I am really frustrated at the way Frontier developers (even with Community Group missions which used to be reasonable) keep making the game have lower and lower payout rates and higher levels of time spent grinding for no return or emotional satisfaction to progress at a reasonable rate to higher levels of money and higher levels of game interest (i.e larger survivable ships to seek Thargoids and long range cargo, mining, wing and multi-crew bounty rewards > $5 million/hour). I have about 100 hours in the game and am about to quit and find another game more fun. In 100 hours I have accumulated only 89,776 $M in assets which includes 49,365 $M in cash. That is a pitiful 598 $K credits per hour...not even a third of the rate of $1.5 million I can make bounty hunting just running back and forth to a local Hi-REZ area in a FREE sidewinder. WHAT is wrong with your developer's game play story board assessment of what makes the game worth doing anything else than what you need to do from the beginning? Your solution of course will be to make HI-rez bounty hunting pay off at less than anything anyone could possibly enjoy. Your developers don't get it and your marketing management doesn't get it. You are losing customers to game which are more fun and more satisfying per hour of effort spent on them. You need to make the game more enjoyable and stop making it more punishing and stressful. Only sociopaths will end up playing your game and enjoying it. Do you really want to raise a generation of beta male sociopaths who only enjoy hurting other people and watching human players die because they have a pirate ship they spent two years and 5000 hours of their miserable pathetic life of real human time building it? Do you really want mostly males to grow up in this game with no life, no social skills, and only anger and stress to make them feel beta male and fake being alpha male when they escape the real world of social prosecution and progressive socialism just be pretend to be an alpha male in the only place left on Earth to express male emotions and male behaviors? Do you really want to destroy young men and old men's real lives like this? (you need a /played feature to tell players how many hours they have been in the game, and a calculator of total assets obtained per hour of game effort. It's Saturday morning and instead of going on a date, or enjoying being outside playing golf, I am addicted at trying to enjoy your game, find any possible way to really enjoy it without spending 1000 hours or more out of my life, only to find in the end of 150 hours the harsh reality I spent $59.00 hoping I could have a space simulator (I am a retired military pilot) that was FUN and enjoyable with many different ships and many different missions giving the same sense of accomplishment I had in military life without FEARING death, losing my humanity, wondering why I even protect these undeserving and violent liberal social justice warriors and communist/socialist democracy haters and feeling under-appreciated remembering the stress and difficulty of the 150 combat hours of terrifying war I experienced with death as a consequence of random chance. I wake to the reality that your game really sucks. The new C&P, the community group mission, the flawed and difficult battle against in-animate drones, pirates, police and other beta sociopaths your are creating with your warped sense of "achievement and success". Just make the stupid game fun and enjoyable...talk to a psychologist about what fun and enjoyable means....easy money, low risk, minimal stress, limited difficulty and huge emotional rewards (happy feelings) per hour of game play. Every hours I play your game I feel beat up, hunted, hated, pursued, controlled, and like you have created every obstacle possible (every thing bad is in your way and nothing good is trying to help you, you are solo and all alone to deals with sociopaths and social justice warriors (factions) to prevent any advancement, sense of fairness, sense of accomplishment and sense of
enjoyment.
Here's what wrong with your community missions: Fix them please and the game will be more fun.
1. The payout must be higher for the lower level players and not complete grinding which gets worse as you compete for the impossible to meet top 10% who only achieve that because the have the largest cargo ships possible and the most survivable large ships possible per hour of game play. In the Blido Piru CG the total payout for reaching 75% (288 tons in a 96 T (cheapest hauler T-6) and 1.368 $M in 5 hours of gaming is a miserable 273 $K per hour of game effort. One 2 hour session netted 712 $K per hour and the other 3 hours netted 30 $K per hour because of planetary bases reported as having hundreds of supply actually had on arrival only ONE CMM composite. This was after visiting a string of 7 bases all promising at least 96 T of supply and on arrival had 1T (in solo play which should not be).
2. You need to stop messing with the supply chain and turning it to 1 piece of cargo that is reported wrong by the EDDB everyone must rely on to make their game time efficient and prevent the miserable grinding, stress and frustration.
CMM composite: (EDDB searched prior to each session (2 hours))
HIP 17298 Wheeler Landing promised 146 EDDB, actual 2
Murare Resnick plant promised 110 EDDB, actual 6
Altani Burrogh's progress promised >96T EDDB, actual 1
Olcae Turtledove promised >96T EDDB, actual 16
Pitjari Malerba promised >96T EDDB, actual 1
Phra Narai Maury prospect promised >96T, actual 1
Narai McDonald point promised >96T, actual 3.
