Community Group missions have too low a payout rate to be fun. Difficult. You are losing customers.

I am really frustrated at the way Frontier developers (even with Community Group missions which used to be reasonable) keep making the game have lower and lower payout rates and higher levels of time spent grinding for no return or emotional satisfaction to progress at a reasonable rate to higher levels of money and higher levels of game interest (i.e larger survivable ships to seek Thargoids and long range cargo, mining, wing and multi-crew bounty rewards > $5 million/hour). I have about 100 hours in the game and am about to quit and find another game more fun. In 100 hours I have accumulated only 89,776 $M in assets which includes 49,365 $M in cash. That is a pitiful 598 $K credits per hour...not even a third of the rate of $1.5 million I can make bounty hunting just running back and forth to a local Hi-REZ area in a FREE sidewinder. WHAT is wrong with your developer's game play story board assessment of what makes the game worth doing anything else than what you need to do from the beginning? Your solution of course will be to make HI-rez bounty hunting pay off at less than anything anyone could possibly enjoy. Your developers don't get it and your marketing management doesn't get it. You are losing customers to game which are more fun and more satisfying per hour of effort spent on them. You need to make the game more enjoyable and stop making it more punishing and stressful. Only sociopaths will end up playing your game and enjoying it. Do you really want to raise a generation of beta male sociopaths who only enjoy hurting other people and watching human players die because they have a pirate ship they spent two years and 5000 hours of their miserable pathetic life of real human time building it? Do you really want mostly males to grow up in this game with no life, no social skills, and only anger and stress to make them feel beta male and fake being alpha male when they escape the real world of social prosecution and progressive socialism just be pretend to be an alpha male in the only place left on Earth to express male emotions and male behaviors? Do you really want to destroy young men and old men's real lives like this? (you need a /played feature to tell players how many hours they have been in the game, and a calculator of total assets obtained per hour of game effort. It's Saturday morning and instead of going on a date, or enjoying being outside playing golf, I am addicted at trying to enjoy your game, find any possible way to really enjoy it without spending 1000 hours or more out of my life, only to find in the end of 150 hours the harsh reality I spent $59.00 hoping I could have a space simulator (I am a retired military pilot) that was FUN and enjoyable with many different ships and many different missions giving the same sense of accomplishment I had in military life without FEARING death, losing my humanity, wondering why I even protect these undeserving and violent liberal social justice warriors and communist/socialist democracy haters and feeling under-appreciated remembering the stress and difficulty of the 150 combat hours of terrifying war I experienced with death as a consequence of random chance. I wake to the reality that your game really sucks. The new C&P, the community group mission, the flawed and difficult battle against in-animate drones, pirates, police and other beta sociopaths your are creating with your warped sense of "achievement and success". Just make the stupid game fun and enjoyable...talk to a psychologist about what fun and enjoyable means....easy money, low risk, minimal stress, limited difficulty and huge emotional rewards (happy feelings) per hour of game play. Every hours I play your game I feel beat up, hunted, hated, pursued, controlled, and like you have created every obstacle possible (every thing bad is in your way and nothing good is trying to help you, you are solo and all alone to deals with sociopaths and social justice warriors (factions) to prevent any advancement, sense of fairness, sense of accomplishment and sense of
enjoyment.
Here's what wrong with your community missions: Fix them please and the game will be more fun.
1. The payout must be higher for the lower level players and not complete grinding which gets worse as you compete for the impossible to meet top 10% who only achieve that because the have the largest cargo ships possible and the most survivable large ships possible per hour of game play. In the Blido Piru CG the total payout for reaching 75% (288 tons in a 96 T (cheapest hauler T-6) and 1.368 $M in 5 hours of gaming is a miserable 273 $K per hour of game effort. One 2 hour session netted 712 $K per hour and the other 3 hours netted 30 $K per hour because of planetary bases reported as having hundreds of supply actually had on arrival only ONE CMM composite. This was after visiting a string of 7 bases all promising at least 96 T of supply and on arrival had 1T (in solo play which should not be).
2. You need to stop messing with the supply chain and turning it to 1 piece of cargo that is reported wrong by the EDDB everyone must rely on to make their game time efficient and prevent the miserable grinding, stress and frustration.
CMM composite: (EDDB searched prior to each session (2 hours))
HIP 17298 Wheeler Landing promised 146 EDDB, actual 2
Murare Resnick plant promised 110 EDDB, actual 6
Altani Burrogh's progress promised >96T EDDB, actual 1
Olcae Turtledove promised >96T EDDB, actual 16
Pitjari Malerba promised >96T EDDB, actual 1
Phra Narai Maury prospect promised >96T, actual 1
Narai McDonald point promised >96T, actual 3.

