I thought that this might be because I was logged off at the time the mission failed so grabbed a pirate lord assassination mission and let it time out. Another rude email but again nothing in the logs. I remained logged in the whole time from accepting the message to it failing.
 
After a ModuleBuy, with the store option for ancient module, we don't have any reply for an ModuleStore in the logs. Or also can we have parameters like shipyard-sell/store ?

Suggestion, can we have classe and rating of the module in ModuleBuy and ModuleStore ?
 
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After a ModuleBuy, with the store option for ancient module, we don't have any reply for an ModuleStore in the logs. Or also can we have parameters like shipyard-sell/store ?

To confirm this, I purchased some thrusters for my Viper and put the old ones in to storage. The event generated was:

{ "timestamp":"2016-10-07T14:16:22Z", "event":"ModuleBuy", "Slot":"MainEngines", "SellItem":"$int_engine_size3_class2_name;", "SellItem_Localised":"Thrusters", "SellPrice":1651, "BuyItem":"$int_engine_size3_class5_name;", "BuyItem_Localised":"Thrusters", "BuyPrice":44570, "Ship":"viper", "ShipID":8 }

Note that it says that I sold my existing thrusters, but I didn't I stored them. I then bought some more thrusters and sold the old ones, and received the following event:

{ "timestamp":"2016-10-07T14:17:54Z", "event":"ModuleBuy", "Slot":"MainEngines", "SellItem":"$int_engine_size3_class5_name;", "SellItem_Localised":"Thrusters", "SellPrice":44570, "BuyItem":"$int_engine_size3_class4_name;", "BuyItem_Localised":"Thrusters", "BuyPrice":14857, "Ship":"viper", "ShipID":8 }

So it looks like you either aren't handling the first case or you have some mis-named keys.

Suggestion, can we have classe and rating of the module in ModuleBuy and ModuleStore ?

This is generally buried in the name of the item.
 
Suggestion, can we have classe and rating of the module in ModuleBuy and ModuleStore ?
That's implied in the module name. See here for a mapping (you'll need to downcase the "symbol"s in that list and add "$" and "_name;" to them).
 
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That's implied in the module name. See here for a mapping (you'll need to downcase the "symbol"s in that list and add "$" and "_name;" to them).
Thanks for this, that great :p
note: misssing Belluga in outfitting: $belugaliner_armour_grade1_name;
and in shipyard: belugaliner
 
Sorry for the late post but I just noticed that JetConeDamage is missing the 'Module' key:

Code:
{ "timestamp":"2016-09-21T01:34:45Z", "event":"JetConeDamage", "":"$int_sensors_size1_class2_name;", "_Localised":"Sensors" }
 
Is there any chance of supplying a ScientificResearch log entry example? As it's only just gone in and I believe that the material donation CG has finished in beta I think we're looking at FD to supply same.
 
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