So I was just curious on peoples opinions on the Krait Vs Python idea.
The Krait: ~30 mil
Maneuverability: 3
Top Speed 245 m/s
Boost Speed 337 m/s
Sheilds 262 MJ
Armor 396
Unladen Jump Range 8.59 ly
Utility mounts: 4
Hardpoints:
Ship launched fighters
3x large
2x Medium
Internals:
2x size 6
2x Size 5
1x size 4
2x size 3
1x size 2
The Python ~56mil
Maneuverability: 2
Top Speed 234 m/s
Boost Speed 305 m/s
Sheilds 294 MJ
Armor 468
Unladen Jump Range 8.23 ly
Utility Mounts: 4
Hardpoints:
3x large
2x medium
Internals:
3x size 6
2x size 5
1x size 4
2x size 3
1x size 2
I guess what I am seeing here is that the Krait is better than the Python in a lot of ways. The big one being speed and a fighter bay which since it is technically considered a combat multipurpose I get. But it can practically haul the same amount of cargo and has a further jump range. Not to mention the Krait is half the price of a python. Idk I feel if it is suppose to be a combat vessel maybe remove some of the jump range and cargo space in trade for more shields and armor. Or tell us why a python can't have a fighter bay and costs so much more. Full disclosure though I feel like the python should be the benchmark for all ships as it is a good all around ship and can do a little bit of everything. Basically I think the python should be like the middle of the road not the best at any one thing but good at a little bit of everything if you build it right. And I feel the developers should use it for balancing as I feel it is the most "Balanced" ship in the game, in other words you will get back what you put into it. But I am curious on other peoples thoughts as well, please post any constructive input you have.
The Krait: ~30 mil
Maneuverability: 3
Top Speed 245 m/s
Boost Speed 337 m/s
Sheilds 262 MJ
Armor 396
Unladen Jump Range 8.59 ly
Utility mounts: 4
Hardpoints:
Ship launched fighters
3x large
2x Medium
Internals:
2x size 6
2x Size 5
1x size 4
2x size 3
1x size 2
The Python ~56mil
Maneuverability: 2
Top Speed 234 m/s
Boost Speed 305 m/s
Sheilds 294 MJ
Armor 468
Unladen Jump Range 8.23 ly
Utility Mounts: 4
Hardpoints:
3x large
2x medium
Internals:
3x size 6
2x size 5
1x size 4
2x size 3
1x size 2
I guess what I am seeing here is that the Krait is better than the Python in a lot of ways. The big one being speed and a fighter bay which since it is technically considered a combat multipurpose I get. But it can practically haul the same amount of cargo and has a further jump range. Not to mention the Krait is half the price of a python. Idk I feel if it is suppose to be a combat vessel maybe remove some of the jump range and cargo space in trade for more shields and armor. Or tell us why a python can't have a fighter bay and costs so much more. Full disclosure though I feel like the python should be the benchmark for all ships as it is a good all around ship and can do a little bit of everything. Basically I think the python should be like the middle of the road not the best at any one thing but good at a little bit of everything if you build it right. And I feel the developers should use it for balancing as I feel it is the most "Balanced" ship in the game, in other words you will get back what you put into it. But I am curious on other peoples thoughts as well, please post any constructive input you have.