How did I ever manage to get 288 tons in 5 hours? 2 runs while at tier 2, and a last load of titanium which paid out only 80 $K per run, compared to 427 $K per 30 minute 3 hop run with CMM composite or 464 $K per (22,000 LY!) 10 hour run for the nearest muon imagers.
Your CG missions really suck and once again I can make more money in a local HI=REZ with a FREE sidewinder making 1.5 $M per hour and THAT IS FRUSTRATING GRINDING just to get an ANACONDA in 100 hours if you do NOTHING else. I have tried all of the small and cheapest ships (sidewinder, hauler, eagle, adder) and no missions measly average return rate of 80 $k per hour of effort justify using them over a sidewinder that is FREE. The next level ships I have purchased (Cobra MKIII, T-6 and Viper MKIII) for multi-crew but they are so limited in cargo slots, weapons slots and need at least two extra equipment slots per ship to make them fun (fuel scoop, ADVDiscovery scanner, FSD wake interdictor, wake detector, and SRV with 4-32T cargo capacity). No ship without these basics is FUN. Just making 5 empty space limited capability tradeoffs to match a ship to a mission that needs 8 empty optional spaces and yet only pays only 80 $K per hour of effort unless bounty hunting, and still can't survive a combat zone, low security. MAKE THE GAME MORE FUN and not Difficult and stressful.
YOUR GAME STORY BOARD and progression mechanics and lack of incentive for wing, multi-crew and ship upgrades that REALLY pay more than 5.0$M per hour IS NOT FUN. You are losing customers and increasing the C&P, difficulty and obstacles to fun so you can satisfy a few wining, beta male sociopaths who want to just kill people all the time and escape the law. are you thinking Frontier?
 
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The Commodities for the Blido Piru CG were selected based on what seems to fit the theme of building the Bowman Class Mega ship, not looking at what is the highest supply highest profit items in the local.
 
Sheesh, OP. Please format your posts better, that's an unforgiving block of text. I can't read that. Paragraph structure, PLEASE.

If you want to do something, FIT FOR IT. Hauling is nearly all cargo racks, probably a shield. Not much else is needed. You don't get interdictor, SRV, scanners of various types, if you want to haul the most stuff.

Move out more. The universe isn't just you- even in solo, the markets are linked to everyone else. And just FYI, do your hauling in solo or a PG. Because... I kind of get the idea you might just need to be told that?

Because yes- all the spots with large amounts close to the CG were sucked up by people who can easily carry 500+ cargo. A cutter can mount 728T of cargo space, and still fit a class 6 shield. And I can nearly guarantee that none of them fuss around with SRVs and interdictors.
 
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Sheesh, OP. Please format your posts better, that's an unforgiving block of text. I can't read that. Paragraph structure, PLEASE.

(Reply) Here we go with the classic criticism of another player's posts without even reading or understanding anything they wrote. Individuals are different and not like you who base your decisions of what you like and don't like on Group Identity (discrimination). So here is a group identity slam we individuals don't like that we have done all of our lives as individuals better than your group. It is a generational thing that millennials or people used to communicating with smartPhones (slack, Line, We-Chat, Facebook, Twitter, Snapchat or whatever the latest feel good (in 5 minutes or less) new communication tool provides). These limited context and understanding limiting tools, mostly emotional tools, create a generation of people who identify with emotional, "sound byte" handicapped, socially intolerant privileged groups who can't read or understand more than a "sound byte" statement of 200 characters or they refuse to read for content or understanding. Anything over 200 characters is a "wall of Text" and needs a carriage return so your limited attention span can absorb it. This creates a generation of people who are intolerant or individualism and intolerant of people not following their "rules". My post is not an English paper it is a RANT, complete with misspelling, run-on sentences and emotional outburst that makes the person typing it feel better as one individual against an intolerant and increasingly difficult, stressful, hateful and politically controlling world, a lot like the C&P rules of intolerance and police state thinking (socialism and communism) in this game. Read a medical report recently that researched people who criticized others spelling and writing style, syntax and "form" are actually the most intolerant of people and classified as "jerks" by the medical psychology community.

If you want to do something, FIT FOR IT. Hauling is nearly all cargo racks, probably a shield. Not much else is needed. You don't get interdictor, SRV, scanners of various types, if you want to haul the most stuff.

(reply) because you did not read my "wall of text" and understand it you did not have evidence that I FIT a 96T T-6 for trade at the highest possible Tons/hour I could afford to match the hauler mission in the CG, efficiently looking at the best places in EDDB to maximize my earnings per hour... Those earning are TOO LOW per hour of grinding to make the game fun for a beginner. I never said I had an interdictor, SRV, scanner or whatever else in it, but simply said it needs to have more space to do other types of missions to make them fun (at least 8). You assume without evidence that I am too stupid and less smart than you are to maximize my cargo carrying capacity if I want to haul cargo between community groups. The point you miss because you did not read it is that even with the highest haul capacity that a new player can afford, they cannot compete for more than 75% level reward, and the payout rate is too low to make the CG mission fun for new players. It only gives a decent payout to players with the largest and most expensive ships who haul the most T/hour of effort. everyone else loses in a community group effort that is NOT FUN because the effort does not match a minimum level of capability to earn for a LARGE ship without spending 150-1000 hours at 500 $K per hour payout rate...too SLOW for enjoyment of the better parts of the game. You lose the customers you should be keeping at the 150 hour point because the game becomes too hard, stressful and NO FUN.

