Comms is too simple and too repetitive

In this day and age, there should be enough voice talent to actually have proper audio messages for the AI radio chatter.

That said, playing X-Rebirth, the same old responses from traders etc. did get tiresome.

Come to think of it, back in the day even Wing Commander 2 had a voice pack and WC3 had, ahem, Ginger Lynn...

Imagine if we had to hear some bad voice acting saying these same lines over and over all these years! LOL.
 
There's a thread over on Steam which picks a bone I've had with Elite for a while, but unfortunately it's a necro so I'm not gonna post in it.

I'm gonna post here instead


Why, in a game that's all proc, is there only like 4 responses from pirates? Or one random wedding event with 2 or 3 lines?

Something I never understood in this game.

The whole comms situation is very bad. Why are cargo convoys dropped... waiting to be attacked? The writer should have made this make sense. "Engine trouble.. let's hope we don't get attacked" "I don't like this. Our rendezvous is late." "Well tell nav he better get his in gear and find that better sell spot because I'm not sitting like a duck out here forever"

but nope. none of that.

was it originally much more in-depth but all removed to try and encourage the user to forget about it because it was determined detrimental to the rest of the game?

at least remove the wedding/tourist things.
Seeing the title of your thread I thought you were talking about Frontier communication.

:D
 
text is pretty much negligible size-wise, there could be thousands of different phrases added with almost no extra processing power needed to handle them.

sure we'd still see a repeat now and then, but overall it'd seem more alive and believable

FDev could ask the community for submissions. i'm sure we could come up with a few good ones.
Not sure the last is a good idea, far too many entries would either sound like Gordon Ramsey on a bad day or be the message equivalent of Boaty McBoatface.
 
Comms is unbelievably repetitive. To the point I’d really prefer not see it at all. It needs someone to sit down and just program hundreds and hundreds of new text into the NPC data base. At least we will only see repetition from time to time then.
I’m secretly hoping one of the clever programmers at frontier may employ an AI solution.

Flimley
 
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They could add 100 times the amount of comms and you would still spot the repeats - because humans are good at spotting patterns. Put it on the 'list of things to do when we have atmos planets and legs'

- and suggesting actually removing comms (weddings) in a post asking for more comms seems a bit ... conflicted ;)

This, unfortunately.

Been monkeying around with Skyrim again recently.
Apparently there's something like twenty thousand lines of dialogue in that game and yet all anybody remembers is "I am sworn to carry your burdens"
Equally, there's 35,000 lines of dialogue in Fallout 4 and yet all we remember is Preston bloody Garvey saying "There's another settlement that needs our help".


Personally, given the rather clunky, "low-tech" interface we have to interact with the universe most of the time, I think it might be better if the comm's HUD (the part of it that's always visible in your cockpit) was enlarged slightly and then almost everything was transmitted to that as text.
Least, that way, it'd be easy for FDev to keep changing comm's messages with every update.

Expanding on that, perhaps FDev could license some half-decent speech-synthesis technology and then have our COVAS "read" incoming messages out loud as a (paid?) option?
 
Two guys, putting in half an hour a day every day at Frontier towers could keep things a bit more fresh surely?

Unless it's stupidly complex to add NPC lines for some reason.
 
They could add 100 times the amount of comms and you would still spot the repeats - because humans are good at spotting patterns. Put it on the 'list of things to do when we have atmos planets and legs'

- and suggesting actually removing comms (weddings) in a post asking for more comms seems a bit ... conflicted ;)

However, if there were 1000 potential skeleton responses from pirates, that are then procedurally altered using appropriate slang, synonyms and abbreviations coupled with a few flavourful adjectives and descriptors based on NPC type and faction, then we would effectively end up with millions of potential responses, if not billions or trillions. Even if it isn't fully procgen, they can at least apply procgen to small parts of their responses.
 
People read the incoming messages?
I did, for a couple of days, weeks maybe, after I got the game.
Now I couldn't quote you one of them. I don't even listen to the Station creep telling me where to park anymore.

For the people that think it important to add to the variety of incoming comms, well sure, knock yourselves out, but just so's FDev are aware, I for one won't even notice their efforts.
 
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