PLEASE tell me there is some plan to implement community contributed paintjobs the way other games do.
there's a lot of people on this forum BEGGING for paintjobs for some of these ships (clipper comes immediately to mind).
if you opened this aspect of the game up to the community your workshop contributors would net you multiple paintjob options PER SHIP inside of a month. easily.
i would be one of those contributors. i am a professional artist working in the games industry. i have several friends of the same persuasion that also play ED and would JUMP at this opportunity. we could fill the need and more while your staff artists focus on bigger, more important things.
we all know there's massive success in this model. TF2, CS:GO, DotA 2 - have all benefited MASSIVELY from this practice. and not just monetarily - the community engagement is a big deal.
i hope that this has already been discussed at FD...i hope that it's already intended to be implemented.
I don't care how complicated your pipeline is - we can work it out and produce something - and all FD's end needs to do is initially drop us a file to start from (max, maya, modo, fbx, mdl, obj, whatever you're using, and the appropriate textures), then work out how to plug in what is produced.
there are those among us who want to be a more integral part of this game.
i'm a backer, i'm a player, i'm an evangelist for ED. let me be a contributor.
ultimately once implimented this doesn't even necessarily need to be limited to paintjobs. once this model begins producing financial results FD might find it worth their time to expand the possibilities to body kits, and even full ships. but that'd be WAY down the road...but the road has to be traveled to begin with...
PS:there is no reason to bury this thread. it's not directly pertaining to any other subject currently being discussed on this forum. please leave it alone.
there's a lot of people on this forum BEGGING for paintjobs for some of these ships (clipper comes immediately to mind).
if you opened this aspect of the game up to the community your workshop contributors would net you multiple paintjob options PER SHIP inside of a month. easily.
i would be one of those contributors. i am a professional artist working in the games industry. i have several friends of the same persuasion that also play ED and would JUMP at this opportunity. we could fill the need and more while your staff artists focus on bigger, more important things.
we all know there's massive success in this model. TF2, CS:GO, DotA 2 - have all benefited MASSIVELY from this practice. and not just monetarily - the community engagement is a big deal.
i hope that this has already been discussed at FD...i hope that it's already intended to be implemented.
I don't care how complicated your pipeline is - we can work it out and produce something - and all FD's end needs to do is initially drop us a file to start from (max, maya, modo, fbx, mdl, obj, whatever you're using, and the appropriate textures), then work out how to plug in what is produced.
there are those among us who want to be a more integral part of this game.
i'm a backer, i'm a player, i'm an evangelist for ED. let me be a contributor.
ultimately once implimented this doesn't even necessarily need to be limited to paintjobs. once this model begins producing financial results FD might find it worth their time to expand the possibilities to body kits, and even full ships. but that'd be WAY down the road...but the road has to be traveled to begin with...
PS:there is no reason to bury this thread. it's not directly pertaining to any other subject currently being discussed on this forum. please leave it alone.
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