Move out more. The universe isn't just you- even in solo, the markets are linked to everyone else. And just FYI, do your hauling in solo or a PG. Because... I kind of get the idea you might just need to be told that?

(reply) I have "moved out" but because I gave you no evidence for that you assume incorrectly I stay in one place. I have inside of 100 hours been interdicted by thargoids, found thargoid ruins, seen steam vents on planets 2,000 LY from Earth, been to Earth and done mining, exploring, trading, fighting, bounty hunting and everything but pirating because the C&P rules are way to stressful and wastful of hard earned money for newer ships that can survive combat, and haul large 500T cargos at a rate 5 times what I can in a T-6. It is why I cannot get any payout above 75% in a Community Group mission and why it is NO FUN. In this game the dynamics are about "just you" because multi-crew and wing play is severely handicapped and limited by extremely low payout rates per hour of gameplay. Players are forced to go solo by the game dynamic unless they are shooting at each other or pirating.
Because you did not read my "wall of Text" you did not learn that I was in "solo" and that the "rules of open play" applied to solo gamers were stripping the CMM Composites out to 36LY from Blido Piru. I told Frontier this made the game NO FUN, FIX IT or they lose newer gamer customers. But you assumed that and chose not to read because you just "can't" read a "wall of text" they way snowflakes can't listen to opposing points of view wout being intolerant or easily offended, preferring to instead suppress free speech. That is in effect what you are doing with your refusal to read for content in a "wall of Text". You might just learn more information and complex concept than you can get in a "sound-byte" from and older and wiser generation than those who can only communicate and learn from "250" characters.
you may notice none of my replies are under 250 characters because they contain evidence and detailed content to explain the "facts" and not the "assumptions and just the emotions".

Because yes- all the spots with large amounts close to the CG were sucked up by people who can easily carry 500+ cargo. A cutter can mount 728T of cargo space, and still fit a class 6 shield. And I can nearly guarantee that none of them fuss around with SRVs and interdictors.

(reply) obvious results when in open play. But you did not read that I was in "solo" and solo play should not have this effect of stripping all the resources surrounding Blido Piru. I told Frontier to FIX it to make the game more FUN for beginners and not just for people like you who can afford high payouts in a CG mission because you can afford 500+ cargo ships, a cutter, and a class 6 shield. You forget you were once a beginner and had limited resources and probably hated the grind like the rest of us trying to get an Anaconda in the first 100-150 hours so we can really enjoy the best parts of the game. If you lose customers because the first 150 hours of a game is NO FUN, you are an idiot as a company CEO. I don't fuss with SRV and interdictors when hauling cargo, only when fitting them to missions that need them, like bounty hunting or special interdiction missions. You would have understood that I know and understand exactly what you claim I do not if you chose to read my "wall of Text" for content and information rather than snobbish syntax and format policing as an intolerant and limited capacity "sound-byte" generation of people with limited attention spans and intolerant views of individualism (i.e. you Discrimminate and oppress with criticism what you do not even take the time to understand or listen to.)This is why Democracy means "socialism" to a sound byte generation because they can't read for content and understanding of complex concepts like democratic ideology of individualism and tolerance that rejects "group-think" and "lemming behaviors". Just trying to help you understand that I am an individual and my posts deserve respect as much as your do, so I read fully and understood your posts enough to help you understand why they are based on lack of information and lack of factual evidence, just a critical un-informed but in correct set of assumptions lacking evidence. This is a generational problem. I as an individual try to fix it with education and debate of the facts. Not trying to just offend you.
 
(reply) obvious results when in open play. But you did not read that I was in "solo" and solo play should not have this effect of stripping all the resources surrounding Blido Piru. I told Frontier to FIX it to make the game more FUN for beginners and not just for people like you who can afford high payouts in a CG mission because you can afford 500+ cargo ships, a cutter, and a class 6 shield. You forget you were once a beginner and had limited resources and probably hated the grind like the rest of us trying to get an Anaconda in the first 100-150 hours so we can really enjoy the best parts of the game. If you lose customers because the first 150 hours of a game is NO FUN, you are an idiot as a company CEO. I don't fuss with SRV and interdictors when hauling cargo, only when fitting them to missions that need them, like bounty hunting or special interdiction missions. You would have understood that I know and understand exactly what you claim I do not if you chose to read my "wall of Text" for content and information rather than snobbish syntax and format policing as an intolerant and limited capacity "sound-byte" generation of people with limited attention spans and intolerant views of individualism (i.e. you Discrimminate and oppress with criticism what you do not even take the time to understand or listen to.)This is why Democracy means "socialism" to a sound byte generation because they can't read for content and understanding of complex concepts like democratic ideology of individualism and tolerance that rejects "group-think" and "lemming behaviors". Just trying to help you understand that I am an individual and my posts deserve respect as much as your do, so I read fully and understood your posts enough to help you understand why they are based on lack of information and lack of factual evidence, just a critical un-informed but in correct set of assumptions lacking evidence. This is a generational problem. I as an individual try to fix it with education and debate of the facts. Not trying to just offend you.

