Communication on Two Important Topics

It wouldn't if you split it in 4 or 5. 😝

But as we all know, thou shalt split the year in three, no more, no less. Three shall be the number thou shalt split, and the number of the parts shall be three. Into four shalt thou not split, neither split thou into two, excepting that thou then proceed to three. Five is right out.
You need to inform corporate world of this rule, because they always split it into quarters.
 
It wouldn't if you split it in 4 or 5. 😝

But as we all know, thou shalt split the year in three, no more, no less. Three shall be the number thou shalt split, and the number of the parts shall be three. Into four shalt thou not split, neither split thou into two, excepting that thou then proceed to three. Five is right out.
Now you’ve got me wishing that the key feature overhaul will include the addition of a Holy Hand Grenade Launcher. They could add the Book of Armaments to the Codex, so that we may consult it.
 
That information is classified secret, and is only given out on a need to know basis...
1. What is happening with the engineering changes that were hinted at following this post? Was that actual research on behalf of FDev to implement change, or will it result in nothing?

2. What is happening with the promised Key Feature Overhaul set for early 2023, mentioned in this post? It is February 2023, a.k.a early 2023, and we haven’t heard a word on the topic since.

Needless to say, these two posts inspired many players to keep playing, hoping for a positive change. Are either of these hinted changes happening or not?

Thanks in advance.
That information is classified secret, and is only given out on a need-to-know basis to individuals with the appropriate clearances... So you have a desire to know, not a need and therefore, you will remain as clueless as the rest of us!
 
I think many (most?) people are still assuming (with usual caveats re: what "assume" makes out of 'u' and 'me') that update 15 will include the "key feature overhaul" promised back in 2022 (since that is naturally what follows update 14) and furthermore there's now a lot of speculation around that the key feature being overhauled will be powerplay (to somehow incorporate the Thargoid war). I always find it incredibly hard to understand how Frontier sometimes seems not to understand what the community is expecting and are surprised when we get cross because they delivered something else. However ... there is precedent for this, so it's entirely possible that they'll be happily ploughing on with their Thargoid war stuff in update 15 and will be all surprised when it drops and everyone(tm) shouts "where the hell is our key feature overhaul?!?!?!".

As for gathering all that engineering feedback ... well quite. What the heck did happen to that?

Perhaps FD will kill two birds with one stone and update 15 will be a fantastic update to engineering incoporating all of our lovely feedback?
 
The wording was purposefully vague so that when they under-deliver, there won't be anything we can hold against them.

Let's face it, all the signs point to Elite being in a gradual wind down mode, the speed of development is utterly tragically slow and they've even given up on many bugs that Odyssey introduced.

if they take 6 months - 1 year to rework a key feature and all they do is update engineering, that's all the evidence you need.

There is absolutely no way that big features like atmospheric worlds are coming if it takes them a year to slightly edit engineering.

Everyone keeps talking about Frontier's communication having improved, it hardly has. Some news is better than no news, but their communication is soul-destroyingly vague and as good as non-existent. No one has any clue what's coming with this game, just like a few years ago.
 
I think many (most?) people are still assuming (with usual caveats re: what "assume" makes out of 'u' and 'me') that update 15 will include the "key feature overhaul" promised back in 2022 [...]
I don't think Frontier ever used the word 'promise'. 😝
 
I think many (most?) people are still assuming (with usual caveats re: what "assume" makes out of 'u' and 'me') that update 15 will include the "key feature overhaul" promised back in 2022 (since that is naturally what follows update 14) and furthermore there's now a lot of speculation around that the key feature being overhauled will be powerplay (to somehow incorporate the Thargoid war). I

Indeed, they advertised new narrative for end of the last year - and we got it in U14
Then they advertised major feature overhaul for early 2023 - which should imply U15 (else it wont be happening in early 2023)

Now, what means major feature overhaul depends on the understanding of each commander - for example, if it's powerplay it's nothing major for me, but it will be for mr RN.
If it is engineering, it will be major for me (and maybe a lot of people too), but definitely not for everyone.
 
I don't think Frontier ever used the word 'promise'. 😝
I don't normally like using that word (and Frontier would never use it) but a roadmap is about as close as we can get.

