Community Goal Extensions - 29/04/2022

Or just pitch them correctly in the first place, it's not like it's the first go at making CG or anything.
But how can you pitch it "correctly"? You never know how many players are interested in that CG. Many factors come into account when it comes to calculate the contribution of players. Things like distance to the bubble, activity type, lore, playtime availability, difficulty can all impact the level of contribution by players.

For instance a trading CG 1k LY away from the bubble might not experience the same support as a combat CG near Founder's World.
 
But how can you pitch it "correctly"? You never know how many players are interested in that CG. Many factors come into account when it comes to calculate the contribution of players. Things like distance to the bubble, activity type, lore, playtime availability, difficulty can all impact the level of contribution by players.

For instance a trading CG 1k LY away from the bubble might not experience the same support as a combat CG near Founder's World.
Possibly use the knowledge and feedback from the last 7 years.
 
Hard to predict. For instance a single person has already contributed 15 BILLION credits. 😂

But how can you pitch it "correctly"? You never know how many players are interested in that CG. Many factors come into account when it comes to calculate the contribution of players. Things like distance to the bubble, activity type, lore, playtime availability, difficulty can all impact the level of contribution by players.

For instance a trading CG 1k LY away from the bubble might not experience the same support as a combat CG near Founder's World.
One of the other problems is exemplified in the first quote, people who have weeks worth of the CG requirement in hand already when the CG starts, enough of those and the CG target levels are toast. This used to be particularly noticeable in the old style Exploration CGs
 
Somebody who has been killing Thargoids for a weeks and hadn't cashed in the rewards until the CG started.
I'm surprised that works. Moreover, WOW. That's a LOT of credits from combat bonds. Whoever this person is, they are SERIOUS!
 
Possibly use the knowledge and feedback from the last 7 years.
That simply doesn't have anything to say about the future, though, at least in that very case of predicting CGs.

It's like rolling a dice. Sure the probability is always 1/6 rolling a 6 but even though it is statistically very unlikely to never roll a six in 100 throws, the probability of rolling a 6 after 99 times not rolling a 6 is still and will always be 1/6.
Simply said: past events have no influence on future events (in these two cases).
 
Greetings Commanders!

We've been incredibly impressed with the amount you've contributed to the CG's that launched yesterday already, so much so that you had almost completed one of them by the time I logged in to work this morning! With that in mind, the team have discussed our options and have decided to add very high extension tiers to the CG's in order to give players a chance to engage with the content over the intended period.

We will of course still count your early efforts in terms of the overall success of the CG, we won't be taking that win away from you. It's been a fantastic combined effort from every Commander involved!

o7

If only you guys could make it so previously stacked bounties and bonds cant contribute to a CG.
Stacking 13 billions in bonds is not a 1-2 days affair.
 
I'm surprised that works. Moreover, WOW. That's a LOT of credits from combat bonds. Whoever this person is, they are SERIOUS!

A hydra kill is 60 millions
A Basilisk is 24 millions
A Cyclops that can be gibbed in less than a minute is 8 millions

Do that in a wing of 4 skilled pilots and can probably do 4 hydras per hour - and that's 4 commanders getting 60 millions each (edit: per kill)
 
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Maybe we could team up and defend these Thargoids from the bad humans, at least those Imperials and Alliance scum 😈
I'm mostly a Federation person (but try not to align with any faction) but would prefer Nakato Kaine of the Alliance over Edmund Mahon. This is why I'm not aligned with the Alliance currently.
 
Possibly use the knowledge and feedback from the last 7 years.
Well, the information on how many participants and what quantity of actions were carried out for those CGs is publicly available through Inara and other sources - why not have a go for the next one? (Seriously, it's good fun)

I'm not sure it'd be much help in this case: there have only been two Thargoid Combat Bond CGs in the current plot, and both were a while ago (specifically, before the rebalance in bond payouts for Thargoids!)
- Coalsack, 16 November 3306: 80B bonds in four days
- Witch Head, 21 October 3306: 80B bonds in six days
Prior to that the last one was on 17 March 3304: 3.5B bonds in three days - but that of course was before a lot of the larger Interceptors, or most of the anti-Thargoid weapons, were available, so hardly comparable at all.

So this one has done - for the three CGs combined - 433B bonds in five days. I'm not sure that was necessarily predictable given a baseline of three CGs, all of which were in very different circumstances.
 
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Well, the information on how many participants and what quantity of actions were carried out for those CGs is publicly available through Inara and other sources - why not have a go for the next one? (Seriously, it's good fun)

I'm not sure it'd be much help in this case: there have only been two Thargoid Combat Bond CGs in the current plot, and both were a while ago (specifically, before the rebalance in bond payouts for Thargoids!)
- Coalsack, 16 November 3306: 80M bonds in four days
- Witch Head, 21 October 3306: 80M bonds in six days
Prior to that the last one was on 17 March 3304: 3.5M bonds in three days - but that of course was before a lot of the larger Interceptors, or most of the anti-Thargoid weapons, were available, so hardly comparable at all.

So this one has done - for the three CGs combined - 433B bonds in five days. I'm not sure that was necessarily predictable given a baseline of three CGs, all of which were in very different circumstances.

Absolutely correct.
However :)

There were hints, like people posting here on the forums, that after Odyssey people are stacking bonds.
And after Odyssey, dying will not make those bonds disappear, so they keep piling up

IIRC it was even a case when someone "broke the game" when they got a big number in bonds (was it 2bn or maybe 4bn? cant find the thread) and had to contact support to have it fixed.

Of course, they could not foresee the full extent of it, but all things do add up
  • high payout for interceptor kills
  • ability to pre-stack bonds
  • not losing bonds when dying
  • fixed nhss in the current cg (if you find a threat6 nhss that has a basilisk, you can farm that nhss all day long - no need to waste time looking for the right nhss) - although not sure it is specific to this cg handcrafted setup or the generic incursions are like this lately

And so we get to over 430 bn bonds in 5 days with about 80-90bn being dropped in the first 18 hours.

Now, i'm not really sure this is bothering FDev at all, but to me personally this seems quite wrong (stacking bonds for maybe months then frontloading billions and billons of them)
 
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Absolutely correct.
However :)

There were hints, like people posting here on the forums, that after Odyssey people are stacking bonds.
And after Odyssey, dying will not make those bonds disappear, so they keep piling up

IIRC it was even a case when someone "broke the game" when they got a big number in bonds (was it 2bn or maybe 4bn? cant find the thread) and had to contact support to have it fixed.

Of course, they could not foresee the full extent of it, but all things do add up
  • high payout for interceptor kills
  • ability to pre-stack bonds
  • not losing bonds when dying
  • fixed nhss in the current cg (if you find a threat6 nhss that has a basilisk, you can farm that nhss all day long - no need to waste time looking for the right nhss) - although not sure it is specific to this cg handcrafted setup or the generic incursions are like this lately

And so we get to over 430 bn bonds in 5 days with about 80-90bn being dropped in the first 18 hours.

Now, i'm not really sure this is bothering FDev at all, but to me personally this seems quite wrong (stacking bonds for maybe months then frontloading billions and billons of them)
You'd be surprised that it's not months of bonds. I was first place in Sosong before the extension and that was 2 weeks of bonds. Death in AX Combat is also pretty rare once you are experienced.
 
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