Wow, the poster gave you an explanation and a suggestion to make your ‘rant/post’ more legible. Once you’re over yourself, take a deep breath and re-read it. The answers you need are there.
 
(reply) obvious results when in open play. But you did not read that I was in "solo" and solo play should not have this effect of stripping all the resources surrounding Blido Piru. I told Frontier to FIX it to make the game more FUN for beginners and not just for people like you who can afford high payouts in a CG mission because you can afford 500+ cargo ships, a cutter, and a class 6 shield. You forget you were once a beginner and had limited resources and probably hated the grind like the rest of us trying to get an Anaconda in the first 100-150 hours so we can really enjoy the best parts of the game. If you lose customers because the first 150 hours of a game is NO FUN, you are an idiot as a company CEO. I don't fuss with SRV and interdictors when hauling cargo, only when fitting them to missions that need them, like bounty hunting or special interdiction missions. You would have understood that I know and understand exactly what you claim I do not if you chose to read my "wall of Text" for content and information rather than snobbish syntax and format policing as an intolerant and limited capacity "sound-byte" generation of people with limited attention spans and intolerant views of individualism (i.e. you Discrimminate and oppress with criticism what you do not even take the time to understand or listen to.)This is why Democracy means "socialism" to a sound byte generation because they can't read for content and understanding of complex concepts like democratic ideology of individualism and tolerance that rejects "group-think" and "lemming behaviors". Just trying to help you understand that I am an individual and my posts deserve respect as much as your do, so I read fully and understood your posts enough to help you understand why they are based on lack of information and lack of factual evidence, just a critical un-informed but in correct set of assumptions lacking evidence. This is a generational problem. I as an individual try to fix it with education and debate of the facts. Not trying to just offend you.
Hey cmdr,

As the first cmdr to reply intimated, your OP is very difficult to read. Improving the formatting will genuinely help you get your point across better.

Just to pick up on a point from this post, owning an Anaconda is not linked to enjoying the best parts of the game. You do not need to force yourself to grind to get one. Most things can be done in a Sidewinder, and it could be argued that the extra challenge involved makes it more fun.

Also, personally I would say the start of the game is pretty enjoyable. It won’t be if all you’re doing is grinding for an Anaconda though.

Anyway, please consider the advice I’ve given about the Annie. It’s intended to help you and allow you to get more out of the game.

All the best.
 
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Wow, the poster gave you an explanation and a suggestion to make your ‘rant/post’ more legible. Once you’re over yourself, take a deep breath and re-read it. The answers you need are there.

(reply) No the answers I need are not there in that post because the post is made without facts or even reading what I posted, Did you read what I posted before you blurted out your emotional disapproval and character assignation? That form of attacking character rather than content is beta-male feminism. This is not about me (getting over myself) as if I am not meeting your intolerant view of who I should be to get your approval. I am an individual, expressing myself as individual speech you should respect and learn to understand and read in whatever form it is written if you want to really learn rather than just be critical of other people's style of communicating which is really shallow group ideology and intolerance of others and individualism. You can choose to read it or not read it. Did you choose to actually read what I posted or just make a quick judgment and reply with arrogance and feeling of superiority based on no facts like he did. The answers I need are not in his posts (he informs me of nothing factual or correct that I have not already done if you read my post carefully), which he chose not to and still chose to arrogantly criticize and "inform" me I am wrong based on his opinion and not on his facts. The fact is his "opinions and suggestions" are not helpful or even factual because they are based on lack of evidence and intolerance of reading for content any "wall of text" which means it has to be a sound byte of 250 characters or less. This is a generational communication problem and why people can't read papers or books anymore or learn anything more complex than can be said in 250 characters or less. The explanation the poster gave to make a "rant" more legible is based on group think and his intolerance of his views only and his "speech rules". That intolerance and group identity politics that all rants and long posts should be short, less than 250 characters and have perfect syntax and format to be politically correct to match the identity groups "rules" comes from a lack of respect for an individual's right to post their "rant" speech any way they want to and a desire to suppress it if that speech does not fit his group-identity sound-byte rules. I am explaining to him this is a generational problem, undermines understanding of content and context and creates intolerance of democratic ideas and concepts because his "criticism" that speech does not "conform" to his group identify rules banning "wall of text" communicating for content and facts is exactly why a communist or socialist country will ban "facts" in favor of group political control and speech oppression. Democracy is suffering under this very type of arrogance and ignorance. This is a generational ignorance. That is why I posted a reply to his un-helpful un-factual suggestions. I did not reply because I am "full of myself", which is your narrow view of intolerance and oppression of my speech as well because you too have those same intolerant views about individualism and respect for facts, evidence and reading for truth. This is an ideological debate so debate if you have any facts to discuss rather than just blindly criticize and character assassinate because it makes you feel superior and wiser.
 
Hey cmdr,

As the first cmdr to reply intimated, your OP is very difficult to read. Improving the formatting will genuinely help you get your point across better.

