Hard to predict. For instance a single person has already contributed 15 BILLION credits.Looks like an excuse and miscalculation, again.

Hard to predict. For instance a single person has already contributed 15 BILLION credits.Looks like an excuse and miscalculation, again.
Gotta make sure you get that 39M reward.Hard to predict. For instance a single person has already contributed 15 BILLION credits.![]()
But how can you pitch it "correctly"? You never know how many players are interested in that CG. Many factors come into account when it comes to calculate the contribution of players. Things like distance to the bubble, activity type, lore, playtime availability, difficulty can all impact the level of contribution by players.Or just pitch them correctly in the first place, it's not like it's the first go at making CG or anything.
Possibly use the knowledge and feedback from the last 7 years.But how can you pitch it "correctly"? You never know how many players are interested in that CG. Many factors come into account when it comes to calculate the contribution of players. Things like distance to the bubble, activity type, lore, playtime availability, difficulty can all impact the level of contribution by players.
For instance a trading CG 1k LY away from the bubble might not experience the same support as a combat CG near Founder's World.
Not so much didn't recognise it* as could barely see it.
Explain this to me, as that seems crazy! I don't doubt you, I just don't understand how.Hard to predict. For instance a single person has already contributed 15 BILLION credits.![]()
Hard to predict. For instance a single person has already contributed 15 BILLION credits.![]()
One of the other problems is exemplified in the first quote, people who have weeks worth of the CG requirement in hand already when the CG starts, enough of those and the CG target levels are toast. This used to be particularly noticeable in the old style Exploration CGsBut how can you pitch it "correctly"? You never know how many players are interested in that CG. Many factors come into account when it comes to calculate the contribution of players. Things like distance to the bubble, activity type, lore, playtime availability, difficulty can all impact the level of contribution by players.
For instance a trading CG 1k LY away from the bubble might not experience the same support as a combat CG near Founder's World.
Somebody who has been killing Thargoids for a weeks and hadn't cashed in the rewards until the CG started.Explain this to me, as that seems crazy! I don't doubt you, I just don't understand how.
I'm surprised that works. Moreover, WOW. That's a LOT of credits from combat bonds. Whoever this person is, they are SERIOUS!Somebody who has been killing Thargoids for a weeks and hadn't cashed in the rewards until the CG started.
Unless you're a console player that is :'(Difficult to see. Always in motion is the future.
That simply doesn't have anything to say about the future, though, at least in that very case of predicting CGs.Possibly use the knowledge and feedback from the last 7 years.
Greetings Commanders!
We've been incredibly impressed with the amount you've contributed to the CG's that launched yesterday already, so much so that you had almost completed one of them by the time I logged in to work this morning! With that in mind, the team have discussed our options and have decided to add very high extension tiers to the CG's in order to give players a chance to engage with the content over the intended period.
We will of course still count your early efforts in terms of the overall success of the CG, we won't be taking that win away from you. It's been a fantastic combined effort from every Commander involved!
o7
I'm surprised that works. Moreover, WOW. That's a LOT of credits from combat bonds. Whoever this person is, they are SERIOUS!
sad_face for Commanders like me who don't want to harm the Thargoids.Seems safe to say that splatting Thargoids is a favourite activity. Could we hope for this being a bit more widespread around the bubble later on sometime?
Maybe we could team up and defend these Thargoids from the bad humans, at least those Imperials and Alliance scumsad_face for Commanders like me who don't want to harm the Thargoids.![]()
I'm mostly a Federation person (but try not to align with any faction) but would prefer Nakato Kaine of the Alliance over Edmund Mahon. This is why I'm not aligned with the Alliance currently.Maybe we could team up and defend these Thargoids from the bad humans, at least those Imperials and Alliance scum![]()
Well, the information on how many participants and what quantity of actions were carried out for those CGs is publicly available through Inara and other sources - why not have a go for the next one? (Seriously, it's good fun)Possibly use the knowledge and feedback from the last 7 years.
Well, the information on how many participants and what quantity of actions were carried out for those CGs is publicly available through Inara and other sources - why not have a go for the next one? (Seriously, it's good fun)
I'm not sure it'd be much help in this case: there have only been two Thargoid Combat Bond CGs in the current plot, and both were a while ago (specifically, before the rebalance in bond payouts for Thargoids!)
- Coalsack, 16 November 3306: 80M bonds in four days
- Witch Head, 21 October 3306: 80M bonds in six days
Prior to that the last one was on 17 March 3304: 3.5M bonds in three days - but that of course was before a lot of the larger Interceptors, or most of the anti-Thargoid weapons, were available, so hardly comparable at all.
So this one has done - for the three CGs combined - 433B bonds in five days. I'm not sure that was necessarily predictable given a baseline of three CGs, all of which were in very different circumstances.
You'd be surprised that it's not months of bonds. I was first place in Sosong before the extension and that was 2 weeks of bonds. Death in AX Combat is also pretty rare once you are experienced.Absolutely correct.
However
There were hints, like people posting here on the forums, that after Odyssey people are stacking bonds.
And after Odyssey, dying will not make those bonds disappear, so they keep piling up
IIRC it was even a case when someone "broke the game" when they got a big number in bonds (was it 2bn or maybe 4bn? cant find the thread) and had to contact support to have it fixed.
Of course, they could not foresee the full extent of it, but all things do add up
- high payout for interceptor kills
- ability to pre-stack bonds
- not losing bonds when dying
- fixed nhss in the current cg (if you find a threat6 nhss that has a basilisk, you can farm that nhss all day long - no need to waste time looking for the right nhss) - although not sure it is specific to this cg handcrafted setup or the generic incursions are like this lately
And so we get to over 430 bn bonds in 5 days with about 80-90bn being dropped in the first 18 hours.
Now, i'm not really sure this is bothering FDev at all, but to me personally this seems quite wrong (stacking bonds for maybe months then frontloading billions and billons of them)