How did I ever manage to get 288 tons in 5 hours? 2 runs while at tier 2, and a last load of titanium which paid out only 80 $K per run, compared to 427 $K per 30 minute 3 hop run with CMM composite or 464 $K per (22,000 LY!) 10 hour run for the nearest muon imagers.
Your CG missions really suck and once again I can make more money in a local HI=REZ with a FREE sidewinder making 1.5 $M per hour and THAT IS FRUSTRATING GRINDING just to get an ANACONDA in 100 hours if you do NOTHING else. I have tried all of the small and cheapest ships (sidewinder, hauler, eagle, adder) and no missions measly average return rate of 80 $k per hour of effort justify using them over a sidewinder that is FREE. The next level ships I have purchased (Cobra MKIII, T-6 and Viper MKIII) for multi-crew but they are so limited in cargo slots, weapons slots and need at least two extra equipment slots per ship to make them fun (fuel scoop, ADVDiscovery scanner, FSD wake interdictor, wake detector, and SRV with 4-32T cargo capacity). No ship without these basics is FUN. Just making 5 empty space limited capability tradeoffs to match a ship to a mission that needs 8 empty optional spaces and yet only pays only 80 $K per hour of effort unless bounty hunting, and still can't survive a combat zone, low security. MAKE THE GAME MORE FUN and not Difficult and stressful.
YOUR GAME STORY BOARD and progression mechanics and lack of incentive for wing, multi-crew and ship upgrades that REALLY pay more than 5.0$M per hour IS NOT FUN. You are losing customers and increasing the C&P, difficulty and obstacles to fun so you can satisfy a few wining, beta male sociopaths who want to just kill people all the time and escape the law. are you thinking Frontier?
enjoyment.
Here's what wrong with your community missions: Fix them please and the game will be more fun.
1. The payout must be higher for the lower level players and not complete grinding which gets worse as you compete for the impossible to meet top 10% who only achieve that because the have the largest cargo ships possible and the most survivable large ships possible per hour of game play. In the Blido Piru CG the total payout for reaching 75% (288 tons in a 96 T (cheapest hauler T-6) and 1.368 $M in 5 hours of gaming is a miserable 273 $K per hour of game effort. One 2 hour session netted 712 $K per hour and the other 3 hours netted 30 $K per hour because of planetary bases reported as having hundreds of supply actually had on arrival only ONE CMM composite. This was after visiting a string of 7 bases all promising at least 96 T of supply and on arrival had 1T (in solo play which should not be).
2. You need to stop messing with the supply chain and turning it to 1 piece of cargo that is reported wrong by the EDDB everyone must rely on to make their game time efficient and prevent the miserable grinding, stress and frustration.
CMM composite: (EDDB searched prior to each session (2 hours))
HIP 17298 Wheeler Landing promised 146 EDDB, actual 2
Murare Resnick plant promised 110 EDDB, actual 6
Altani Burrogh's progress promised >96T EDDB, actual 1
Olcae Turtledove promised >96T EDDB, actual 16
Pitjari Malerba promised >96T EDDB, actual 1
Phra Narai Maury prospect promised >96T, actual 1
Narai McDonald point promised >96T, actual 3.
How did I ever manage to get 288 tons in 5 hours? 2 runs while at tier 2, and a last load of titanium which paid out only 80 $K per run, compared to 427 $K per 30 minute 3 hop run with CMM composite or 464 $K per (22,000 LY!) 10 hour run for the nearest muon imagers.
Your CG missions really suck and once again I can make more money in a local HI=REZ with a FREE sidewinder making 1.5 $M per hour and THAT IS FRUSTRATING GRINDING just to get an ANACONDA in 100 hours if you do NOTHING else. I have tried all of the small and cheapest ships (sidewinder, hauler, eagle, adder) and no missions measly average return rate of 80 $k per hour of effort justify using them over a sidewinder that is FREE. The next level ships I have purchased (Cobra MKIII, T-6 and Viper MKIII) for multi-crew but they are so limited in cargo slots, weapons slots and need at least two extra equipment slots per ship to make them fun (fuel scoop, ADVDiscovery scanner, FSD wake interdictor, wake detector, and SRV with 4-32T cargo capacity). No ship without these basics is FUN. Just making 5 empty space limited capability tradeoffs to match a ship to a mission that needs 8 empty optional spaces and yet only pays only 80 $K per hour of effort unless bounty hunting, and still can't survive a combat zone, low security. MAKE THE GAME MORE FUN and not Difficult and stressful.
YOUR GAME STORY BOARD and progression mechanics and lack of incentive for wing, multi-crew and ship upgrades that REALLY pay more than 5.0$M per hour IS NOT FUN. You are losing customers and increasing the C&P, difficulty and obstacles to fun so you can satisfy a few wining, beta male sociopaths who want to just kill people all the time and escape the law. are you thinking Frontier?
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