Just to pick up on a point from this post, owning an Anaconda is not linked to enjoying the best parts of the game. You do not need to force yourself to grind to get one. Most things can be done in a Sidewinder, and it could be argued that the extra challenge involved makes it more fun.

Also, personally I would say the start of the game is pretty enjoyable. It won’t be if all you’re doing is grinding for an Anaconda though.

Anyway, please consider the advice I’ve given about the Annie. It’s intended to help you and allow you to get more out of the game.

All the best.

Thank you for your perspective. It has not been my experience the game payout matches or exceeds the same payout rate as a free sidewinder doing bounty hunting at a rate of 1.5 $M per hour. All other game content payout rates for beginners in beginning ships (Sidewinder, Eagle, Hauler, Adder, Cobra MKII, Viper MKIII, T-6) up to 150 hours of content are way less than you can make with a FREE sidewinder and bounty hunting. This does not make the first 150 hours of the game fun, because you cannot afford the better ships which allow you to enjoy the better parts of the game in the first 150 hours of game play. I am telling the CEO and the developers they are losing customers at the 150 hour point because they have not made the game fun. It is stressful and has no payout rate to reach the better parts of the game after 150 hours of game play. People will leave because they cannot get ships that can survive or participate in the most enjoyable content. That is an opinion but the opinion is based on mathematical facts and comparisons between payout rates and type of content that enable access to ship capable of doing the fun parts of the game. It is too much of a grind for low reward and low emotional (happy feelings) for the first 150 hours, and I am telling Frontier (not the community of posters and opinion police who control the content or attempt to control the speech of other poster's opinions. That is why I am explaining that type of speech oppression common among millennial's who need sound bytes to be able to read is just that, intolerance for all forms of communication other than their own limited forms of syntax and format control...speech and format police..like a socialist and communist country unable to respect individual forms and content of democratic free speech and having a huge desire to oppress it and criticize it is it does not fit group identity politics (communision and socialism is about political group control of individuals and oppression for their forms of speech and an intolerance of individualism if they do not conform to the state or the political group's rule. A sound-byte generation is a political group identity intolerant of all forms of speech and writing unless it is 250 characters or less...thus missing the point of what Democracy really means, respect and tolerance for individualism and a reject or "group think" socialism and control. This concept is missing from a generation of people who want to control form, spelling and syntax so they can "read" it in 250 sound-bytes or less. I am simply not conforming to political correctness and speech/format control to people I am not writing to. The RANT it for Frontier to read, and for me to feel better, not to conform to sound-bytes and people who lack attention span or ability to read a rant for context. A RANT has not syntax, spelling, or format...it is a WALL of TEXT by definition. choose to read it or not, learn from it or not, just don't make un-informed incorrect and unhelpful replies because you choose not to read it. that is why I am even taking the time and effort to reply to anyone who has such a limited view of the world of communication and lack or repsect for others and their individualism.

To the syntax and spelling police "jerks" who can read but need to arrogantly criticize OP writing. Of Course I know if I spent a LOT of time formatting my RANT like an English paper people may read it more easily, but it does not prevent them from reading it, and it prevents me from writing it six times, spell-checking it, and pulling out a format editor.... The point is that it is an emotional RANT directed at Frontier and not to the persons who are offended because they refuse to read a wall of text...that is just pure elitism, intolerance and arrogance, especially when the response posted is in-accurate, un-helpful, and lacking any facts or evidence of the truth. I personally don't appreciate advice that is not based on facts or based on a need to "splain" something someone has not even read. That in my opinion is an unacceptable and inconsiderate post...IF you want to follow rules of respecting others and understanding others before you reply with a superior attitude as if you are the expert and they are clueless..that is a huge problem with generational sound-byting and lack of "fact-checking before you pontificate about your superior wisdom without any evidence...That is a generational problem on all Forums and the way people treat an OP. My post was made because an emotional RANT at Frontier made me feel better after being frustrated with their game and I am not going to care about format, syntax, spelling or anything else another reader demands because it was not directed at them. Read it or don't in the form it is.
 
"The universe isn't just you- even in solo, the markets are linked to everyone else." That was the information you were looking for. In the time it took for you to write 'War and peace' you could of researched and understood the question you were looking for.

You were a 'military pilot'? What did you fly ?

No-one is offended by your wall of text, it is just a lot of noise with little substance.

I would gladly meet up with you in game and offer any help and answer questions, maybe even do some wing missions to help you ahead. Let's use in game chat otherwise I feel conversations by text might take more than the 150 hours you have played so far.