Work has also begun on a major feature overhaul for 2023 that we’ll discuss later in the year.

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Of course ...

Please note that the details and timings of each release are subject to change and that any adjustments will be shared ahead of time.

Note: any changes to the plan WILL be shared (i.e. if a key feature overhaul isn't coming EARLY this year then Frontier WILL tell us).
 
Everyone keeps talking about Frontier's communication having improved, it hardly has. Some news is better than no news, but their communication is soul-destroyingly vague and as good as non-existent. No one has any clue what's coming with this game, just like a few years ago.
Sure, but the reason for that has changed.

In the past, no-one had any idea what was coming because Frontier would put out statements like "Odyssey will release on PC in May and then on consoles in the Autumn" or "Horizons 2.3 Multicrew in Autumn 2016" or "Beyond 3.3 will include Squadron Carriers" and it would turn out that these statements were wrong on timescale, content or both.

Now no-one has any idea what's coming because their current roadmap has almost exactly come through on both timescale and content (Update 12 slipped into very early June) but the roadmap contains hardly any detail beyond "we're still working on it".

On the other hand, Update 14 has been their most successful update for over two years in terms of getting people back into the game - even despite its issues - and that was on a basis of "Should we tell them in advance about its main feature? No point, they'll figure it out when they log in". Now, sure, lots of players aren't interested in the Thargoid War, and lots of players who feel they might be interested are critical of the bugs or of design decisions they don't like. However, no-one is criticising it on the basis of not having been told it was coming months in advance.

I think the lesson to take away from this is that there's no point in asking Frontier to give more detailed communications about what's coming, because anything more detailed is likely to end up being wrong. If they happen to bring out some future feature you like, it can be a nice surprise and you're not going to enjoy it less because you didn't know it was coming; if they bring out another feature you don't like, what advantage would you have gained from hating it for three months in advance?
 
Odyssey engineering could do with changes, not just tweaks. It's not bad as it is, but it could be so much better. I think we've all read and posited enough about them for me not to repeat them again here :)
 
Odyssey engineering could do with changes, not just tweaks. It's not bad as it is, but it could be so much better. I think we've all read and posited enough about them for me not to repeat them again here :)

yea, but it can be worse - like changing Horizons engineering to match Odyssey engineering
😇
 
yea, but it can be worse - like changing Horizons engineering to match Odyssey engineering
😇
Plenty about Odyssey engineering is exactly the sort of thing people have been asking for in Horizons for a while, though: upgrades having a fixed cost, or being able to trade materials with each other, or all blueprint materials being available as mission rewards, or pre-engineered modules for sale in outfitting, or easy ways to reuse the same engineered module across multiple ships/loadouts, etc.
 
Plenty about Odyssey engineering is exactly the sort of thing people have been asking for in Horizons for a while, though: upgrades having a fixed cost, or being able to trade materials with each other, or all blueprint materials being available as mission rewards, or pre-engineered modules for sale in outfitting, or easy ways to reuse the same engineered module across multiple ships/loadouts, etc.

Maybe, but it also means Stuck mods, global caps, extremely low drop rate and randomness, very limited number of simultaneous applicable effects and a ridiculous number of the same type materials needed like Manufactured Instructions or certain Techs (like weapon components for example)

To be honest, i pretty much prefer the Ship engineering.
I have about 70 engineered ships spread over 3 accounts and quite a number of engineered stored modules - by comparison, the number of G5 suits and weapons spread over the same accounts is much much lower and it required much much more grindier play (and no, i dont mean relogging, but doing an average of like 300+ missions in a month, for much more than one month)
 
Maybe, but it also means Stuck mods, global caps, extremely low drop rate and randomness, very limited number of simultaneous applicable effects and a ridiculous number of the same type materials needed like Manufactured Instructions or certain Techs (like weapon components for example)
Sure, I'm not saying everything about Odyssey engineering is great - though low drop rates, excessive numbers of materials with only a few uses each that mainly serve not to be something more useful, limited simultaneous effects, and ridiculous material counts for certain blueprints are all parts of ship engineering too.
 
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