o7
 
Thank you for your perspective. It has not been my experience the game payout matches or exceeds the same payout rate as a free sidewinder doing bounty hunting at a rate of 1.5 $M per hour. All other game content payout rates for beginners in beginning ships (Sidewinder, Eagle, Hauler, Adder, Cobra MKII, Viper MKIII, T-6) up to 150 hours of content are way less than you can make with a FREE sidewinder and bounty hunting. This does not make the first 150 hours of the game fun, because you cannot afford the better ships which allow you to enjoy the better parts of the game in the first 150 hours of game play. I am telling the CEO and the developers they are losing customers at the 150 hour point because they have not made the game fun. It is stressful and has no payout rate to reach the better parts of the game after 150 hours of game play. People will leave because they cannot get ships that can survive or participate in the most enjoyable content. That is an opinion but the opinion is based on mathematical facts and comparisons between payout rates and type of content that enable access to ship capable of doing the fun parts of the game. It is too much of a grind for low reward and low emotional (happy feelings) for the first 150 hours, and I am telling Frontier (not the community of posters and opinion police who control the content or attempt to control the speech of other poster's opinions. That is why I am explaining that type of speech oppression common among millennial's who need sound bytes to be able to read is just that, intolerance for all forms of communication other than their own limited forms of syntax and format control...speech and format police..like a socialist and communist country unable to respect individual forms and content of democratic free speech and having a huge desire to oppress it and criticize it is it does not fit group identity politics (communision and socialism is about political group control of individuals and oppression for their forms of speech and an intolerance of individualism if they do not conform to the state or the political group's rule. A sound-byte generation is a political group identity intolerant of all forms of speech and writing unless it is 250 characters or less...thus missing the point of what Democracy really means, respect and tolerance for individualism and a reject or "group think" socialism and control. This concept is missing from a generation of people who want to control form, spelling and syntax so they can "read" it in 250 sound-bytes or less. I am simply not conforming to political correctness and speech/format control to people I am not writing to. The RANT it for Frontier to read, and for me to feel better, not to conform to sound-bytes and people who lack attention span or ability to read a rant for context. A RANT has not syntax, spelling, or format...it is a WALL of TEXT by definition. choose to read it or not, learn from it or not, just don't make un-informed incorrect and unhelpful replies because you choose not to read it. that is why I am even taking the time and effort to reply to anyone who has such a limited view of the world of communication and lack or repsect for others and their individualism.

To the syntax and spelling police "jerks" who can read but need to arrogantly criticize OP writing. Of Course I know if I spent a LOT of time formatting my RANT like an English paper people may read it more easily, but it does not prevent them from reading it, and it prevents me from writing it six times, spell-checking it, and pulling out a format editor.... The point is that it is an emotional RANT directed at Frontier and not to the persons who are offended because they refuse to read a wall of text...that is just pure elitism, intolerance and arrogance, especially when the response posted is in-accurate, un-helpful, and lacking any facts or evidence of the truth. I personally don't appreciate advice that is not based on facts or based on a need to "splain" something someone has not even read. That in my opinion is an unacceptable and inconsiderate post...IF you want to follow rules of respecting others and understanding others before you reply with a superior attitude as if you are the expert and they are clueless..that is a huge problem with generational sound-byting and lack of "fact-checking before you pontificate about your superior wisdom without any evidence...That is a generational problem on all Forums and the way people treat an OP. My post was made because an emotional RANT at Frontier made me feel better after being frustrated with their game and I am not going to care about format, syntax, spelling or anything else another reader demands because it was not directed at them. Read it or don't in the form it is.

It wasn't a personal attack, cmdr, nor being police. It's just regular forum readers letting you know that the post was difficult to read on the forum. No one's offended by that. If you want to take that on board you can, if you don't you don't, it's no skin off our backs.

By the way, I'm definitely not a millenial. I don't know about the other two cmdrs who've commented, but a good section of people who play the game are most definitely not millenials! (Part of this comes from people playing this who played the original 1984 game.)

Anyway, I'm curious; what do you see as being the most enjoyable content? And why do you think you need an Annie or other very expensive ship to participate in it?
 
My entire point of the RANT is that when in solo play, the universe is "just you", and the markets should be based on just your actions and yours alone. That is what makes the game fun for beginners and people with limited resources in the beginning of the game. That is a fact that solo means "solo" and is not to be affected by the behaviors or actions of other players who are in open play. that is why there is a choice... in solo the universe is just me and no-one else if the game is programmed correctly so I can get the payout rewards that I and I alone affect in solo play. I don't share the revenue split in solo that I have to share with others in open play, multi-crew and wing missions, because to do so limits my game rewards and game progression to far less than what I can do solo (especially bounty hunting at $1.5 $M per hur in a FREE Sidewinder, so why upgrade to a larger ship that can't take the heat of a low intensity combat zone, even where the universe is supposed to be just me (no wingman incentives for my friends to join me) and my actions to get to a larger ship as soon as possible without grinding forever in the first 150 hours of the game. I don't care if other cmdr's who have billions of credits think my desire to have a larger ship so I can survive and enjoy the best content of the game is "unfair". it is no fun for a beginner to be forced to grind at such a low payout rate in the first 150 hours of play and is why they chose solo over open play to prevent other players from stealing their cargo, bounties and rewards because it matters when you only have a limited number of credits to put toward the better ships so you can enjoy the better parts of the gain, which are not accessible to beginners in the first 150 hours. I am simply telling Frontier they are far more likely to lose new customers at the 150 hour point rather than retain customers because the game as programmed is NO FUN for beginner and give no rewards for moving to any of the ships that are accessible to beginners (as I explain in my OP). My post is a RANT and I don't need advice that is less helpful than I already have learned and done on my own and explained in detail in my OP. I wasn't looking for why I had to fly to 7 bases that report >96T and when I get there 30 minute later there is only 1 CMM composite and I have a 96T cargo hold to fill. THAT REALLY ES A BEGINNER OFF IN SOLO PLAY. I already understood this should be a "BUG" when open play rules of the market are transferred to solo players also affect by those HUGE cargo haulers in open play. I was not seeking an answer... I already knew what the problem was, I was not in open play and in solo play as a beginner do not agree that I should be affected by the actions of players in open play, That is what solo should mean and that is why solo is more fun than open play. Only big survivable ships can be more fun in open play because in a small ship you get screwed by players who have larger and more survivable ship which can haul 500T per hour and you cannot get a high payout as a beginner in CG or any other part of the game, if you don't have the largest ships carrying 500T or 5000-8000 rated class 6-8 shields you can never penetrate with a Viper MKIII and 1G weapons even with the flying skills of an F-15 ex-military pilot...they are just tanks and it is a slug fest that is not FUN or even close to being equal in flying skill or even challenging, just frustrating and no FUN. And that is why I RANTED about and told Frontier to fix it and the low payout rates for beginners under 150 hours or I will leave the game to find another space simulator which is more fun. My post has more facts and "substance" than any reply post by people trying to feel "superior" because they have millions of credits and bigger ships...that is a juvenile view of why people want the game to be fun and not just favor people who have lots of money and can't be defeated in a fair combat fight based on real flying skill and not just level of armor. The EAGLE flies like a T-38 with small weapons and the Viper flies like an F-15 with similar dynamics, but does it have the weapons to take on a Battleship? in real life with modern weapons it can be defeated, in this game the "tanks" with humans flying them are favored over the beginners flying puny under-weaponed and under equipped fighters in a combat-high intensity zone. When you are outnumbered in a Viper up against bigger than viper ships and no wing support, you don't survive a conflict zone very long even with AI adversaries unless you pick off stragglers and take on only less capable ships than your own, skill seems to not matter much because of the shields, using any tactic most fighter pilots use to survive real fights, unless you gun and run... That is WWII stuff. My point of the rant has nothing to do with fighter capability, but that sucks in this game also until you have the money to engineer the most capable ships. My RANT is about solo play being affected by a open play market and it should not be...that is what I am telling Frontier and only Frontier to FIX or they lose beginners at the 150 hour point if they can't increase the payout rate for all missions in any other beginner accessible mission to be about the payout of 1.5 $M per hour you can get in a FREE sidewinder. If they do this they can improve the level of FUN for beginners who form the basis of their game's future. The critical point is at 150 hours of game investment and whether it is FUN or not.

Best to everyone entitled to their own opinion and assessment of the game but everyone who is not a beginner should listen to a beginner's perspective on why it is not FUN for a beginner trying to enjoy this game with such severe disadvantage. Frontier especially and even players over 150 hours should look more carefully at facts and the math of the game before they just dismiss a beginner point of view which is the future of the game's expanding popularity or its downfall.

o7
 
Credits do not equate to fun. Bigger ships do not equate to fun either. Only activities can be fun, and that's what is wrong with most of the Community Goals.
 
My entire point of the RANT is that when in solo play, the universe is "just you", and the markets should be based on just your actions and yours alone. That is what makes the game fun for beginners and people with limited resources in the beginning of the game. That is a fact that solo means "solo" and is not to be affected by the behaviors or actions of other players who are in open play. that is why there is a choice... in solo the universe is just me and no-one else if the game is programmed correctly so I can get the payout rewards that I and I alone affect in solo play. I don't share the revenue split in solo that I have to share with others in open play, multi-crew and wing missions, because to do so limits my game rewards and game progression to far less than what I can do solo (especially bounty hunting at $1.5 $M per hur in a FREE Sidewinder, so why upgrade to a larger ship that can't take the heat of a low intensity combat zone, even where the universe is supposed to be just me (no wingman incentives for my friends to join me) and my actions to get to a larger ship as soon as possible without grinding forever in the first 150 hours of the game. I don't care if other cmdr's who have billions of credits think my desire to have a larger ship so I can survive and enjoy the best content of the game is "unfair". it is no fun for a beginner to be forced to grind at such a low payout rate in the first 150 hours of play and is why they chose solo over open play to prevent other players from stealing their cargo, bounties and rewards because it matters when you only have a limited number of credits to put toward the better ships so you can enjoy the better parts of the gain, which are not accessible to beginners in the first 150 hours. I am simply telling Frontier they are far more likely to lose new customers at the 150 hour point rather than retain customers because the game as programmed is NO FUN for beginner and give no rewards for moving to any of the ships that are accessible to beginners (as I explain in my OP). My post is a RANT and I don't need advice that is less helpful than I already have learned and done on my own and explained in detail in my OP. I wasn't looking for why I had to fly to 7 bases that report >96T and when I get there 30 minute later there is only 1 CMM composite and I have a 96T cargo hold to fill. THAT REALLY ES A BEGINNER OFF IN SOLO PLAY. I already understood this should be a "BUG" when open play rules of the market are transferred to solo players also affect by those HUGE cargo haulers in open play. I was not seeking an answer... I already knew what the problem was, I was not in open play and in solo play as a beginner do not agree that I should be affected by the actions of players in open play, That is what solo should mean and that is why solo is more fun than open play. Only big survivable ships can be more fun in open play because in a small ship you get screwed by players who have larger and more survivable ship which can haul 500T per hour and you cannot get a high payout as a beginner in CG or any other part of the game, if you don't have the largest ships carrying 500T or 5000-8000 rated class 6-8 shields you can never penetrate with a Viper MKIII and 1G weapons even with the flying skills of an F-15 ex-military pilot...they are just tanks and it is a slug fest that is not FUN or even close to being equal in flying skill or even challenging, just frustrating and no FUN. And that is why I RANTED about and told Frontier to fix it and the low payout rates for beginners under 150 hours or I will leave the game to find another space simulator which is more fun. My post has more facts and "substance" than any reply post by people trying to feel "superior" because they have millions of credits and bigger ships...that is a juvenile view of why people want the game to be fun and not just favor people who have lots of money and can't be defeated in a fair combat fight based on real flying skill and not just level of armor. The EAGLE flies like a T-38 with small weapons and the Viper flies like an F-15 with similar dynamics, but does it have the weapons to take on a Battleship? in real life with modern weapons it can be defeated, in this game the "tanks" with humans flying them are favored over the beginners flying puny under-weaponed and under equipped fighters in a combat-high intensity zone. When you are outnumbered in a Viper up against bigger than viper ships and no wing support, you don't survive a conflict zone very long even with AI adversaries unless you pick off stragglers and take on only less capable ships than your own, skill seems to not matter much because of the shields, using any tactic most fighter pilots use to survive real fights, unless you gun and run... That is WWII stuff. My point of the rant has nothing to do with fighter capability, but that sucks in this game also until you have the money to engineer the most capable ships. My RANT is about solo play being affected by a open play market and it should not be...that is what I am telling Frontier and only Frontier to FIX or they lose beginners at the 150 hour point if they can't increase the payout rate for all missions in any other beginner accessible mission to be about the payout of 1.5 $M per hour you can get in a FREE sidewinder. If they do this they can improve the level of FUN for beginners who form the basis of their game's future. The critical point is at 150 hours of game investment and whether it is FUN or not.

Best to everyone entitled to their own opinion and assessment of the game but everyone who is not a beginner should listen to a beginner's perspective on why it is not FUN for a beginner trying to enjoy this game with such severe disadvantage. Frontier especially and even players over 150 hours should look more carefully at facts and the math of the game before they just dismiss a beginner point of view which is the future of the game's expanding popularity or its downfall.

o7

I think you have the wrong game, I think Star Citizen would be the right one for you O sky god.
 
Hi OP, I didn't read a single one of your posts, I read all the replies that all seemed very reasonable, but not yours, why?

Not being nasty or anything, but my eyes are old and they can no longer track one continuous line backwards and forwards across a page, whether you have valid complaints or not is immaterial because they simply aren't going to be read.

Fortunately I can read the title though, and I would suggest the only one in a position to judge whether or not they are losing customers is the company itself. First, you claiming they are because of a mechanic you don't like doesn't make it true, and second, they may lose some individual customers due to certain issue, very true, but that applies with all businesses, you have to cater for your player base, they are the ones that content is aimed at, and not everyone fits that profile, making changes for an individual that is detrimental or annoying to the main player base is not going to happen.

From what I have read of the replies, and as I said I am not going to read your posts at all, you seem to have a problem with being treated exactly the same as everyone else.

All modes are equal, we have enough complaints now about people hiding in solo, all modes affect the galaxy the same, this is how it should be, this is how the majority of players want it. If they made it so that available resources didn't deplete the same in solo as in open then every single CG would be empty of open players because solo players would have an unfair advantage. You see how that works? Every mode is the same, every player has the same chances of taking part in the CG and achieving the same end result.

Oh yes, I don't own a Conda or a Cutter, an ASP or Beluga, an FDL or a Defender. Ships don't make a game, I daresay I seem to be getting more enjoyment out of my playing than you are chasing your trophies, but each to his own, I won't criticise a person for chasing the ships as trophies, but I will if they seek an unfair advantage in their desire to get their ships faster. It takes as long as it takes.
 
For anyone struggling with the wall of text, TLDR is:

"I have an arbitrary amount of money I expect to make per hour, and I'm not, ergo you suck FDev."
 
Hi OP, I didn't read a single one of your posts, I read all the replies that all seemed very reasonable, but not yours, why?
The mind boggles at your logic here, you haven't read a single OP's post yet you have a opinion on the validity of his verbose hypothesis based on his answers, that logic is warped beyond all realms of reality, astounding, truly astounding.....I hope that you don't operate any heavy equipment and I sincerely hope that you aren't involved in the decision making process of pressing the Big Red Button labeled "N-Launch".
 
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